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2021-08-25Merge pull request #51995 from drcd1/sphere-mesh-normals-fixJFonS
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25Merge pull request #52098 from mhilbrunner/fix-ciGeorge Marques
Fix CI after concurrency
2021-08-25Fix CI after concurrencyMax Hilbrunner
2021-08-25Merge pull request #52079 from mhilbrunner/ci-concurrencyK. S. Ernest (iFire) Lee
CI: Cancel previous builds if new commit is pushed
2021-08-25CI: Cancel previous builds if new commit is pushedMax Hilbrunner
2021-08-25Merge pull request #52023 from mhilbrunner/vs-fix-reloadedMax Hilbrunner
Fix VisualScriptEditor after namespaces
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
Add comments at the top of each built-in shader to ease debugging
2021-08-25Merge pull request #48374 from Calinou/gradienttexture-add-hdr-propertyHugo Locurcio
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25Merge pull request #47829 from Calinou/improve-crash-handler-displayHugo Locurcio
Improve crash handler message display
2021-08-24Merge pull request #52024 from V-Sekai/anim-lengthK. S. Ernest (iFire) Lee
Calculate proper animation length.
2021-08-24Calculate proper animation length.K. S. Ernest (iFire) Lee
2021-08-24Merge pull request #51904 from nekomatata/move-and-slide-fixes-3dCamille Mohr-Daurat
Port recent move_and_slide fixes to 3D
2021-08-24Port recent move_and_slide fixes to 3DPouleyKetchoupp
Improves stop on slopes, sliding on walls and gravity handling by porting existing changes from CharacterBody2D to CharacterBody3D. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-24Fix Visual Script editorMax Hilbrunner
2021-08-24Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windowsMax Hilbrunner
Fix window decoration size on Windows
2021-08-24Merge pull request #52041 from Rubonnek/expose-simplify-pathMax Hilbrunner
Expose `String.simplify_path`
2021-08-24Merge pull request #52067 from timothyqiu/rtl-cursorMichael Alexsander
Make `RichTextLabel` honour default cursor shape property
2021-08-24Merge pull request #52044 from Rubonnek/update-string-abs-rel-docsMax Hilbrunner
Update documentation for is_absolute_path and is_rel_path
2021-08-24Merge pull request #51999 from lyuma/set_surface_materialJuan Linietsky
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24Make RichTextLabel honour default cursor shape propertyHaoyu Qiu
2021-08-24Merge pull request #52000 from lyuma/set_editable_instanceJuan Linietsky
Make Node editable_instance methods available to GDScript
2021-08-24Expose String.simplify_pathWilson E. Alvarez
2021-08-23Make Node editable_instance methods available to GDScriptLyuma
2021-08-24Merge pull request #47295 from omegachysis/script-bind-mutexIgnacio Roldán Etcheverry
Fix race condition on `script_binding` in C#
2021-08-23Merge pull request #52045 from reduz/expose-rid-creation-utilitiesJuan Linietsky
Expose RID creation utilities.
2021-08-23Expose RID creation utilities.reduz
* Exposed as utility functions. * Not very useful for script, but vital for creating servers using native extensions.
2021-08-23Update documentation for is_absolute_path and is_rel_pathWilson E. Alvarez
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
Created an area-specific wind force that interacts with soft bodies
2021-08-23Merge pull request #52036 from reduz/native-extension-argument-pointersJuan Linietsky
Implement NativeExtension pointer arguments
2021-08-23Implement NativeExtension pointer argumentsreduz
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Merge pull request #51791 from mhilbrunner/better-error-namesMax Hilbrunner
Improve error descriptions
2021-08-23Merge pull request #37253 from KoBeWi/animassMax Hilbrunner
Allow to load multiple animations at once
2021-08-23Merge pull request #52021 from Calinou/rename-polygon-editor-settingsHugo Locurcio
Rename polygon editor settings for better display in the Editor Settings
2021-08-23Merge pull request #52019 from Calinou/doc-enetconnection-compression-modeHugo Locurcio
Document ENetConnection compression must match between client and server
2021-08-23Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collisionHugo Locurcio
Fix one-way collision in Tilemap
2021-08-23Merge pull request #51998 from SirQuartz/Schrödinger's-search-boxHugo Locurcio
Fix quick open script results
2021-08-23Merge pull request #52022 from KoBeWi/syntax_fixlighterHugo Locurcio
Restore syntax highlighting
2021-08-23Restore syntax highlightingkobewi
2021-08-23Rename polygon editor settings for better display in the Editor SettingsHugo Locurcio
2021-08-23Improve error descriptionsMax Hilbrunner
2021-08-23Allow to load multiple animations at onceTomasz Chabora
2021-08-23Document ENetConnection compression must match between client and serverHugo Locurcio
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23Merge pull request #51947 from AnilBK/redundant-assignmentsMichael Alexsander
[cppcheck] Remove some redundant assignments.
2021-08-23Merge pull request #51750 from jmb462/inputmap_action_suggestionsMax Hilbrunner
Adding InputMap action error suggestions for Input singleton (Fix #51634)
2021-08-23Merge pull request #51803 from LoipesMas/masterlawnjelly
Add note about batching to Line2D's anti-aliasing
2021-08-23Merge pull request #51983 from reduz/remove-bind-vmethodJuan Linietsky
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23Add note about batching to Line2D's anti-aliasingLoipesMas
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.