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2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-07Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky
Added option to viewport to keep linear color
2018-05-07Merge pull request #18675 from endragor/fix-ios-audio-interruptMax Hilbrunner
Resume audio on iOS after phone call or alarm
2018-05-07Merge pull request #18625 from hhirsch/patch-1Max Hilbrunner
Remove commented out code in methods.py
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-05-07Merge pull request #18454 from KidRigger/working_timerMax Hilbrunner
Allows setting the Timer wait_time in start method.
2018-05-07Merge pull request #18587 from AlexHoratio/masterMax Hilbrunner
Defaults to instancing child at tree root when none selected
2018-05-07Merge pull request #18670 from cbscribe/kcc_minor_fixesMax Hilbrunner
[DOCS] Rewrite Tween class reference.
2018-05-07Merge pull request #18666 from mhilbrunner/enetMax Hilbrunner
Enet: Allow setting client port, specifying wait time on close
2018-05-06Rewrite Tween class reference.Chris Bradfield
2018-05-07Enet: Add wait time param to close_connection()mhilbrunner
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment
2018-05-06Merge pull request #18645 from AlexHoratio/light_theme_asset_storeMax Hilbrunner
LinkButtons are now responsive to engine theme
2018-05-06Defaults to instancing child at tree root when none selectedUnknown
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-05LinkButtons are now responsive to engine themeUnknown
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05Merge pull request #18613 from KellyThomas/vector-methods-csharpMax Hilbrunner
round / ceil methods for c sharp vectors
2018-05-05Merge pull request #18629 from raphael10241024/patch2Max Hilbrunner
Fix : add condition check in Imgae::create(...), #18592
2018-05-05add condition check in Imgae::create(...)RaphaelHunter
2018-05-05Remove commented out code in methods.pyHenry Hirsch
2018-05-05Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadowMax Hilbrunner
Implement font shadows for RichTextLabel
2018-05-05Merge pull request #18407 from danilo2205/get_closest_pointMax Hilbrunner
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05Merge pull request #18501 from touilleMan/clean-variant-_data-RefPtrMax Hilbrunner
Remove unused Variant._data.RefPtr
2018-05-05Merge pull request #18471 from TheYokai/new_script_context_optionMax Hilbrunner
'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05Merge pull request #18488 from AndreaCatania/ie0Max Hilbrunner
Added method to clear input events of an action
2018-05-05Merge pull request #18541 from profan/fix/win-sleepMax Hilbrunner
Windows: ensure minimum possible timer resolution for sleep
2018-05-05Merge pull request #18612 from Nobelix/pitch-scale-descMax Hilbrunner
Added a description to the picth_scale property.
2018-05-05Merge pull request #18615 from KellyThomas/version_docsMax Hilbrunner
correct documentation for version number data type
2018-05-04Fix bone refresh logic, closes #18564Juan Linietsky
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-04Make bones have more contrast with outlineJuan Linietsky
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-04correct documentation for version number data typeKelly Thomas
2018-05-04Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitivesRémi Verschelde
Added custom aabb to primitives
2018-05-04Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip]
2018-05-04Merge pull request #18607 from Alexander-Alekseev/vectors_round_methodsRémi Verschelde
Round methods for Vectors
2018-05-04round / ceil methods for c sharp vectorsKelly thomas
2018-05-04Added a description to the picth_scale property in the AudioStreamPlayer ↵Nobelix
classes.
2018-05-04Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev
Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603)
2018-05-04Merge pull request #18406 from YeldhamDev/script_templates_periodMax Hilbrunner
Changed periods in the script templates
2018-05-04Merge pull request #18397 from KidRigger/working_teMax Hilbrunner
Support of CMD+Backspace and CMD+Delete on MacOS.
2018-05-04Merge pull request #18595 from AlexHoratio/script_pos_columnsRémi Verschelde
Script Editor now displays positional column
2018-05-04Merge pull request #18601 from YeldhamDev/string_changesRémi Verschelde
Small changes for some strings
2018-05-03Small changes for some strings.Michael Alexsander Silva Dias
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16358 from JFonS/particlesgizmo_box_fixRémi Verschelde
ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert
2018-05-03Merge pull request #16418 from bojidar-bg/15961-gdscript-array-exportRémi Verschelde
Allow exporting arrays of resources in GDScript
2018-05-03Merge pull request #18594 from profan/fix/unused-wireframe-shortcutRémi Verschelde
Remove unused duplicate wireframe shortcut
2018-05-03Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtualRémi Verschelde
Fix for ARVRCamera::project_local_ray_normal not getting called.