summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-04-08Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-modeRémi Verschelde
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08Merge pull request #47647 from akien-mga/doctool-default-cwdRémi Verschelde
Main: Default `--doctool` path to '.' if none given
2021-04-08Merge pull request #44456 from univeous/allow_input_echo_in_ui_focusRémi Verschelde
allow input echo when changing ui focus
2021-04-08Merge pull request #47717 from lyuma/fbx_empty_crashRémi Verschelde
Fix crash on importing empty .fbx file
2021-04-08Fix crash on importing empty .fbx fileLyuma
2021-04-08Merge pull request #47708 from Calinou/doc-websocketclient-secureFabio Alessandrelli
Document secure wss:// caveats for WebSocketClient
2021-04-07Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangsRémi Verschelde
Fix infinite loop when guessing argument type from parent class
2021-04-07Merge pull request #47672 from Blackiris/fix-setter-stackoverflowRémi Verschelde
Fix stack overflow in setter
2021-04-07Document secure wss:// caveats for WebSocketClientHugo Locurcio
See https://github.com/godotengine/godot/issues/37739.
2021-04-07Merge pull request #47441 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07Fix ColorPicker's RGB bars are show in RAW mode and otherKongfa Waroros
2021-04-07Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguityRémi Verschelde
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-04-07Merge pull request #46877 from ↵Rémi Verschelde
W4RH4WK/always-dynamically-allocate-property-table Always dynamically allocate PropertyTable
2021-04-06Merge pull request #47683 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-04-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a.
2021-04-06Merge pull request #47678 from madmiraal/fix-47436.1Rémi Verschelde
Check for empty ConcavePolygonShape2D before checking for intersection
2021-04-06Merge pull request #47675 from madmiraal/fix-47436Rémi Verschelde
Check ConvexPolygonShape2D point count before calcuating moment of inertia
2021-04-06Merge pull request #47674 from madmiraal/fix-47437Rémi Verschelde
Check for the use of an empty shape in Bullet Kinematic collisions
2021-04-06Merge pull request #47668 from madmiraal/fix-47438Rémi Verschelde
Ensure ConvexPolygonShape3D support count variable is initialised
2021-04-06Check for empty ConcavePolygonShape2D before checking for intersectionMarcel Admiraal
2021-04-06Merge pull request #47666 from madmiraal/fix-46137Rémi Verschelde
Ensure ConvexPolygonShape2D support count variable is initialised
2021-04-06Check ConvexPolygonShape2D point count before calcuating moment of inertiaMarcel Admiraal
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-04-06Fix stack overflow in setterJulien Nguyen
2021-04-06Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal
2021-04-06Ensure ConvexPolygonShape support count variable is initialisedMarcel Admiraal
2021-04-06Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errorsRémi Verschelde
Improve error messages for missing export presets when using `--export`
2021-04-06Improve error messages for missing export presets when using `--export`Hugo Locurcio
- Display a specific error message if the project doesn't have an `export_presets.cfg` file. - Display a list of detected export presets if an invalid export preset name is supplied.
2021-04-06Merge pull request #47654 from vnen/stdout-disableRémi Verschelde
Add flag to stop printing to stdout/stderr
2021-04-06Merge pull request #47660 from Faless/js/4.x_webgl_fallbackRémi Verschelde
[HTML5] Implement WebGL fallback.
2021-04-06[HTML5] Implement WebGL fallback.Fabio Alessandrelli
According to project settings and when WebGL2 is not available. This does nothing in current master, as we have no rendering yet!
2021-04-06Add flag to stop printing to stdout/stderrGeorge Marques
This allows the terminal output to be suppressed but still be captured by print/error handlers.
2021-04-06Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0Rémi Verschelde
Add the ability to remove project contents from the remove project dialog
2021-04-06Main: Default `--doctool` path to '.' if none givenRémi Verschelde
2021-04-06Merge pull request #47655 from BastiaanOlij/fix_reloadableRémi Verschelde
Only cleanup meta data if GDNative library is reloadable
2021-04-06Merge pull request #47657 from LightningAA/graphedit-zoom-follow-mouse-4.0Rémi Verschelde
Make `GraphEdit` scrollwheel zoom based on mouse position
2021-04-05Make scrollwheel zoom based on mouse positionLightning_A
2021-04-06Only cleanup meta data if GDNative library is reloadable and we're about to ↵Bastiaan Olij
unload it
2021-04-05Merge pull request #47622 from pycbouh/editor-plugins-expose-scaleRémi Verschelde
Expose editor scale to the plugin API
2021-04-05Expose editor scale to the plugin APIYuri Sizov
2021-04-05Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @gongpha, @jmb462 Thanks to all contributors and donors for making Godot possible!
2021-04-05Fix infinite loop when guessing argument type from parent classJulien Nguyen
2021-04-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 5cfdb866606d0e5b551178d7331ab0e9410d717f)
2021-04-05Merge pull request #47291 from BastiaanOlij/move_clusteredJuan Linietsky
Move clustered renderer functionality
2021-04-05Merge pull request #47569 from vnen/gdscript-typed-returnRémi Verschelde
GDScript: Properly validate return type
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-04-05Merge pull request #47645 from akien-mga/animatedsprite2d-no-framesRémi Verschelde
Re-allow playing AnimatedSprite2D without frames
2021-04-05Merge pull request #47640 from BastiaanOlij/fix_vulkan_formatRémi Verschelde
Chose format from supported ones that we support
2021-04-05GDScript: Properly validate return typeGeorge Marques
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken.
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
Fixes #47578, partial revert of #47064.