Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-02 | Merge pull request #63824 from KoBeWi/bidi_slots | Rémi Verschelde | |
2022-08-02 | Merge pull request #50614 from foxydevloper/clarify-group-tooltip | Rémi Verschelde | |
Improve tooltips for grouping/ungrouping nodes | |||
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-08-02 | Fix GraphNode slot list | kobewi | |
2022-08-02 | Merge pull request #54905 from bruvzg/uncode_confusion | Rémi Verschelde | |
2022-08-02 | [TextServer] Add ICU Unicode security and spoofing detection. | bruvzg | |
2022-08-02 | Merge pull request #63815 from RPicster/particle_turbulence_default_values | Rémi Verschelde | |
2022-08-02 | Merge pull request #63813 from ↵ | Rémi Verschelde | |
alfredbaudisch/GD-63621-animation-player-not-shown | |||
2022-08-02 | Added default values to particle turbulence. | Raffaele Picca | |
2022-08-02 | Display sub-plugins when Stay in Script Editor is On | Alfred R. Baudisch | |
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621. | |||
2022-08-02 | Merge pull request #53956 from bruvzg/icu_uax_31 | Rémi Verschelde | |
2022-08-02 | Merge pull request #63806 from DarkMessiah/guidelines-appearance-bug | Rémi Verschelde | |
2022-08-02 | Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets | Rémi Verschelde | |
Remove `CustomPropertyEditor` completely | |||
2022-08-02 | Fix guidelines appearance | Stanislav Labzyuk | |
2022-08-02 | [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. | bruvzg | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-02 | Merge pull request #63797 from JohanAR/fix-color-picker-okhsl | Rémi Verschelde | |
Fix ColorPicker color and hsv sync issue | |||
2022-08-02 | Merge pull request #63627 from and-rad/vector-field-attractor-fix | Rémi Verschelde | |
Fix vector field particle attractor texture sampling | |||
2022-08-02 | Merge pull request #63589 from RandomShaper/sdfgi_debug_pc | Rémi Verschelde | |
Keep SdfgiDebug shader's push constant size <= 128 | |||
2022-08-02 | Merge pull request #63794 from clayjohn/GLES3-bugs | Rémi Verschelde | |
Fix various bugs in GLES3 renderer that stopped it from running on web | |||
2022-08-02 | Merge pull request #63793 from RandomShaper/fix_unbound_resource | Rémi Verschelde | |
Fix uniform set creation error due to null RID | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Fix ColorPicker color and hsv sync issue | Johan Aires Rastén | |
ColorPicker has both a Color and HSV values for the currently selected color, fixed a few cases where those were not kept in sync. Refactored a little regarding this, and removed a redundant update. Solves #63777 | |||
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn | |
2022-08-01 | Merge pull request #63790 from raulsntos/csharp-unused | Ignacio Roldán Etcheverry | |
C#: Remove unused `Transform2D.ScaleBasis` method | |||
2022-08-01 | Merge pull request #63767 from kubecz3k/fix/headless-collision | Rémi Verschelde | |
2022-08-01 | Merge pull request #63007 from jtnicholl/animation_player_docs | Rémi Verschelde | |
2022-08-01 | Fix uniform set creation error due to null RID | Pedro J. Estébanez | |
2022-08-01 | Remove `CustomPropertyEditor` completely | Yuri Sizov | |
2022-08-01 | Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector | Rémi Verschelde | |
Improve easing inspector usability | |||
2022-08-01 | C#: Remove unused `Transform2D.ScaleBasis` method | Raul Santos | |
2022-08-01 | Update classref documentation for AnimationPlayer | Jonathan Nicholl | |
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Merge pull request #54738 from Calinou/expose-os-restart-on-exit | Rémi Verschelde | |
2022-08-01 | Merge pull request #63763 from bruvzg/lbl_settings_defaults | Rémi Verschelde | |
2022-08-01 | Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2 | Rémi Verschelde | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky | |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | |
2022-08-01 | fix for headless collision shape generation | Jakub Grzesik | |
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init | Rémi Verschelde | |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij | |
2022-08-01 | Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution | Rémi Verschelde | |
SCons: Fix creating VS solution with SCons 4.4.0 | |||
2022-08-01 | Merge pull request #55007 from norling/master | Rémi Verschelde | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #63754 from BastiaanOlij/storage_struct_private | Rémi Verschelde | |
Changed storage structs to private | |||
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance |