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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-15
SCons: Increase min Python version to 3.6
Rémi Verschelde
2021-10-15
SCons: Remove MD5-timestamp and implicit cache optimizations
Rémi Verschelde
2021-10-15
Merge pull request #53822 from vnen/gdscript-await-issues
Rémi Verschelde
2021-10-15
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-14
GDScript: Fix typing for await expression
George Marques
2021-10-14
GDScript: Remove error when coroutine is called without await
George Marques
2021-10-14
GDScript: Properly return value with await on non-coroutine
George Marques
2021-10-14
GDScript: Make sure calls don't use return when not needed
George Marques
2021-10-15
Merge pull request #53811 from V-Sekai/dev-yes
Rémi Verschelde
2021-10-15
Merge pull request #53816 from briansemrau/fix-height-fog-but-actually
Rémi Verschelde
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
Rémi Verschelde
2021-10-14
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts
Rémi Verschelde
2021-10-14
Merge pull request #53610 from madmiraal/upgrade-gradle
Rémi Verschelde
2021-10-14
Merge pull request #53810 from groud/fix_crash
Rémi Verschelde
2021-10-14
Merge pull request #53795 from briansemrau/fix-height-fog
Rémi Verschelde
2021-10-14
Merge pull request #53798 from akien-mga/mbedtls-clang12-opt-bugfix
Rémi Verschelde
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-14
Upgrade Android Gradle to version 7.2
Marcel Admiraal
2021-10-14
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
Gilles Roudière
2021-10-14
Zero Dictionary and Array variants when changing type with reset
George Marques
2021-10-14
Merge pull request #53726 from briansemrau/gd-outer-class
George Marques
2021-10-14
Merge pull request #53799 from akien-mga/DEV_ENABLED
Rémi Verschelde
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-14
mbedtls: Backport "Fix x86_64 assembly for bignum multiplication"
Rémi Verschelde
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-14
Merge pull request #51695 from KoBeWi/one_tool_to_rule_them_all
Gilles Roudière
2021-10-14
Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar
Rémi Verschelde
2021-10-14
Merge pull request #53783 from V-Sekai/gltf-restore-anims
Rémi Verschelde
2021-10-14
Fix bilinear TextureProgressBar with nine patch enabled
floppyhammer
2021-10-13
GDScript: Access outer scope classes
Brian Semrau
2021-10-14
Add tool quick-select to tile editor
kobewi
2021-10-13
Restore gltf animation export after split.
K. S. Ernest (iFire) Lee
2021-10-13
Merge pull request #53597 from Xeadriel/patch-1
Rémi Verschelde
2021-10-13
Merge pull request #53773 from nathanfranke/fix-license-character-encoding
Rémi Verschelde
2021-10-13
Merge pull request #53772 from RandomShaper/fix_hash_map
Rémi Verschelde
2021-10-13
Merge pull request #53765 from reduz/skeleton-remove-rest-influence
Juan Linietsky
2021-10-13
Merge pull request #53759 from Chaosus/shader_new_builtins
Yuri Roubinsky
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-13
Fix character encoding of Engine::get_copyright_info
Nathan Franke
2021-10-13
Fix HashMap element copy leaving hash as zero
Pedro J. Estébanez
2021-10-13
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is c...
Xeadriel
2021-10-13
Merge pull request #53767 from groud/improve_tile_set_change_performances
Rémi Verschelde
2021-10-13
Merge pull request #53703 from groud/prevent_tiles_outside_texture
Rémi Verschelde
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
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