Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48341 from sboron/fix-tangent-issue | Rémi Verschelde | |
Fix broken tangents in vulkan rendering server on godot 4 | |||
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-05-01 | fix-tangents-on-rendering-server | Stefan Boronczyk | |
2021-04-30 | Merge pull request #48242 from reduz/particle-trails | Rémi Verschelde | |
Implement Particle Trails | |||
2021-04-30 | Merge pull request #48336 from bruvzg/fix_mixed_url_decode | Rémi Verschelde | |
Fix `url_decode` with mixed percent-encoding/Unicode strings. | |||
2021-04-30 | Merge pull request #48335 from pycbouh/editor-control-theme-autocompletion | Rémi Verschelde | |
Fix autocompletion for `Control`'s `Theme` properties | |||
2021-04-30 | Implement Particle Trails | reduz | |
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) | |||
2021-04-30 | Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix ↵ | bruvzg | |
drive names as UTF-8 encoded. | |||
2021-04-30 | Merge pull request #48333 from MaxStgs/master | Rémi Verschelde | |
Add WebSocketMultiplayerPeer _incoming_packets check bound | |||
2021-04-30 | Fix autocompletion for Control's Theme properties | Yuri Sizov | |
2021-04-30 | Add WebSocketMultiplayerPeer _incoming_packets check bound | MaxStgs | |
2021-04-30 | Merge pull request #34823 from qarmin/collision_mask_layer | Rémi Verschelde | |
Prevent setting too big or too small Collision Mask and Layer | |||
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | |
2021-04-30 | Merge pull request #48305 from Calinou/doc-call-group-deferred | Rémi Verschelde | |
Document that `SceneTree.call_group()` is deferred | |||
2021-04-30 | Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range | Rémi Verschelde | |
[iOS] Nonnegative start index for virtual keyboard range | |||
2021-04-30 | [iOS] Nonnegative start index for virtual keyboard range | Sergey Minakov | |
2021-04-30 | Merge pull request #48319 from Faless/js/4.x_modern_emcc | Fabio Alessandrelli | |
[HTML5] Fix builds with recent emscripten versions | |||
2021-04-30 | [HTML5] Fix builds with recent emscripten versions | Fabio Alessandrelli | |
Library suffix should be `.a`, the `EXTRA_` in `EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated. | |||
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-04-29 | Sync RasterizerDummy. | Fabio Alessandrelli | |
2021-04-29 | Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded | Rémi Verschelde | |
Document that clearcoat/rim lighting is not visible on unshaded materials | |||
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-29 | Merge pull request #48292 from akien-mga/stay-modern | Rémi Verschelde | |
Replace remaining uses of `NULL` with `nullptr` | |||
2021-04-29 | Replace remaining uses of `NULL` with `nullptr` | Rémi Verschelde | |
Follow-up to #38736 (these uses were likely added after this PR was merged). | |||
2021-04-29 | Merge pull request #48277 from thebestnom/fix/generateDevTemplate | Rémi Verschelde | |
[Android] fix generateDevTemplate | |||
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | [Android] fix generateDevTemplate | thebestnom | |
2021-04-28 | Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged | Rémi Verschelde | |
[Net] Implement NetworkedMultiplayerENet.get_local_port | |||
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-04-28 | Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 | Rémi Verschelde | |
Fixed rotate_y property of particle shaders | |||
2021-04-28 | Implement NetworkedMultiplayerENet.get_local_port | Fabio Alessandrelli | |
Allows retrieving the local port to which the peer is bound. | |||
2021-04-28 | Merge pull request #46476 from DarknessCatt/master | Rémi Verschelde | |
Add fill method to Arrays and PackedArrays | |||
2021-04-28 | Merge pull request #47454 from vnen/gdscript-lambda | Rémi Verschelde | |
2021-04-28 | GDScript: Fix crash when base of an attribute is invalid | George Marques | |
In attribute expressions (`a.b`) it's possible that the base has an incorrect syntax and thus become a nullptr expression in the tree. This commit add the check for this case to fail gracefully instead of crashing. | |||
2021-04-28 | GDScript: Implement lambdas compilation and runtime | George Marques | |
2021-04-28 | Merge pull request #48268 from dsnopek/issue-48178 | Fabio Alessandrelli | |
Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later | |||
2021-04-28 | GDScript: Add lambdas to the type analyzer | George Marques | |
- Lambdas are always callables (no specific signature match). - Captures from the current context are evaluated. | |||
2021-04-28 | GDScript: Add lambda syntax parsing | George Marques | |
Lambda syntax is the same as a the function syntax (using the same `func` keyword) except that the name is optional and it can be embedded anywhere an expression is expected. E.g.: func _ready(): var my_lambda = func(x): print(x) my_lambda.call("hello") | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. | |||
2021-04-28 | Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later | David Snopek | |
2021-04-28 | Merge pull request #37064 from GNSS-Stylist/Face3_area_calc_fix_clean | Rémi Verschelde | |
Fix area calculation of Face3 | |||
2021-04-28 | Fix area calculation of Face3 | Pasi Nuutinmaki | |
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value. "Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html | |||
2021-04-28 | Raycast: Fix use of removed copymem after #48239 | Rémi Verschelde | |
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde | |
Core: Drop custom `copymem`/`zeromem` defines | |||
2021-04-28 | Merge pull request #47595 from EricEzaM/PR/fix-lineedit-ctrl-backspace | Rémi Verschelde | |
Fixed issues with LineEdit Delete Word & Backspace Word. | |||
2021-04-28 | Merge pull request #42607 from Dragoncraft89/type_checks | Rémi Verschelde | |
Raise error if Resource is of wrong type as function argument | |||
2021-04-28 | Fixed issues with LineEdit Delete Word & Backspace Word. | EricEzaM | |
Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it) |