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smix8/fix_navigationregion3d_debug_doublerender_4.x
Fix NavigationRegion3D debug mesh rendering twice in Editor
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Clean iOS platform config of long gone macro
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Refix document not showing for gdscript properties in inspector since commit 77d3ac7
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Detect if VRS is supported when creating textures
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This behavior is consistent with GIMP.
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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unchecked. Fixes #63954
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Remove duplicate data structure for editor export features
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
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selected
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[doc] Use "param" instead of "code" to refer to parameters
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- Increase font size and decrease pixel size.
- The font is rendered at the same physical size, but is more detailed,
which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
- The outline is fairly thick to ensure it doesn't get too grainy
at a distance (without requiring MSDF or mipmaps on the default
project font).
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
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Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
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Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
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Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
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