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2018-02-20Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias
2018-02-19Merge pull request #16098 from NathanWarden/ci_command_optionsRémi Verschelde
Added --quit and --build-solutions cmd line options to make CI pipelines possible
2018-02-19SCons: Remove references to obsolete "fat" bitsRémi Verschelde
2018-02-19Fix previous commit, "bits" still needed for buildsystemRémi Verschelde
2018-02-19OSX: Remove unnecessary bits assignmentRémi Verschelde
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Merge pull request #16652 from aragar/FixQuotationInStringRémi Verschelde
Fix quotation in string
2018-02-19Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde
Enable EditorPlugin to add/remove autoloads
2018-02-19Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde
Makes 3D editor grid color update without restart.
2018-02-19Add show path button to project managerBernhard Liebl
2018-02-19Merge pull request #15306 from poke1024/item-list-draw-speedRémi Verschelde
Boost drawing speed of ItemLists with many items
2018-02-19Merge pull request #15563 from poke1024/gdscript-shuffleRémi Verschelde
Add shuffle() method to Array
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
Support colored font
2018-02-19Merge pull request #15852 from poke1024/color_hsvRémi Verschelde
Add Color.from_hsv()
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-02-19Fixing folder/file case sensitive renaming issueStephen Traskal
Example: Could not rename "Objects" to "objects" or vice versa
2018-02-19Merge pull request #15933 from x1212/fix_preload_in_exportsRémi Verschelde
fix spurious error messages during autocomplete and validate
2018-02-19Merge pull request #16060 from sdfgeoff/apply_torqueRémi Verschelde
Exposed apply_torque_impulse to gdscript
2018-02-19Merge pull request #16173 from vnen/gdscript-argumentsRémi Verschelde
Add argument count check for some GDScript functions
2018-02-19Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde
Added zoom label to code editor
2018-02-19Merge pull request #16430 from dragmz/download_tpl_to_fileRémi Verschelde
Download export templates to a file (instead of memory) using separate thread
2018-02-19Merge pull request #16491 from Chaosus/update_status_bar_fontRémi Verschelde
Make status bar label fonts updateable
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-19Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde
Add import option "scale_mesh" to obj file importer
2018-02-19Merge pull request #16675 from ↵Rémi Verschelde
Iskustvo/improved_error_detectioin_in_move-to-trash_for_Linux [X11] Improving error detection in move_to_trash
2018-02-19Merge pull request #16696 from BTaskaya/masterRémi Verschelde
PEP3101 applied with changing old type string formatting as new ones
2018-02-19Merge pull request #16697 from ianb96/script_list_no_sortRémi Verschelde
Add Option to disable sort in script list
2018-02-19Merge pull request #16738 from YeldhamDev/rigidbodies_descriptionsRémi Verschelde
Made modifications to the RigidBody(2D) descriptions
2018-02-19Fixes OptionButton selection index being reset to zero at instanciationAlexander Alekseev
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213.
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
Added Physics state APIs
2018-02-19Merge pull request #16763 from RandomShaper/improve-fullscreenHein-Pieter van Braam
Remove window decorations for fullscreen on X11
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-19Merge pull request #16752 from Yanpas/dellinesRémi Verschelde
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19Made modifications to the RigidBody(2D) descriptions.Michael Alexsander Silva Dias
2018-02-19Merge pull request #16794 from Chaosus/new_shader_funcsRémi Verschelde
Adds some missing shader built-in functions
2018-02-19Merge pull request #16803 from lethiandev/fix-remove-shape2dRémi Verschelde
Fix 2d collision body update on shape remove
2018-02-19Merge pull request #16825 from akien-mga/projectsettings-setupRémi Verschelde
Improve error reporting of ProjectSettings::setup()
2018-02-19Merge pull request #16822 from Noshyaar/timefmtRémi Verschelde
Fix timer second not zero padded when < 10
2018-02-19Improve error reporting of ProjectSettings::setup()Rémi Verschelde
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963.
2018-02-19Fix timer second not zero padded when < 10Poommetee Ketson
Also RTR "Time Left:"
2018-02-19Merge pull request #16819 from akien-mga/pm-setupRémi Verschelde
Prevent loading project-specific config in Project Manager
2018-02-19Merge pull request #16816 from akien-mga/osx-remove-32-bitRémi Verschelde
OSX: Remove support for 32-bit and fat binaries
2018-02-19Prevent loading project-specific config in Project ManagerRémi Verschelde
The Project Manager should share the same settings as the editor most of the time. The whole init stuff with Main::setup and Main::start needs a good cleanup though. Fixes #15199.
2018-02-19OSX: Remove support for 32-bit and fat binariesRémi Verschelde
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries.
2018-02-19doc: Sync classref with current sourceRémi Verschelde
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-19Readd VS.sync and VS.draw to keep compatibilityRémi Verschelde
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892.
2018-02-19Merge pull request #16755 from KidRigger/masterRémi Verschelde
Gridmap editor now lists plane instead of floor when not horizontal
2018-02-19Merge pull request #16810 from isaacremnant/clip_contentPoommetee Ketson
Force controls to save rect_clip_content