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2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-17Merge pull request #12930 from vnen/gdscrit-output-printJuan Linietsky
Make tool scripts print on the editor Output panel
2017-11-17Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde
Rename Rect3 to AABB.
2017-11-17Merge pull request #12924 from vnen/light-shaderJuan Linietsky
Enable light shaders when light variables are used
2017-11-17Merge pull request #12962 from SaracenOne/gui_focus_next_prevJuan Linietsky
Add manual overrides for focus_next and focus_previous
2017-11-17Merge pull request #12980 from Rycerzyk/dithering-11416Juan Linietsky
Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416
2017-11-17Merge pull request #12987 from vnen/plugin-resource-saveJuan Linietsky
Make resources edited by plugins be sent as reference
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Make resources edited by plugins be sent as referenceGeorge Marques
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17Merge pull request #12977 from YeldhamDev/create_node_relationshipsRémi Verschelde
Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, ↵andrzej.buczynski
issue #11416
2017-11-16Add a print handler for the editor output panelGeorge Marques
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-11-17Merge pull request #12583 from volzhs/select-multiple-filesRémi Verschelde
Not to be slow when select multiple files
2017-11-17Merge pull request #12606 from rraallvv/window_positionRémi Verschelde
Fix window position on macOS (master)
2017-11-17Merge pull request #12763 from remorse107/Code-CompleteRémi Verschelde
Modified code completion for better tabbing with immediate hints.
2017-11-17Merge pull request #12940 from willnationsdev/richtextlabel-docsRémi Verschelde
[DOCS] Adding internal tag stack information and fleshing out descriptions
2017-11-17Merge pull request #12932 from willnationsdev/capitalize-enhancementRémi Verschelde
Fixes a bug where capitalize didn't work with camelCase names
2017-11-17Merge pull request #12870 from Nibodhika/masterRémi Verschelde
Fixing tilemap rotation for non top-left tiles.
2017-11-16Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde
Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16Enabling relationship lines in the Scene Tree enables them in the Create New ↵Michael Alexsander Silva Dias
Node dialog as well.
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb23
2017-11-16Merge pull request #12974 from karroffel/gdnative-wrapper-fixRémi Verschelde
[GDNative] fix wrapper code generation
2017-11-16Merge pull request #12971 from Chaosus/saveandrunscenefixRémi Verschelde
Fix current scene run when scene saved
2017-11-16Merge pull request #12969 from akien-mga/refactor-gd-prefixRémi Verschelde
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16[GDNative] fix wrapper code generationKarroffel
2017-11-16Fix current scene run when scene savedChaosus
2017-11-16Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde
Several improvements to GridMap.
2017-11-16Merge pull request #12970 from leezh/module_docsRémi Verschelde
Added modules' doc files to make_doc_header
2017-11-17Added modules' doc files to make_doc_headerZher Huei Lee
They were somehow never included. This fixes that.
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde
2017-11-16Merge pull request #12966 from SaracenOne/convcolRémi Verschelde
Added 'convcol' flag for importing meshes as convex collision
2017-11-16Cleanup of Visual Studio project generation (#12929)Roy Berube
Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project. This change ensures a file exists before adding it to the project.
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
for parsing collision flags to mesh data.
2017-11-16Merge pull request #12960 from tagcup/fix_gi_emission_energyJuan Linietsky
Fix energy not affecting emissive texture in GI baker.
2017-11-16Add manual overrides for focus_next and focus_previous on controls similar ↵Saracen
to what can already be done with focus neighbours.
2017-11-16Merge pull request #12957 from bojidar-bg/12928-numeric-underscoresRémi Verschelde
Allow underscores in GDScript numeric literals
2017-11-15Add support for remote debug in scene tree.Juan Linietsky
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15Fix HTML5 HTTPClient includesLeon Krause
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15Merge pull request #12954 from akien-mga/docsRémi Verschelde
Make module docs self-contained and various improvements
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov
Closes #12928
2017-11-15doc: Sync classref with current sourceRémi Verschelde
2017-11-15Improve code style of generated headersRémi Verschelde
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.