Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-03 | Merge pull request #66759 from Chaosus/gds_fix_param_completion | Yuri Rubinsky | |
2022-10-03 | Merge pull request #66794 from Faless/mp/4.x_multiple_sync | Fabio Alessandrelli | |
[MP] Allow multiple synchronizers per node. | |||
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66813 from Chaosus/fix_uniform_crash | Rémi Verschelde | |
Fix global uniform crash at editor startup | |||
2022-10-03 | Merge pull request #66817 from raulsntos/dotnet/color-span | Rémi Verschelde | |
C#: Use Span in Color to avoid string allocations | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update | Rémi Verschelde | |
Replacing deprecated File calls from the FileAccess class documentation | |||
2022-10-03 | Merge pull request #66812 from Rindbee/fix-infinite-popups | Rémi Verschelde | |
Fix the file newer dialog that keeps popping up | |||
2022-10-03 | Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements | Rémi Verschelde | |
Improve MenuButton and OptionButton | |||
2022-10-03 | Merge pull request #66803 from akien-mga/core-remove-NO_THREADS | Rémi Verschelde | |
Remove `NO_THREADS` fallback code, Godot 4 requires thread support | |||
2022-10-03 | Merge pull request #66662 from ↵ | Rémi Verschelde | |
akien-mga/editorspinslider-fix-grabber-action-area EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing | |||
2022-10-03 | [MP] Allow multiple synchronizers per node. | Fabio Alessandrelli | |
The same node can now be controlled by multiple synchronizers at once. Spawn visibility is composed in OR across multiple synchronizers (i.e. if any synchronizer is visible to the peer, the object will be spawned). Synchronizers controlling spawned nodes can now have a different authority then the one spawning the node, in that case, the spawn variables for that specific synchronizer are simply ignored (other synchronizers with the same authority of the spawner will correctly synchronize variables on spawn). The SceneReplicationState class has been completly removed, since it was bloating the implementation, the state is now simply stored in the SceneReplicationInterface. | |||
2022-10-03 | Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin | Rémi Verschelde | |
2022-10-03 | Fix global uniform crash at editor startup | Yuri Rubinsky | |
2022-10-03 | Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linux | Fabio Alessandrelli | |
[Web] Add PS3 gamepad mapping for FF+Linux. | |||
2022-10-03 | Fix the flickering of the line gutter icon when saving | Rindbee | |
2022-10-03 | [Web] Add PS3 gamepad mapping for FF+Linux. | Fabio Alessandrelli | |
2022-10-03 | Replacing File calls from the FileAccess class docs | Emi | |
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-10-03 | Fix the file newer dialog that keeps popping up | Rindbee | |
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824. | |||
2022-10-03 | C#: Use Span in Color to avoid string allocations | Raul Santos | |
2022-10-03 | Improve MenuButton and OptionButton | EricEzaM | |
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs) * MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut. | |||
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde | |
This also removes `OS::can_use_threads` from the public API since it's always true. | |||
2022-10-03 | Merge pull request #66750 from EricEzaM/62899-allow-shortcut-joypab-btn | Rémi Verschelde | |
Allow shortcut input to be JoypadButton. | |||
2022-10-03 | Merge pull request #66795 from manueldun/loadSavedMaterial | Rémi Verschelde | |
fix error dialog from appearing after loading material res | |||
2022-10-03 | Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken | Rémi Verschelde | |
Fix more highlighting bugs | |||
2022-10-03 | Merge pull request #66681 from clayjohn/RD-instance-flags | Rémi Verschelde | |
Update Instance flags in shaders to match instance flags in engine | |||
2022-10-03 | Merge pull request #66693 from aaronfranke/quote-codeowners | Rémi Verschelde | |
Fix CODEOWNERS and fix missing quote in "Building for platform" message | |||
2022-10-03 | Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crash | Rémi Verschelde | |
Fix crash in navigation 3d when target is not reachable | |||
2022-10-03 | Merge pull request #66387 from aaronfranke/cs-basis-euler | Rémi Verschelde | |
C#: Update Basis Euler angle code to match core | |||
2022-10-03 | Merge pull request #65276 from aaronfranke/shader | Rémi Verschelde | |
Separate TextShaderEditor and ShaderEditorPlugin into different files | |||
2022-10-03 | Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i | Rémi Verschelde | |
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path` | |||
2022-10-03 | Merge pull request #66686 from crasy1/fix-methods-sys | Rémi Verschelde | |
fix methods.py ->NameError: name 'sys' is not defined | |||
2022-10-03 | Merge pull request #66133 from aaronfranke/set-all | Rémi Verschelde | |
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i | |||
2022-10-03 | Merge pull request #66728 from MatthewZelriche/x11-state-fix | Rémi Verschelde | |
Fix inconsistent window state on X11. | |||
2022-10-03 | Merge pull request #64833 from MarcusElg/naninfprinting | Rémi Verschelde | |
Improve string formatting (%f and %v) for inf and nan | |||
2022-10-03 | Merge pull request #66715 from YeldhamDev/script_hide_port | Rémi Verschelde | |
Remember scripts panel's visibility state | |||
2022-10-03 | Merge pull request #66714 from RedMser/patch-2 | Rémi Verschelde | |
Remove LGTM badge from README | |||
2022-10-03 | Merge pull request #66689 from MewPurPur/property-editor-renames | Rémi Verschelde | |
Rename Copy/Paste Property –> Copy/Paste Value | |||
2022-10-03 | Merge pull request #66668 from Anutrix/allow-open-files | Rémi Verschelde | |
Fixed shader editor not allowing open files when there is no files already open | |||
2022-10-03 | Merge pull request #66656 from magian1127/4.0DelAutotile | Rémi Verschelde | |
TileMap mouse right can delete autotile | |||
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn | |
2022-10-02 | fix error dialog from appearing after loading material res | Manuel Dun | |
2022-10-02 | Merge pull request #66767 from jtnicholl/blend_visibility | Clay John | |
Fix visibility filtering options for .blend imports | |||
2022-10-02 | Remember tile source sort between sessions | kobewi | |
2022-10-02 | Fix crash in navigation 3d when target is not reachable | Sean | |
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds | |||
2022-10-02 | Merge pull request #66674 from pkdawson/fix-callable-delegate | Ignacio Roldán Etcheverry | |
Fix C# delegate signal not disconnected when Object is destroyed | |||
2022-10-02 | Fix more highlighting bugs | VolTer | |
2022-10-02 | Fix visibility filtering options for .blend imports | Jonathan Nicholl | |
2022-10-02 | Fix completion of parameters in function call (2) | Yuri Rubinsky | |
2022-10-02 | Separate TextShaderEditor and ShaderEditorPlugin into different files | Aaron Franke | |