Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-29 | Fix biased output of randi_range | Yuri Roubinsky | |
2020-10-29 | Merge pull request #43086 from SirQuartz/patch-2 | Rémi Verschelde | |
Clarify what the "item_rect_changed" signal does | |||
2020-10-28 | Merge pull request #43167 from reduz/canvas-group | Juan Linietsky | |
Implement CanvasGroup and CanvasItem clipping | |||
2020-10-28 | Update scene/resources/dynamic_font.cpp | Juan Linietsky | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz | |
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code. | |||
2020-10-28 | Merge pull request #42361 from akien-mga/vulkan-layers-opt-in | Rémi Verschelde | |
Vulkan: Make validation layers optional | |||
2020-10-28 | Clarify what the "item_rect_changed" signal does | SirQuartz | |
2020-10-28 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8) | |||
2020-10-28 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New corporate sponsors: Spiffcode (Platinum) ASIFA-Hollywood (Silver) Zenva Academy (Silver) Thanks to all contributors and donors for making Godot possible! | |||
2020-10-28 | Merge pull request #43154 from Chaosus/text_edit_fix | Yuri Roubinsky | |
Removed redundant line from TextEdit | |||
2020-10-28 | Removed redundant line from TextEdit | Yuri Roubinsky | |
introduced in https://github.com/godotengine/godot/pull/43026 | |||
2020-10-28 | Merge pull request #43147 from Mallos/fix/sprite2d-rect | Rémi Verschelde | |
fix(sprite2d): Rect is not handling pixel snap | |||
2020-10-28 | Merge pull request #43153 from nekomatata/android-build-version-close | Rémi Verschelde | |
Release .build_version file handle in Android custom build export | |||
2020-10-28 | Merge pull request #42766 from volzhs/tab-container | Rémi Verschelde | |
Put unselected tabs back in TabContainer control | |||
2020-10-28 | Merge pull request #43053 from Ev1lbl0w/bugfix-shell-open | Rémi Verschelde | |
Changed shell_open behaviour | |||
2020-10-28 | Release .build_version file handle in Android custom build export | PouleyKetchoupp | |
2020-10-27 | fix(sprite2d): Rect is not handling pixel snap | Eric Tuvesson | |
related https://github.com/godotengine/godot/issues/42985 | |||
2020-10-27 | Merge pull request #43139 from Calinou/doc-unproject-position-behind | Rémi Verschelde | |
Document hiding a Control when its reference point is behind the camera | |||
2020-10-27 | Merge pull request #43104 from Klowner/android-p-cutout-support | Rémi Verschelde | |
Implement DisplayServer::screen_get_usable_rect() for Android | |||
2020-10-27 | Implement OS.get_window_safe_area() for Android | Mark Riedesel | |
2020-10-27 | Document hiding a Control when its reference point is behind the camera | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/1725. | |||
2020-10-27 | Vulkan: Make validation layers optional | Rémi Verschelde | |
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102. | |||
2020-10-27 | Merge pull request #43131 from groud/fix_global_pos_set_as_toplevel | Rémi Verschelde | |
Fixes setting top_level not updating the global position | |||
2020-10-27 | Fixes setting top_level not updating the global position | Gilles Roudière | |
2020-10-27 | Merge pull request #43123 from lukostello/vshaderparenfix | Yuri Roubinsky | |
Visual Shader Parenthesis fix | |||
2020-10-27 | Merge pull request #43100 from madmiraal/apply-upstream-391 | Rémi Verschelde | |
Apply upstream gamecontrollerdb patch 391. | |||
2020-10-27 | Merge pull request #43119 from fire/llvm-mingw-error | Rémi Verschelde | |
Changes for 43094 mingw llvm build error. | |||
2020-10-27 | Merge pull request #43114 from DustOneHub/doc-tilemap | Rémi Verschelde | |
Improved documentation for TileMap.cell_y_sort | |||
2020-10-27 | Merge pull request #43118 from timothyqiu/revert-inherited-default | Rémi Verschelde | |
Fix property revert for inherited child nodes | |||
2020-10-27 | Visual Shader Parenthesis fix | Luke Costello | |
missing parenthesis were added to prevent conditional statement from interacting with operations | |||
2020-10-27 | Merge pull request #43029 from neikeq/offline-nuget-fallback | Rémi Verschelde | |
C#: Make editor create NuGet fallback folder for Godot packages | |||
2020-10-27 | Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload | Rémi Verschelde | |
C#: Fix custom event signals crash on hot-reload | |||
2020-10-26 | Changes for 43094 mingw llvm build error. | K. S. Ernest (iFire) Lee | |
2020-10-27 | Fixes property revert for inherited child nodes | Haoyu Qiu | |
2020-10-27 | Merge pull request #43113 from Xrayez/rng-randbase-protected | Rémi Verschelde | |
Make `randbase` member protected in `RandomNumberGenerator` | |||
2020-10-27 | Make `randbase` member protected in `RandomNumberGenerator` | Andrii Doroshenko (Xrayez) | |
Allows to extend `RandomNumberGenerator` via C++ modules. | |||
2020-10-27 | Improved documentation for TileMap.cell_y_sort | Dustin Petersohn | |
2020-10-27 | Merge pull request #42677 from groud/fix_error_on_attach_script | Rémi Verschelde | |
Fix error on attaching script | |||
2020-10-26 | Merge pull request #43112 from akien-mga/vulkan-loader-readd-windows-patch | Rémi Verschelde | |
vulkan: Re-add Windows patch to fix static library use | |||
2020-10-26 | Merge pull request #43109 from bruvzg/gridmap_ub | Rémi Verschelde | |
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. | |||
2020-10-26 | vulkan: Re-add Windows patch to fix static library use | Rémi Verschelde | |
Fixes #43105. | |||
2020-10-26 | Fix error on attaching script | Gilles Roudière | |
2020-10-26 | Merge pull request #43099 from timothyqiu/instanced-revert | Rémi Verschelde | |
Fixes property revert after saving instanced scene | |||
2020-10-26 | Merge pull request #43107 from Calinou/fix-uninitialized-debanding-member | Rémi Verschelde | |
Fix uninitialized `Viewport::use_debanding` member variable | |||
2020-10-26 | Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. | bruvzg | |
2020-10-26 | Fix uninitialized `Viewport::use_debanding` member variable | Hugo Locurcio | |
2020-10-26 | Apply upstream gamecontrollerdb patch 391. | Marcel Admiraal | |
Co-authored-by: SalvoB <salvob41@users.noreply.github.com> | |||
2020-10-26 | Merge pull request #42799 from madmiraal/fix-41065 | Rémi Verschelde | |
Provide support for buttons and D-pads mapped to half axes. | |||
2020-10-27 | Fixes property revert after saving instanced scene | Haoyu Qiu | |
2020-10-26 | Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0 | Rémi Verschelde | |
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 |