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2020-10-29Fix biased output of randi_rangeYuri Roubinsky
2020-10-29Merge pull request #43086 from SirQuartz/patch-2Rémi Verschelde
Clarify what the "item_rect_changed" signal does
2020-10-28Merge pull request #43167 from reduz/canvas-groupJuan Linietsky
Implement CanvasGroup and CanvasItem clipping
2020-10-28Update scene/resources/dynamic_font.cppJuan Linietsky
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
2020-10-28Merge pull request #42361 from akien-mga/vulkan-layers-opt-inRémi Verschelde
Vulkan: Make validation layers optional
2020-10-28Clarify what the "item_rect_changed" signal doesSirQuartz
2020-10-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
2020-10-28Update AUTHORS and DONORS listRémi Verschelde
New corporate sponsors: Spiffcode (Platinum) ASIFA-Hollywood (Silver) Zenva Academy (Silver) Thanks to all contributors and donors for making Godot possible!
2020-10-28Merge pull request #43154 from Chaosus/text_edit_fixYuri Roubinsky
Removed redundant line from TextEdit
2020-10-28Removed redundant line from TextEditYuri Roubinsky
introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28Merge pull request #43147 from Mallos/fix/sprite2d-rectRémi Verschelde
fix(sprite2d): Rect is not handling pixel snap
2020-10-28Merge pull request #43153 from nekomatata/android-build-version-closeRémi Verschelde
Release .build_version file handle in Android custom build export
2020-10-28Merge pull request #42766 from volzhs/tab-containerRémi Verschelde
Put unselected tabs back in TabContainer control
2020-10-28Merge pull request #43053 from Ev1lbl0w/bugfix-shell-openRémi Verschelde
Changed shell_open behaviour
2020-10-28Release .build_version file handle in Android custom build exportPouleyKetchoupp
2020-10-27fix(sprite2d): Rect is not handling pixel snapEric Tuvesson
related https://github.com/godotengine/godot/issues/42985
2020-10-27Merge pull request #43139 from Calinou/doc-unproject-position-behindRémi Verschelde
Document hiding a Control when its reference point is behind the camera
2020-10-27Merge pull request #43104 from Klowner/android-p-cutout-supportRémi Verschelde
Implement DisplayServer::screen_get_usable_rect() for Android
2020-10-27Implement OS.get_window_safe_area() for AndroidMark Riedesel
2020-10-27Document hiding a Control when its reference point is behind the cameraHugo Locurcio
See https://github.com/godotengine/godot/issues/1725.
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
2020-10-27Merge pull request #43131 from groud/fix_global_pos_set_as_toplevelRémi Verschelde
Fixes setting top_level not updating the global position
2020-10-27Fixes setting top_level not updating the global positionGilles Roudière
2020-10-27Merge pull request #43123 from lukostello/vshaderparenfixYuri Roubinsky
Visual Shader Parenthesis fix
2020-10-27Merge pull request #43100 from madmiraal/apply-upstream-391Rémi Verschelde
Apply upstream gamecontrollerdb patch 391.
2020-10-27Merge pull request #43119 from fire/llvm-mingw-errorRémi Verschelde
Changes for 43094 mingw llvm build error.
2020-10-27Merge pull request #43114 from DustOneHub/doc-tilemapRémi Verschelde
Improved documentation for TileMap.cell_y_sort
2020-10-27Merge pull request #43118 from timothyqiu/revert-inherited-defaultRémi Verschelde
Fix property revert for inherited child nodes
2020-10-27Visual Shader Parenthesis fixLuke Costello
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reloadRémi Verschelde
C#: Fix custom event signals crash on hot-reload
2020-10-26Changes for 43094 mingw llvm build error.K. S. Ernest (iFire) Lee
2020-10-27Fixes property revert for inherited child nodesHaoyu Qiu
2020-10-27Merge pull request #43113 from Xrayez/rng-randbase-protectedRémi Verschelde
Make `randbase` member protected in `RandomNumberGenerator`
2020-10-27Make `randbase` member protected in `RandomNumberGenerator`Andrii Doroshenko (Xrayez)
Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27Improved documentation for TileMap.cell_y_sortDustin Petersohn
2020-10-27Merge pull request #42677 from groud/fix_error_on_attach_scriptRémi Verschelde
Fix error on attaching script
2020-10-26Merge pull request #43112 from akien-mga/vulkan-loader-readd-windows-patchRémi Verschelde
vulkan: Re-add Windows patch to fix static library use
2020-10-26Merge pull request #43109 from bruvzg/gridmap_ubRémi Verschelde
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26vulkan: Re-add Windows patch to fix static library useRémi Verschelde
Fixes #43105.
2020-10-26Fix error on attaching scriptGilles Roudière
2020-10-26Merge pull request #43099 from timothyqiu/instanced-revertRémi Verschelde
Fixes property revert after saving instanced scene
2020-10-26Merge pull request #43107 from Calinou/fix-uninitialized-debanding-memberRémi Verschelde
Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.bruvzg
2020-10-26Fix uninitialized `Viewport::use_debanding` member variableHugo Locurcio
2020-10-26Apply upstream gamecontrollerdb patch 391.Marcel Admiraal
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26Merge pull request #42799 from madmiraal/fix-41065Rémi Verschelde
Provide support for buttons and D-pads mapped to half axes.
2020-10-27Fixes property revert after saving instanced sceneHaoyu Qiu
2020-10-26Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0Rémi Verschelde
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0