Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Merge pull request #35249 from Chaosus/shader_struct | Yuri Roubinsky | |
Implementation of 'struct' for shaders | |||
2020-02-11 | Merge pull request #36110 from fire/vulkan_flip_screenshot | Rémi Verschelde | |
Don't flip screenshot. | |||
2020-02-11 | Don't flip screenshot. | K. S. Ernest (iFire) Lee | |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky | |
2020-02-11 | Merge pull request #36102 from bruvzg/rvo2_mingw_fix | Rémi Verschelde | |
[MinGW] Remove unused WinAPI includes/defines from RVO2. | |||
2020-02-11 | Merge pull request #36098 from godotengine/vulkan | Rémi Verschelde | |
Add initial Vulkan support, master branch goes UNSTABLE | |||
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Remove unused WinAPI includes/defines to fix MinGW cross-build. | bruvzg | |
2020-02-11 | Merge pull request #35773 from Chaosus/vk_shader_fix_crash | Rémi Verschelde | |
[Vulkan] Fix shader crash if using multiple underscores in identifiers | |||
2020-02-11 | [Vulkan] Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky | |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | Mostly working DOF Bokeh | Juan Linietsky | |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | |
2020-02-11 | Merge pull request #34762 from clayjohn/vulkan | Rémi Verschelde | |
Fix Specular Blinn in vulkan | |||
2020-02-11 | Fix Specular Blinn in vulkan | clayjohn | |
2020-02-11 | Vulkan: Fix false positive in ninepatch axis stretch code | Rémi Verschelde | |
Adapted from e4907e50feab1af05f514a66adc0086d1c141885, supersedes and closes #34704. | |||
2020-02-11 | Merge pull request #34487 from supagu/instance_mesh_colours_fix | Rémi Verschelde | |
Fixed error condition check for multimesh instance colors | |||
2020-02-11 | Fixed error condition check for multimesh instance colors | Fabian Mathews | |
2020-02-11 | Merge pull request #34307 from bruvzg/macos_rebase_fixes | Rémi Verschelde | |
[Vulkan] Restore parts of #33783 and #32809 missing after rebase. | |||
2020-02-11 | Restore parts of #33783 and #32809 missing after rebase. | bruvzg | |
2020-02-11 | Fix crash after rebase on the master branch | Rémi Verschelde | |
Apparently rasterizer is not initialized yet when this is called the first time, so it crashes. | |||
2020-02-11 | Merge pull request #33631 from MatiasPi/pr_shader_variable_change | Rémi Verschelde | |
Changed variable name in shader because it was too generic | |||
2020-02-11 | Changed variable name in shader because it was too generic | Matias Pierdomenico | |
2020-02-11 | Merge pull request #33386 from Chaosus/vk_fix_texture_preview | Rémi Verschelde | |
[Vulkan] Adds repeat flag to texture preview checkerboard background | |||
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky | |
2020-02-11 | Merge pull request #33385 from bruvzg/loader_1_1_127 | Rémi Verschelde | |
Update Vulkan loader to 1.1.127 | |||
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg | |
2020-02-11 | Merge pull request #33359 from akien-mga/vulkan | Rémi Verschelde | |
Fix code formatting issues and VS compilation | |||
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky | |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky | |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky | |
2020-02-11 | Fix to category in material. | Juan Linietsky | |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky | |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky | |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | |
compatibility. | |||
2020-02-11 | Merge pull request #32950 from RandomShaper/fix_rid_alloc | Rémi Verschelde | |
Fix bugs in `RID_Alloc` | |||
2020-02-11 | Fix bugs in `RID_Alloc` | Pedro J. Estébanez | |
- Replace unintended `%` with `&` - `get_owned_list()`: make thread-safe and fix logic - Apply same logic fix to the destructor Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list. Avoids the engine crashing at exit. | |||
2020-02-11 | Merge pull request #32914 from RandomShaper/fix_template_compile | Rémi Verschelde | |
Fix export template compilation | |||
2020-02-11 | Fix export template compilation | Pedro J. Estébanez | |
2020-02-11 | Merge pull request #32821 from bruvzg/vlk_fix_macos_exit | Rémi Verschelde | |
[Vulkan, macOS] Fix RID leaks and crashes on exit. | |||
2020-02-11 | Move Vulkan context/rendering_device destruction to windowWillClose ↵ | bruvzg | |
notification. | |||
2020-02-11 | Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize | Rémi Verschelde | |
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping. |