Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-23 | Merge pull request #57101 from akien-mga/basebutton-pressed-conflict | Rémi Verschelde | |
2022-01-23 | BaseButton: Rename `pressed` property to `button_pressed` | Rémi Verschelde | |
This fixes a conflict with the `pressed` signal. The new name is temporary and only intended to solve the conflict for upcoming alpha builds. Discussions are still ongoing regarding the BaseButton API and how to rename and refactor more of its properties, signals and methods to have a clearer API in 4.0. | |||
2022-01-23 | Merge pull request #57096 from lyuma/fix-3d-textures | Rémi Verschelde | |
2022-01-23 | etcpak: Workaround multiple-of-4 requirement for 3D texture mipmaps. | Lyuma | |
2022-01-23 | Merge pull request #57090 from bruvzg/rtl_fix_missing_line_sep | Rémi Verschelde | |
[RTL] Fix missing line separation in the paragraph offset and click calculation. | |||
2022-01-23 | Merge pull request #57091 from Chaosus/fix_unused_localvar_warnings | Yuri Roubinsky | |
2022-01-23 | Fix incorrect unused local var warning in shader blocks | Yuri Roubinsky | |
2022-01-23 | [RTL] Fix missing line separation in the paragraph offset and click calculation. | bruvzg | |
2022-01-23 | Merge pull request #57082 from madmiraal/fix-50802 | Rémi Verschelde | |
2022-01-23 | Merge pull request #57029 from timothyqiu/disable-script-editor-menu | Rémi Verschelde | |
2022-01-23 | Merge pull request #57080 from KoBeWi/ULTIMATER_PANNING | Rémi Verschelde | |
2022-01-23 | Minor tweaks and fixes to panning | kobewi | |
2022-01-23 | Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcuts | Rémi Verschelde | |
2022-01-23 | Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplay | Rémi Verschelde | |
2022-01-23 | Fix mouse position not being scaled when window size is changed | Marcel Admiraal | |
2022-01-23 | Merge pull request #57079 from bruvzg/calt_disable | Rémi Verschelde | |
2022-01-23 | [Editor] Disable contextual alternates (coding ligatures) outside of code ↵ | bruvzg | |
editor. | |||
2022-01-23 | Merge pull request #56931 from lyuma/etcpak_po2 | Rémi Verschelde | |
Enforce mult-of-4 requirements on etcpak input. | |||
2022-01-23 | Merge pull request #55493 from V-Sekai/gdscript-crash | Rémi Verschelde | |
GDScript cache crashfix. | |||
2022-01-23 | Merge pull request #57074 from Faless/net/4.x_http_client_64 | Fabio Alessandrelli | |
[Net] Fix get_response_body_length for large files. | |||
2022-01-23 | Merge pull request #56977 from Calinou/web-editor-add-local-web-server | Fabio Alessandrelli | |
Add local web server configuration designed for web editor development | |||
2022-01-22 | GDScript cache crashfix. | K. S. Ernest (iFire) Lee | |
2022-01-22 | Pad etcpak input to 4x4 blocks. Fixes #49981 | Lyuma | |
2022-01-23 | [Net] Fix get_response_body_length for large files. | Fabio Alessandrelli | |
Parsing was fixed, but not the return value for the exposed getter. | |||
2022-01-23 | Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING | Rémi Verschelde | |
2022-01-23 | Merge pull request #56337 from cdemirer/fix-array-dictionary-id | Rémi Verschelde | |
2022-01-23 | Merge pull request #56474 from brennengreen/keying-bounds | Rémi Verschelde | |
2022-01-23 | Merge pull request #57044 from Calinou/doc-csgpolygon3d-points | Rémi Verschelde | |
2022-01-23 | Merge pull request #35508 from Calinou/editor-help-references-use-code-font | Rémi Verschelde | |
2022-01-23 | Merge pull request #57056 from Chaosus/vs_fix_defaults | Rémi Verschelde | |
2022-01-23 | Merge pull request #57052 from KoBeWi/nosort | Rémi Verschelde | |
2022-01-23 | Merge pull request #57060 from KoBeWi/you_have_1_completion_request | Rémi Verschelde | |
2022-01-23 | Bump version to 4.0-alpha | Rémi Verschelde | |
This is _not_ yet a feature freeze, and the API should not be considered stable. The alpha phase will have frequent official testing releases while we focus on fixing known issues and integrating the remaining features and API improvements planned for Godot 4.0. | |||
2022-01-23 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @cdemirer, @marstaik, @mortarroad, @The-O-King Thanks to all contributors and donors for making Godot possible! | |||
2022-01-22 | Merge pull request #57072 from bruvzg/export_hide | Rémi Verschelde | |
2022-01-22 | Merge pull request #52976 from KoBeWi/TBD | Rémi Verschelde | |
2022-01-22 | [Export] Instead of removing unsupported options, hide it. | bruvzg | |
2022-01-22 | Add usage of indeterminate checkboxes to editor | kobewi | |
2022-01-22 | Merge pull request #56912 from AnilBK/circle-fix | Rémi Verschelde | |
Circle&CapsuleShape2D: Fix outlines missing line. | |||
2022-01-22 | Merge pull request #55433 from V-Sekai/prev_operand_nullptr_check | Rémi Verschelde | |
Check for nullptr expression in parse_precedence function | |||
2022-01-22 | Merge pull request #55214 from Scony/fix-gdscript-crash-2 | Rémi Verschelde | |
Fix GDScript parser crash on 'dollar mixed with assignment' expression | |||
2022-01-22 | Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists | Rémi Verschelde | |
Make draw/compute lists threadsafe | |||
2022-01-22 | Merge pull request #57063 from ↵ | Rémi Verschelde | |
kleonc/sprite_frames_editor_src_texture_paths_in_tooltip `SpriteFramesEditor` Show `AtlasTexture`'s source texture path in the frame's tooltip | |||
2022-01-22 | Circle&CapsuleShape2D: Fix outlines missing line. | Anilforextra | |
2022-01-22 | SpriteFramesEditor Show AtlasTexture's source texture path in the frame's ↵ | kleonc | |
tooltip | |||
2022-01-22 | Merge pull request #57061 from Chaosus/vs_fog_transform_remove | Rémi Verschelde | |
Remove transform input from fog mode in visual shaders | |||
2022-01-22 | Remove transform input from fog mode in visual shaders | Yuri Roubinsky | |
2022-01-22 | Rename request_code_completion signal | kobewi | |
2022-01-22 | Don't sort printed Dictionary | kobewi | |
2022-01-22 | Merge pull request #57055 from clayjohn/VULKAN-fog-variable | Rémi Verschelde | |
Remove TRANSFORM built in from fog shaders |