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2022-11-14Fix misc formatting issuesRémi Verschelde
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files.
2022-11-14Merge pull request #68626 from AleCamara/bug-66928-crash-preview-short-mp3Rémi Verschelde
Fix editor crash on audio preview
2022-11-14Merge pull request #68624 from AleCamara/bug-67235-gradient-sliderRémi Verschelde
Fix clicking in gradient editor
2022-11-14Merge pull request #67963 from KoBeWi/den_of_actionsRémi Verschelde
Fix nested actions in EditorUndoRedoManager
2022-11-14Merge pull request #65712 from Chaosus/gds_fix_completionRémi Verschelde
fix https://github.com/godotengine/godot/issues/64477
2022-11-14Merge pull request #68374 from rune-scape/rune-gdscript-compiler-bugfixesRémi Verschelde
Fixes https://github.com/godotengine/godot/issues/65953 Fixes https://github.com/godotengine/godot/issues/68291 Fixes https://github.com/godotengine/godot/issues/68561 Fixes https://github.com/godotengine/godot/issues/64915 Fixes https://github.com/godotengine/godot/issues/61848 Fixes https://github.com/godotengine/godot/issues/61268
2022-11-14Merge pull request #67852 from alex-pahdo/patch-1Rémi Verschelde
Add more info to WAV import errors
2022-11-14Merge pull request #68272 from Sauermann/fix-windowfocus-on-resizeRémi Verschelde
Fix Windowfocus on resizing
2022-11-14Merge pull request #68019 from Sauermann/fix-physics-mouseover-dropRémi Verschelde
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14Merge pull request #66938 from Faless/mp/4.x_debugger_splitRémi Verschelde
[Editor] Better expose editor debugger plugins, use it in the multiplayer module.
2022-11-14Add more info to WAV import errorsalex-pahdo
Print mismatched header contents and file size, which can provide more clues to users when debugging.
2022-11-14[MP] Move engine and editor profilers to a plugin.Fabio Alessandrelli
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14[Editor] Better expose EditorDebuggerPlugin.Fabio Alessandrelli
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers).
2022-11-14Merge pull request #64530 from bruvzg/svg_in_otRémi Verschelde
2022-11-14Fix clicking in gradient editorAle Camara
- When double-clicking on the gradient we should open the colour picker and create a colour key. - Instead, we were also evaluating the click further down producing the colour key to move around.
2022-11-14Fix editor crash on audio previewAle Camara
- Crash was due to getting -1 values when clamping [0, -1]. - This was happening due to 'max' being zero. - If 'max' is zero we should return zero, as it can never be any other value.
2022-11-14Merge pull request #68644 from alcomposer/print_all_midi_event_infoRémi Verschelde
2022-11-14add controller_number & controller_value to allow printing of all MIDI event ↵alcomposer
data
2022-11-14Drop physics mouseover as soon as the mouse moves over a ControlMarkus Sauermann
2022-11-14Merge pull request #68582 from bruvzg/inv_gd3_bmp_fontRémi Verschelde
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14Merge pull request #68470 from bruvzg/img_fnt_impRémi Verschelde
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-14Merge pull request #68448 from bruvzg/font_imp_trRémi Verschelde
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14Merge pull request #68132 from Mickeon/doc-help-colourfulRémi Verschelde
Improve Editor Documentation colors
2022-11-14Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitivesRémi Verschelde
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
Use opaque rendering pipeline for alpha hash materials
2022-11-14Merge pull request #68631 from pkdawson/fix-icondir-buffer-overflowRémi Verschelde
Fix ICONDIR buffer overflow
2022-11-14Merge pull request #68257 from bruvzg/macos_ex_fsRémi Verschelde
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
2022-11-14[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.bruvzg
2022-11-14Fix ICONDIR buffer overflowPatrick Dawson
2022-11-13Merge pull request #68608 from dsnopek/gl-manager-nullptrRémi Verschelde
Added missing null checks for gl_manager in MacOS and Windows display servers
2022-11-13Merge pull request #68584 from Sauermann/fix-native-handle-crashRémi Verschelde
Fix gl_manager nullptr crash
2022-11-13Merge pull request #68594 from dzil123/fix_wtype_limits_warning_openxrRémi Verschelde
Fix -Wtype-limits warning in openxr_interface.cpp
2022-11-13Merge pull request #68603 from HolonProduction/zipRémi Verschelde
Fix problem with ZIPPacker
2022-11-13Merge pull request #68571 from ↵Rémi Verschelde
Calinou/editor-default-disable-code-font-ligatures Disable code font ligatures by default in the editor
2022-11-13Merge pull request #60684 from trollodel/lightweight_editor_pluginRémi Verschelde
Use forward-declarations in EditorPlugin where possible
2022-11-13Merge pull request #68574 from clayjohn/RD-shadow-timeRémi Verschelde
Properly set TIME shader uniform when rendering shadows
2022-11-13Added missing null checks for gl_manager in MacOS and Windows display serversDavid Snopek
2022-11-13Fix problem with ZIPPackerHolonProduction
The Zipfile Reference should be set to `NULL` when the `ZIPPacker` is closed not when a file in it is closed. When calling `ZIPPacker.close` without this nothing happens because `zf` is `NULL`. (7zip could still extract the file but warned about unexpected end of file.)
2022-11-13GDScript compiler subclass bugfixesRune
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij
2022-11-12Fix -Wtype-limits warning in openxr_interface.cppdzil123
2022-11-13Fix gl_manager nullptr crashMarkus Sauermann
Add a nullptr-check, before accessing gl_manager
2022-11-13Add a special case for importing bitmap fonts designed for Godot 3.bruvzg
2022-11-12Disable code font ligatures by default in the editorHugo Locurcio
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-12Merge pull request #68557 from neropatti/masterMatthew
Fix typo, change ´ to '
2022-11-12Fix typo, change ´ to 'neropatti
2022-11-12Merge pull request #68549 from ↵Rémi Verschelde
touilleMan/gdextension-revert-get_property_type_func-removal Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
2022-11-12Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fixYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12Revert removal of ↵Emmanuel Leblond
GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension This function pointer is needed to stay close to internal Godot's ScriptInstance class. Besides, by removing this function pointer, we had to do property list create/free each time we want to access type which is quadratic complexity :/