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2021-05-25Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde
Add TileMap grid editor settings.
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
Allow shader arrays to be passed as parameters and return value in functions
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
Tweak dozens of editor property hints for consistency
2021-05-25Merge pull request #49046 from Calinou/editor-icons-trail-meshesRémi Verschelde
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-25Add TileMap grid editor settings.Gilles Roudière
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints.
2021-05-24Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
Use an enum to represent screen orientation in the Project Settings
2021-05-24Merge pull request #49037 from vnen/fix-callable-freed-crashRémi Verschelde
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
Also add a GDScript test for this case.
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
Increase icon saturation by 30% for all editor icons
2021-05-24GDScript: Fix error handler for testsGeorge Marques
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly.
2021-05-24Use an enum to represent screen orientation in the Project SettingsHugo Locurcio
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape").
2021-05-24Merge pull request #49034 from madmiraal/fix-doc-2177Rémi Verschelde
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24Merge pull request #49033 from groud/fix_deprecated_noRémi Verschelde
Fixes deprecated=no compilation option
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-24Fixes deprecated=no compilation optionGilles Roudière
2021-05-24Merge pull request #49025 from Chaosus/fix_vsYuri Roubinsky
2021-05-24Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetimeRémi Verschelde
OS: Better validation of invalid input for get_unix_time_from_datetime
2021-05-24Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4Rémi Verschelde
2021-05-24OS: Better validation of invalid input for get_unix_time_from_datetimeRémi Verschelde
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022.
2021-05-24Fixes adding nodes on dragging in visual shaders Yuri Roubinsky
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
Support for 2D particles to collide against SDF
2021-05-24Merge pull request #47791 from Chaosus/fix_doc_themeRémi Verschelde
Fix doc theme not changing when its changed via settings
2021-05-24Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undoRémi Verschelde
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24Merge pull request #48829 from Chaosus/vs_comment_node_fixesRémi Verschelde
Prevents VisualShaderNodeComment from overlapping its content
2021-05-24Add GDNative Framework loading and export support.bruvzg
2021-05-24Merge pull request #49016 from bruvzg/macos_on_top_40Rémi Verschelde
[macOS] Allow "on top" windows to enter full-screen mode.
2021-05-24Merge pull request #49013 from zaevi/fix-zip-closeRémi Verschelde
Fix duplicate close file when deconstructing ZipArchive
2021-05-24[macOS] Allow "on top" windows to enter full-screen mode.bruvzg
2021-05-24Fix duplicate close files when deconstructing ZipArchiveZae
2021-05-23Merge pull request #49000 from KoBeWi/iCoordsRémi Verschelde
Change frame_coords to Vector2i
2021-05-23Support for 2D particles to collide against SDFreduz
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
Allow to move timeline without moving animation
2021-05-23Merge pull request #48980 from amoriqbal/patch-1Rémi Verschelde
Mouse pointer reappears at same spot
2021-05-23Merge pull request #48991 from KoBeWi/deferred_againRémi Verschelde
Reset Shader Editor scroll when changing shader
2021-05-23Reset Shader Editor scroll when changing shaderkobewi
2021-05-23Merge pull request #48984 from kleonc/sprite_frames_editor-minor-fixesRémi Verschelde
2021-05-23SpriteFramesEditor Minor fixeskleonc
2021-05-23Mouse ptr reappears at drag start positionamor
2021-05-23Merge pull request #48739 from Calinou/textedit-add-select-word-under-cursorRémi Verschelde
Add a keyboard shortcut to select the word under cursor in TextEdit
2021-05-22Add a keyboard shortcut to select the word under cursor in TextEditHugo Locurcio
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.)
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
Replace QuickHull with Bullet's convex hull computer.
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Merge pull request #44874 from Chaosus/shader_warningsRémi Verschelde
Basic warning support implementation for the Godot Shading Language.
2021-05-22Merge pull request #48940 from omar-polo/add-openbsdRémi Verschelde
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Merge pull request #47764 from fire/meshoptimizer-updateRémi Verschelde
Meshoptimizer update / LOD Normals fix