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2021-05-21Merge pull request #48806 from timothyqiu/xml-parser-fixesRémi Verschelde
Fix XMLParser behavior for comments and premature endings
2021-05-21Merge pull request #48854 from pycbouh/editor-reuse-resource-pickerRémi Verschelde
Use `EditorResourcePicker` in the Inspector
2021-05-21Merge pull request #48893 from akien-mga/dist-macos-entitlementsRémi Verschelde
Dist: Add macOS entitlements files for editor code signing
2021-05-21Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typoRémi Verschelde
Fix instance uniform typo
2021-05-21Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde
Fix incorrect skin deduplication when using named binds
2021-05-21Merge pull request #48912 from lyuma/gltf_graceful_fail_meshRémi Verschelde
Fail gracefully when a mesh fails to import.
2021-05-20gltf: Fail gracefully when a mesh instance fails.Lyuma
2021-05-20Fix incorrect skin deduplication when using named bindsLyuma
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-21Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdefRémi Verschelde
2021-05-21Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde
When one invalid image fails, it should only fail that single image.
2021-05-20Merge pull request #36180 from KoBeWi/I_broke_your_rightRémi Verschelde
Change behavior of String.right
2021-05-20When one invalid image fails, it should only fail that single image.K. S. Ernest (iFire) Lee
Move to a more graceful degradation 3d asset import model.
2021-05-20Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`Hugo Locurcio
For the `master` branch, the minimum supported MSVC version is now MSVC 2017 (with MSVC 2019 being recommended).
2021-05-20Change behavior of String.rightTomasz Chabora
2021-05-20Merge pull request #48887 from aaronfranke/roundRémi Verschelde
Use global scope round method for rounding
2021-05-20Merge pull request #48805 from radishes/noise-image-offsetRémi Verschelde
Add support for generating noise images with an offset
2021-05-20Merge pull request #48895 from JFonS/fix_viewport_rotation_controlRémi Verschelde
Fix swapped front/rear directions in viewport rotation control.
2021-05-20Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-onlyRémi Verschelde
Only allow absolute paths in XDG environment variables
2021-05-20Only allow absolute paths in XDG environment variablesHugo Locurcio
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored.
2021-05-20Add support for generating noise images with an offset.Casey Foote
2021-05-20Merge pull request #48719 from Faless/js/4.x_interfacesRémi Verschelde
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20Fix swapped front/rear directions in viewport rotation control.jfons
2021-05-20Dist: Add macOS entitlements files for editor code signingRémi Verschelde
These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ```
2021-05-20Merge pull request #48863 from Ev1lbl0w/bugfix-zip_importRémi Verschelde
Fix zip_root not being defined when importing by drag&drop
2021-05-20[HTML5] Implement Godot <-> JavaScript interface.Fabio Alessandrelli
2021-05-20Merge pull request #48812 from groud/tilemap_scenes_paintingRémi Verschelde
Implement scenes tiles in TileMaps
2021-05-20Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde
Make is_equal_approx have explicit float and double versions
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20Use global scope round method for roundingAaron Franke
2021-05-20Merge pull request #48880 from akien-mga/codespell-2.0.0Rémi Verschelde
Fix typos with codespell
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-20Merge pull request #48879 from Faless/doc/4.x_no_unix_socksRémi Verschelde
[Doc] Remove reference to UNIX sockets in StreamPeer.
2021-05-20[Doc] Remove reference to UNIX sockets in StreamPeer.Fabio Alessandrelli
That class can be used as a base to implement them, but there is no actual implementation for it in Godot.
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-05-20Merge pull request #48872 from Chaosus/editor_fix_script_list_themeRémi Verschelde
Updates script list colors after theme is changed
2021-05-20Merge pull request #48855 from Chaosus/shader_array_length_in_structsRémi Verschelde
Implements length() shader function for arrays in structs
2021-05-20Merge pull request #48867 from kleonc/node2d-z_index-docs-masterRémi Verschelde
Document valid range of Node2D.z_index
2021-05-20Updates script list colors after theme is changedYuri Roubinsky
2021-05-20 Document valid range of Node2D.z_indexkleonc
2021-05-19Fix zip_root not being defined when importing by drag&dropEv1lbl0w
2021-05-19Merge pull request #44201 from thebestnom/android-cursor-iconsRémi Verschelde
Android: Add support for cursor icons
2021-05-19Android: Add support for cursor iconsthebestnom
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-19Merge pull request #48657 from Calinou/test-add-gdscriptRémi Verschelde
Add a unit test suite for GDScript
2021-05-19Use EditorResourcePicker in the InspectorYuri Sizov
2021-05-19Merge pull request #48827 from Rhathe/set_iterations_masterRémi Verschelde
Enable setting of collision iterations in PhysicsServer2D
2021-05-19Merge pull request #48851 from akien-mga/android-remove-fno-integrated-asRémi Verschelde
Android: Remove `-fno-integrated-as`, it can break arm64v8 build