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2021-03-13Fix hardcoded Maya style navigation pan key modifierjmb462
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
2021-03-13Merge pull request #46929 from Anshul7sp1/typosAndGrammarRémi Verschelde
Fixes small typos and grammar correction
2021-03-13Merge pull request #46955 from mujpao/polygon2d-update-viewportRémi Verschelde
Update viewport after Polygon2D deselected
2021-03-13Merge pull request #46957 from sboronczyk/fix-editor-pluginRémi Verschelde
Fix Create Plugin after GD Annotation Changes
2021-03-13Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10Rémi Verschelde
Bump mbedtls to version 2.16.10.
2021-03-13Merge pull request #46954 from neikeq/reggr-46307Rémi Verschelde
C#: Fix StringName leak warnings after generating bindings
2021-03-13Merge pull request #46953 from neikeq/issue-46879Rémi Verschelde
C#: Fix ScriptPathAttribute generator with none or nested namespaces
2021-03-13Fix Create Plugin after GD Annotation Changessboronczyk
2021-03-12Update viewport after Polygon2D deselectedmujpao
2021-03-13C#: Fix StringName leak warnings after generating bindingsIgnacio Etcheverry
`Main::cleanup()` prints warnings if it finds `StringName`s still alive. We need the `BindingsGenerator` to be destructed before calling cleanup.
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
The following two bugs were fixed: - For classes without namespace we were still generating `namespace {` without a namespace identifier, causing a syntax error. - For classes with nested namespaces we were generating only the innermost part of the namespace was being generated, e.g.: for `Foo.Bar` we were generating `namespace Bar {` instead of `namespace Foo.Bar {`. This wasn't causing any build error, but because of the wrong namespace Godot wasn't able to find the class associated with the script.
2021-03-12Bump mbedtls to version 2.16.10.Fabio Alessandrelli
2021-03-12Merge pull request #46940 from MrBrain295/patch-1Fredia Huya-Kouadio
Non functional to non-functional in platform/android/java/nativeSrcsConfigs/README.md
2021-03-12Non functional to non-functionalMrBrain295
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #46918 from ray90514/debugRémi Verschelde
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12Merge pull request #46934 from JFonS/fix_gridmap_visibilityRémi Verschelde
Fix visibility toggle for baked GridMaps
2021-03-12Fix visibility toggle for baked GridMapsjfons
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
SkeletonIK changes and bug fixes
2021-03-12Merge pull request #46930 from Faless/js/4.x_project_manager_drop_hackRémi Verschelde
[HTML5] Drag and drop zip in project manager.
2021-03-12[HTML5] Drag and drop zip in project manager.Fabio Alessandrelli
With a very nice hack, a new hidden configuration option that delays dropped files removal at exit. This still leaks while the project manager is running, but will clear memory as soon as it exits or load something. (reminder, dropped files are reguarly removed after the signal is emitted specifically to avoid leaks, but I prefer hacking the HTML5 config then the project manager).
2021-03-12Merge pull request #46913 from Faless/js/4.x_vkRémi Verschelde
[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12Merge pull request #46926 from ↵Rémi Verschelde
unsignedFoo/46188/fix-get-unix-from-datetime-empty-dict [46188] fix: get unix from datetime when empty dict
2021-03-12Merge pull request #46699 from sps1112/fix-control.edit_set_state-crashRémi Verschelde
Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-12Merge pull request #44671 from o01eg/fix-gcc-visibilityRémi Verschelde
GDNative: Fix symbols visibility for GCC
2021-03-12[46188] fix: get unix from datetime when empty dictAitor Cereceto
2021-03-12Merge pull request #46890 from mujpao/fix-export-filter-crashRémi Verschelde
Fix crash when trying to export zero files.
2021-03-12Fix Tree focus border disappears when Border Size is set to 0ray90514
2021-03-11[HTML5] Opt-in virtual keyboard support.Fabio Alessandrelli
Added as an export option "Experimental Virtual Keyboard". There is no zoom, so text/line edit must be in the top part of the screen, or it will get hidden by the virtual keyboard. UTF8/Latin-1 only (I think regular UTF-8 should work out of the box in 4.0 but I can't test it). It uses an hidden textarea or input, based on the multiline variable, and only gets activated if the device has a touchscreen. This could cause problems on devices with both touchscreen and a real keyboard (although input should still work in general with some minor focus issues). I'm thinking of a system to detect the first physical keystroke and disable it in case, but it might do more harm then good, so it must be well thought.
2021-03-11Add IME support checks in LineEdit/TextEdit.Fabio Alessandrelli
Avoid spamming "IME is unsupported" when the DisplayServer report it as such.
2021-03-11Fix crash when trying to export zero files.mujpao
Fixes crash that happened while exporting if zero files were selected and adds more error handling to EditorExportPlatform class.
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-11Merge pull request #46859 from akien-mga/scons-more-env-woesRémi Verschelde
SCons: Use default env["ENV"] and prepend PATH to it
2021-03-11Merge pull request #46888 from BastiaanOlij/cleanup_storage_rendererrdRémi Verschelde
Cleanup storage RendererRD
2021-03-11Removed time duplicate from ForwardClustered. Just use the variable from its ↵Bastiaan Olij
superclass
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-11Renamed one more Forward render struct and fixed typoBastiaan Olij
2021-03-11Moving RendererStorageRD *storage to protected, no sense duplicating it in ↵Bastiaan Olij
forward_clustered
2021-03-10Merge pull request #46811 from BastiaanOlij/rename_forward_rendererBastiaan Olij
Renaming RendererSceneRenderForward to ...ForwardClustered
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered ↵Bastiaan Olij
so we can introduce RendererSceneRenderForwardMobile
2021-03-10Merge pull request #46786 from groud/navigationRémi Verschelde
Remove Navigation2D/3D nodes
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-10SCons: Use default env["ENV"] and prepend PATH to itRémi Verschelde
See discussion in #46814. Now going with the safe option again (like in 3.2) as it turns out that we can't rely on user environments on Windows, since each shell has a different set of env variables (especially the ones necessary to use MSVC). SCons does its own magic when we don't pass it an `ENV` dictionary, so we should preserve it and only add things in a second step. Fixes this warning when compiling with MSVC using git-bash.exe: ``` Missing environment variable: WindowsSdkDir ``` Possibly fixes build issues when having both MinGW and MSVC installed and an older SCons version.
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-03-10Merge pull request #46845 from Faless/js/4.x_init_canvas_sizeRémi Verschelde
[HTML5] Properly set canvas size during setup.
2021-03-10[HTML5] Properly set canvas size during setup.Fabio Alessandrelli
It used to be updated before the first iteration, causing the window/viewport size values to be incorrect during the initialization phase (e.g. during the first `_ready` notification).
2021-03-09Merge pull request #46759 from qarmin/crashes_othersRémi Verschelde
Fix crashes when manipulating nodes in editor
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.