summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-08-11Merge pull request #10209 from kubecz3k/click-spatial-selectRémi Verschelde
ability to click on spatial subscene to select it
2017-08-11Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde
Updated default values in SpatialMaterial and Environment
2017-08-11Merge pull request #10193 from kubecz3k/tab-click-signalRémi Verschelde
tab_clicked signal for Tabs
2017-08-11Merge pull request #10190 from tagcup/euler_yxzRémi Verschelde
Use YXZ convention for Euler angles.
2017-08-11Merge pull request #10179 from marcelofg55/masterRémi Verschelde
Fix crash when running a game with the profiler enabled
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
Fix freeze on close of game using 2D physics introduced by #9832
2017-08-11Merge pull request #10163 from ISylvox/resoucre-to-resourceRémi Verschelde
Core/io: Fix typo in resource_format_binary
2017-08-11Merge pull request #10162 from Noshyaar/patch-1Rémi Verschelde
ResourceImporterScene: fix 'bult' typo
2017-08-11Merge pull request #10161 from NaughtyGnosiophile/masterRémi Verschelde
Added missing descriptions to Vector2 methods abs and clamped
2017-08-11Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde
Add IME support (macOS)
2017-08-11Merge pull request #10114 from kubecz3k/nodepath-clickRémi Verschelde
NodePath option to find target in editor node tree
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
Moved member variables from constructor to initialization list
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
Improves method bind's detecting of signarute types
2017-08-10Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde
Visual polishing
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from vararg method bindsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-10Improves method bind detection of signature typesIgnacio Etcheverry
2017-08-09Merge pull request #10206 from endragor/show-base-nativescript-propsThomas Herzog
Allow to edit base type NativeScript properties
2017-08-09ability to click on spatial subscene to select itJakub Grzesik
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-09Merge pull request #10205 from endragor/nativescript-base-defaultsGeorge Marques
Fix getting default values for NativeScript base type properties
2017-08-09Allow to edit base type NativeScript propertiesRuslan Mustakov
2017-08-09Fix getting default values for NativeScript base type propertiesRuslan Mustakov
2017-08-09Use YXZ convention for Euler angles.Ferenc Arn
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09Gizmos properly follow the edited object, closes #7837Juan Linietsky
2017-08-09Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen
2017-08-09tab_clicked signal for TabsJakub Grzesik
2017-08-09Merge pull request #9633 from ducdetronquito/gdnative_string_apiThomas Herzog
[GDNative] Implement String API.
2017-08-08Moved mirror and rotations to the tile mapen, to avoid taking up too much ↵Juan Linietsky
toolbar space, fixes #6461
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08Clean up canvas item when changing state, closes #5977Juan Linietsky
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-08Implemented String C API.ducdetronquito
2017-08-08Fix crash when running a game with the profiler enabledMarcelo Fernandez
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
Additionally, port the fix to 3D physics, just in case
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky
use sequence ports. Fixes #6346
2017-08-08push variable later when created, to avoid self-referencing as a valid case, ↵Juan Linietsky
closes #6111
2017-08-08Properly rename visual script functions, fixed #6076Juan Linietsky
2017-08-08Fixes node selection, and properly ignore mouse on inner comment node body, ↵Juan Linietsky
closes #6298
2017-08-08Merge pull request #10169 from toger5/deprecated_curser_fuction_callRémi Verschelde
removed calls to cursor_set_visible on all platforms fixes #10167
2017-08-08removed calls to cursor_set_visible on all platforms fixes #10167toger5
2017-08-08sorry, leftover bug fixedJuan Linietsky
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
-Restored time rollover in visual server
2017-08-08fix collada crash on invalid (blender internal expored...) file, fixes #6222Juan Linietsky
2017-08-08NodePath option to find target in editor node treeJakub Grzesik
2017-08-08Added proper local transform snapping, closes #4985Juan Linietsky