Age | Commit message (Collapse) | Author |
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ability to click on spatial subscene to select it
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Updated default values in SpatialMaterial and Environment
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tab_clicked signal for Tabs
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Use YXZ convention for Euler angles.
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Fix crash when running a game with the profiler enabled
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Fix freeze on close of game using 2D physics introduced by #9832
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Core/io: Fix typo in resource_format_binary
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ResourceImporterScene: fix 'bult' typo
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Added missing descriptions to Vector2 methods abs and clamped
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Add IME support (macOS)
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NodePath option to find target in editor node tree
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Moved member variables from constructor to initialization list
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Improves method bind's detecting of signarute types
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Visual polishing
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Allow to edit base type NativeScript properties
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Fix getting default values for NativeScript base type properties
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As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
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[GDNative] Implement String API.
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toolbar space, fixes #6461
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-Restored an alpha scissor property in Material
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Additionally, port the fix to 3D physics, just in case
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Improved colors
Added some missing icons
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use sequence ports. Fixes #6346
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closes #6111
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closes #6298
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removed calls to cursor_set_visible on all platforms fixes #10167
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-Restored time rollover in visual server
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