Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Merge pull request #33501 from akien-mga/camera-project_position-defval | Rémi Verschelde | |
Camera: Don't set default value for project_position | |||
2019-11-10 | Merge pull request #33452 from Chaosus/fix_tilemap | Rémi Verschelde | |
Fix incorrect offset for old-format tilemaps | |||
2019-11-10 | Merge pull request #33515 from nekomatata/case-mismatch-file-not-found | Rémi Verschelde | |
Handle missing file properly when checking for case mismatch | |||
2019-11-10 | Merge pull request #33513 from nekomatata/multi-selection-focus | Rémi Verschelde | |
Keep focus on the top-most node for multi-selection in scene tree | |||
2019-11-10 | Merge pull request #33512 from nekomatata/multi-selection-switch-scene | Rémi Verschelde | |
Multi-selection restored properly after switching scenes | |||
2019-11-10 | Handle missing file properly when checking for case mismatch | PouleyKetchoupp | |
This was causing false alarms to be randomly reported on Windows for files that didn't exist. | |||
2019-11-10 | Keep focus on the top-most node for multi-selection in scene tree | PouleyKetchoupp | |
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332 | |||
2019-11-10 | Multi-selection restored properly after switching scenes | PouleyKetchoupp | |
Fixes #33511 | |||
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-11-10 | Merge pull request #33498 from nekomatata/error-save-scene-preview | Rémi Verschelde | |
Fixed errors when saving scene with a shrunk viewport | |||
2019-11-10 | Merge pull request #33500 from nekomatata/button-icon-override-crash-2 | Rémi Verschelde | |
Fixed crash when using icon override in button | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Missing change for PR #33495 | |||
2019-11-09 | Fixed errors when saving scene with a shrunk viewport | PouleyKetchoupp | |
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497 | |||
2019-11-09 | Merge pull request #33495 from nekomatata/button-icon-override-crash | Rémi Verschelde | |
Fixed crash when using icon override in button | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Fixes #33457 | |||
2019-11-09 | Merge pull request #33491 from nekomatata/camera-preview-new-scene | Rémi Verschelde | |
Fixed Camera preview when creating new scenes | |||
2019-11-09 | Merge pull request #33478 from nekomatata/particles-restart-glitch | Rémi Verschelde | |
Fixed Particles restart after visibility has been set to off and on again | |||
2019-11-09 | Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap | Rémi Verschelde | |
Fixed not being able to scroll ending wrapped line | |||
2019-11-09 | Merge pull request #33486 from piratesephiroth/uwp | Rémi Verschelde | |
[UWP] [Export] added additional checks for blank values | |||
2019-11-09 | Merge pull request #33465 from rxlecky/list-theme-resources-fix | Rémi Verschelde | |
Fix functions listing all theme resources | |||
2019-11-09 | Fixed not being able to scroll ending wrapped line | Paulb23 | |
2019-11-09 | Fixed Camera preview when creating new scenes | PouleyKetchoupp | |
Fixes #33490 | |||
2019-11-09 | [UWP] [Export] added additional checks for blank values | piratesephiroth | |
`Short Name` and `Publisher Display Name` are mandatory. You can't even sign the app package without them in the manifest. | |||
2019-11-09 | Fix functions listing all theme resources | rxlecky | |
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty. | |||
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | |
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476 | |||
2019-11-09 | Merge pull request #33464 from KoBeWi/backdroid | Rémi Verschelde | |
Clarify how to handle go back button on mobile | |||
2019-11-09 | Merge pull request #33462 from KoBeWi/bulletproofreading | Rémi Verschelde | |
Fix some small text mistakes | |||
2019-11-09 | Merge pull request #33431 from Kaonnull/bugParticles2D_2 | Rémi Verschelde | |
Fixed the particles2D prematurely animation ending | |||
2019-11-09 | Clarify how to handle go back button on mobile | Tomasz Chabora | |
2019-11-08 | Fix some small text mistakes | Tomasz Chabora | |
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt | |
2019-11-08 | Merge pull request #33444 from BastiaanOlij/external_msaa | Rémi Verschelde | |
Make MSAA in GLES2 work with external textures for VR | |||
2019-11-08 | Fix incorrect offset for old-format tilemaps | Yuri Roubinsky | |
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
Fix incomplete binding. | |||
2019-11-08 | Merge pull request #33445 from kawa-yoiko/astar-soft-error | Rémi Verschelde | |
Emit an error rather than crash in A* | |||
2019-11-08 | Merge pull request #33446 from bruvzg/mingw_ucrt_fix | Rémi Verschelde | |
Fix MinGW/clang/LLD/UCRT build. | |||
2019-11-08 | Fix MinGW/clang/LLD/UCRT build. | bruvzg | |
2019-11-08 | Emit an error rather than crash in A* | Shiqing | |
2019-11-08 | Make MSAA work with external texture | Bastiaan Olij | |
2019-11-08 | Revert "fix #33188 MSAA depth buffer not used for external texture" | Bastiaan Olij | |
This reverts commit 418b035ddaaf9b40892ba88632c3aa6f3bf128b5. | |||
2019-11-08 | Merge pull request #33443 from dalexeev/master | Rémi Verschelde | |
Fixed initial title in audio buses editor | |||
2019-11-08 | Merge pull request #33441 from groud/clarify_shape_centered | Rémi Verschelde | |
Clarify shape_centered property | |||
2019-11-08 | Merge pull request #33440 from akien-mga/revert-32927 | Rémi Verschelde | |
Revert "Fixed TouchScreenButton::shape_centered having no effect" | |||
2019-11-08 | Fixed initial title in audio buses editor | Danil Alexeev | |
Previously, 'default_bus_layout.tres' was always displayed at startup, even if 'audio/default_bus_layout' was changed in Project Settings. | |||
2019-11-08 | Clarify shape_centered property | Gilles Roudière | |
2019-11-08 | Revert "Fixed TouchScreenButton::shape_centered having no effect" | Rémi Verschelde | |
This reverts commit 127c2d75ad109fe4a905f9061fcbc25d1e8b0ca9. This was a misunderstanding as #32725 is not a bug but expected behavior. Reverts #32927. Supersedes and closes #33436. | |||
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde | |
Game camera override | |||
2019-11-08 | Merge pull request #33052 from KoBeWi/naughty_sliders | Rémi Verschelde | |
Fix analog input in sliders | |||
2019-11-08 | Merge pull request #33291 from NeoSpark314/fix_#33188 | Rémi Verschelde | |
fix #33188 MSAA depth buffer not used for external texture | |||
2019-11-08 | Merge pull request #33376 from jamie-pate/master | Rémi Verschelde | |
Fix #24137 Different number of leading zeros on MINGW printf("%lg") |