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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-25
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
Rémi Verschelde
2022-11-25
Merge pull request #69148 from zaevi/fix_debugger_inspect_sub_object
Rémi Verschelde
2022-11-25
Merge pull request #69123 from queezle42/queezle42/master
Rémi Verschelde
2022-11-25
Merge pull request #67511 from neikeq/issue-66060
Rémi Verschelde
2022-11-25
Fix wrong AnimationTrackKeyEdit update timing
Silc Renew
2022-11-25
Fix inspector not showing name for LabelSettings.font
Haoyu Qiu
2022-11-25
FIx debugger can't inspect sub objects.
Zae
2022-11-25
C#: Optimize Variant conversion callbacks
Ignacio Roldán Etcheverry
2022-11-25
Fix that the History Dock appears before other Docks in old projects
Markus Sauermann
2022-11-25
Fix GLAD-related build problems on Linux
Jens Nolte
2022-11-24
Ensure that mesh instance is properly freed when freeing Polygon2D
clayjohn
2022-11-25
Merge pull request #69143 from raulsntos/dotnet/projection-docs
Ignacio Roldán Etcheverry
2022-11-25
C#: Add Projection documentation
Raul Santos
2022-11-24
Merge pull request #69135 from clayjohn/GLES3-mesh2D
Rémi Verschelde
2022-11-24
Merge pull request #69134 from jquinl/export_range_int_fix
Rémi Verschelde
2022-11-24
Merge pull request #69133 from clayjohn/GDscript-static-warning
Rémi Verschelde
2022-11-24
GDScript: Properly respect `int` type hint for `@export_range`
unknown
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-24
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
clayjohn
2022-11-24
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
Merge pull request #69127 from KoBeWi/redUNDOnt
Rémi Verschelde
2022-11-24
Merge pull request #69072 from souplamp/history-dock-check-connected
Rémi Verschelde
2022-11-24
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
Rémi Verschelde
2022-11-24
Merge pull request #66574 from MewPurPur/search-results-improvements
Rémi Verschelde
2022-11-24
Merge pull request #68566 from Mickeon/node-print-orphans-static
Rémi Verschelde
2022-11-24
Merge pull request #68938 from brunosxs/fix/subresource-documentation
Rémi Verschelde
2022-11-24
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Rémi Verschelde
2022-11-24
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
Rémi Verschelde
2022-11-24
Merge pull request #69111 from TokageItLab/put-together-interpolations
Rémi Verschelde
2022-11-24
Merge pull request #69083 from fire/abstract_gltf_material
Rémi Verschelde
2022-11-24
Merge pull request #67330 from KoBeWi/immortal_scenes
Rémi Verschelde
2022-11-24
Merge pull request #68455 from Calinou/improve-editor-property-capitalization
Rémi Verschelde
2022-11-24
History dock singleton, set default editor layout, ready notification
souplamp
2022-11-24
Make it clearer that printraw only prints to terminal
VolTer
2022-11-24
Cache materials in gltf as the abstract class of Material
K. S. Ernest (iFire) Lee
2022-11-24
C#: Implement BezierDerivative
Raul Santos
2022-11-25
[TileMap] Fix alternative tile issues.
Zae
2022-11-24
Improve editor property capitalization
Hugo Locurcio
2022-11-24
Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug
Rémi Verschelde
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-24
Merge pull request #69107 from Mickeon/oops
Rémi Verschelde
2022-11-24
Merge pull request #69105 from pkowal1982/opacity
Rémi Verschelde
2022-11-24
Merge pull request #69089 from raulsntos/dotnet/docs-object
Rémi Verschelde
2022-11-24
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
Rémi Verschelde
2022-11-24
Merge pull request #68283 from zaevi/fix_float_dock_title
Rémi Verschelde
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-24
[Editor] Fix float dock shows untranslated title.
Zae
2022-11-24
GDScript: Only check if ignoring warnings in debug build
Rémi Verschelde
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