Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Merge pull request #71825 from RedworkDE/net6-roll-forward | Rémi Verschelde | |
C#: Allow use of .NET 7 | |||
2023-01-27 | Merge pull request #71356 from raulsntos/dotnet/get | Rémi Verschelde | |
C#: Lookup signals and methods in Get method | |||
2023-01-26 | Merge pull request #72086 from KoBeWi/set_rekt | Rémi Verschelde | |
Don't change region_rect when setting texture | |||
2023-01-26 | Merge pull request #71883 from MinusKube/script-editor-members-real-bug | Rémi Verschelde | |
Remove coupling between ConnectDialog and selected signal | |||
2023-01-26 | Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai | Rémi Verschelde | |
C#: Skip methods with pointer parameters | |||
2023-01-26 | Merge pull request #71984 from raulsntos/dotnet/dictionary | Rémi Verschelde | |
Sync C# Dictionary with Core | |||
2023-01-26 | Merge pull request #71946 from raulsntos/dotnet/gd | Rémi Verschelde | |
C#: Sync GD with Core | |||
2023-01-26 | Merge pull request #71583 from raulsntos/dotnet/math | Rémi Verschelde | |
C#: Add float an double overloads to Mathf | |||
2023-01-26 | Merge pull request #71787 from raulsntos/dotnet/restore-properties | Rémi Verschelde | |
C#: Restore `Scale` and `Rotation` properties | |||
2023-01-26 | Merge pull request #71988 from raulsntos/🦭-attributes | Rémi Verschelde | |
Seal C# attributes | |||
2023-01-26 | Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose | Rémi Verschelde | |
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related | |||
2023-01-26 | Fix signal disconnect undo not working | MinusKube | |
2023-01-26 | Remove coupling between ConnectDialog and selected signal | MinusKube | |
2023-01-26 | Don't change region_rect when setting texture | kobewi | |
2023-01-26 | Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant | Rémi Verschelde | |
C#: Annotate API with `[MustBeVariant]` | |||
2023-01-26 | Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc | Rémi Verschelde | |
Add description for ArrayMesh.shadow_mesh class reference | |||
2023-01-26 | Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox | Rémi Verschelde | |
Remove size restrictions from `StyleBoxTexture` | |||
2023-01-26 | Merge pull request #65529 from magian1127/4.0FixDocTag | Rémi Verschelde | |
C# Improve the "Tag" conversion of documents | |||
2023-01-26 | Merge pull request #72139 from bruvzg/android_fix_vkb_enter | Rémi Verschelde | |
[Android] Fix virtual keyboard special keys. | |||
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Merge pull request #72138 from clayjohn/GL-globals | Rémi Verschelde | |
Properly append global uniform buffer name in gl_compatibility shaders | |||
2023-01-26 | Merge pull request #68034 from Klowner/surfacetool-generate-normals | Rémi Verschelde | |
Make SurfaceTool.generate_normals() behave consistently with smoothing groups | |||
2023-01-26 | Merge pull request #72109 from Chaosus/shader_derivative | Rémi Verschelde | |
Add derivative functions with precision to shaders | |||
2023-01-26 | Merge pull request #72125 from bruvzg/aa_lcd_gl | Rémi Verschelde | |
Fix LCD font AA on OpenGL renderer. | |||
2023-01-26 | Merge pull request #72058 from bitsawer/shader_preprocessor_fixes | Rémi Verschelde | |
Several shader preprocessor parser fixes and improvements | |||
2023-01-26 | Merge pull request #72121 from Sauermann/fix-missing-assertion | Rémi Verschelde | |
Added assertion check | |||
2023-01-26 | Merge pull request #71725 from bruvzg/mac_mpass_title | Rémi Verschelde | |
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. | |||
2023-01-26 | Add description for ArrayMesh.shadow_mesh | aXu-AP | |
Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com> | |||
2023-01-26 | Properly append global uniform buffer name in gl_compatibility shaders | clayjohn | |
Also error when using instance uniforms | |||
2023-01-26 | Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵ | Mark Riedesel | |
to smoothing groups, imply group 0 is flat | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |
2023-01-26 | Rename Navigation uses of 'location' to 'position' | smix8 | |
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions. | |||
2023-01-26 | [Android] Fix virtual keyboard special keys. | bruvzg | |
2023-01-26 | Fix LCD font AA on OpenGL renderer. | bruvzg | |
2023-01-26 | Remove size restrictions from StyleBoxTexture | Yuri Sizov | |
2023-01-26 | Added assertion check | Markus Sauermann | |
2023-01-26 | Merge pull request #71682 from TokageItLab/gdvirtual-anim-node | Rémi Verschelde | |
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL | |||
2023-01-26 | Merge pull request #72113 from KoBeWi/file_a_bug_report | Rémi Verschelde | |
Add file hint to external program paths | |||
2023-01-26 | Merge pull request #68007 from Sauermann/fix-3d-capture | Rémi Verschelde | |
Fix event-content and mouse-signals with 3D-capture-on-drag | |||
2023-01-26 | Merge pull request #68627 from Sauermann/fix-tooltip-position | Rémi Verschelde | |
Fix position of Tooltips | |||
2023-01-26 | Merge pull request #66692 from Sauermann/fix-window-final-transform | Rémi Verschelde | |
Include the Window-transform into Viewport::get_final_transform | |||
2023-01-26 | Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates | Rémi Verschelde | |
Fix Control rect coordinate system inconsistency | |||
2023-01-26 | Merge pull request #72106 from ↵ | Rémi Verschelde | |
m4gr3d/fix_godot_android_editor_4_crash_after_running_game Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game | |||
2023-01-26 | Include the Window-transform into Viewport::get_final_transform | Markus Sauermann | |
2023-01-26 | Make AnimTree/Player processes adopt to GDVIRTUAL | Silc Renew | |
2023-01-26 | Fix position of Tooltips | Markus Sauermann | |
CanvasItem::get_screen_transform returns a transform from the CanvasItem to the coordinate system, where a Popup - created as a child of the CanvasItem - should be opened. get_screen_transform makes some simplifications, that work well, when used in the editor, but not in general cases. Since Popups like Tooltips are now used more commonly in projects, it becomes necessary to correct these simplifications. This solution introduces Viewport::get_popup_base_transform, which makes the necessary calculations. | |||
2023-01-26 | Several shader preprocessor parser fixes and improvements | bitsawer | |
2023-01-26 | Add file hint to external program paths | kobewi | |
2023-01-26 | Fix the issue causing the Godot Android Editor to crash when returning from ↵ | Fredia Huya-Kouadio | |
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid. |