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2023-01-27Merge pull request #71825 from RedworkDE/net6-roll-forwardRémi Verschelde
C#: Allow use of .NET 7
2023-01-27Merge pull request #71356 from raulsntos/dotnet/getRémi Verschelde
C#: Lookup signals and methods in Get method
2023-01-26Merge pull request #72086 from KoBeWi/set_rektRémi Verschelde
Don't change region_rect when setting texture
2023-01-26Merge pull request #71883 from MinusKube/script-editor-members-real-bugRémi Verschelde
Remove coupling between ConnectDialog and selected signal
2023-01-26Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabaiRémi Verschelde
C#: Skip methods with pointer parameters
2023-01-26Merge pull request #71984 from raulsntos/dotnet/dictionaryRémi Verschelde
Sync C# Dictionary with Core
2023-01-26Merge pull request #71946 from raulsntos/dotnet/gdRémi Verschelde
C#: Sync GD with Core
2023-01-26Merge pull request #71583 from raulsntos/dotnet/mathRémi Verschelde
C#: Add float an double overloads to Mathf
2023-01-26Merge pull request #71787 from raulsntos/dotnet/restore-propertiesRémi Verschelde
C#: Restore `Scale` and `Rotation` properties
2023-01-26Merge pull request #71988 from raulsntos/🦭-attributesRémi Verschelde
Seal C# attributes
2023-01-26Merge pull request #72053 from raulsntos/dotnet/sync-context-disposeRémi Verschelde
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26Fix signal disconnect undo not workingMinusKube
2023-01-26Remove coupling between ConnectDialog and selected signalMinusKube
2023-01-26Don't change region_rect when setting texturekobewi
2023-01-26Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variantRémi Verschelde
C#: Annotate API with `[MustBeVariant]`
2023-01-26Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-docRémi Verschelde
Add description for ArrayMesh.shadow_mesh class reference
2023-01-26Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-styleboxRémi Verschelde
Remove size restrictions from `StyleBoxTexture`
2023-01-26Merge pull request #65529 from magian1127/4.0FixDocTagRémi Verschelde
C# Improve the "Tag" conversion of documents
2023-01-26Merge pull request #72139 from bruvzg/android_fix_vkb_enterRémi Verschelde
[Android] Fix virtual keyboard special keys.
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
Rename Navigation uses of 'location' to 'position'
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26Merge pull request #68034 from Klowner/surfacetool-generate-normalsRémi Verschelde
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26Merge pull request #72109 from Chaosus/shader_derivativeRémi Verschelde
Add derivative functions with precision to shaders
2023-01-26Merge pull request #72125 from bruvzg/aa_lcd_glRémi Verschelde
Fix LCD font AA on OpenGL renderer.
2023-01-26Merge pull request #72058 from bitsawer/shader_preprocessor_fixesRémi Verschelde
Several shader preprocessor parser fixes and improvements
2023-01-26Merge pull request #72121 from Sauermann/fix-missing-assertionRémi Verschelde
Added assertion check
2023-01-26Merge pull request #71725 from bruvzg/mac_mpass_titleRémi Verschelde
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26Add description for ArrayMesh.shadow_meshaXu-AP
Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com>
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
Also error when using instance uniforms
2023-01-26Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵Mark Riedesel
to smoothing groups, imply group 0 is flat
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26[Android] Fix virtual keyboard special keys.bruvzg
2023-01-26Fix LCD font AA on OpenGL renderer.bruvzg
2023-01-26Remove size restrictions from StyleBoxTextureYuri Sizov
2023-01-26Added assertion checkMarkus Sauermann
2023-01-26Merge pull request #71682 from TokageItLab/gdvirtual-anim-nodeRémi Verschelde
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26Merge pull request #72113 from KoBeWi/file_a_bug_reportRémi Verschelde
Add file hint to external program paths
2023-01-26Merge pull request #68007 from Sauermann/fix-3d-captureRémi Verschelde
Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26Merge pull request #68627 from Sauermann/fix-tooltip-positionRémi Verschelde
Fix position of Tooltips
2023-01-26Merge pull request #66692 from Sauermann/fix-window-final-transformRémi Verschelde
Include the Window-transform into Viewport::get_final_transform
2023-01-26Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinatesRémi Verschelde
Fix Control rect coordinate system inconsistency
2023-01-26Merge pull request #72106 from ↵Rémi Verschelde
m4gr3d/fix_godot_android_editor_4_crash_after_running_game Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
2023-01-26Include the Window-transform into Viewport::get_final_transformMarkus Sauermann
2023-01-26Make AnimTree/Player processes adopt to GDVIRTUALSilc Renew
2023-01-26Fix position of TooltipsMarkus Sauermann
CanvasItem::get_screen_transform returns a transform from the CanvasItem to the coordinate system, where a Popup - created as a child of the CanvasItem - should be opened. get_screen_transform makes some simplifications, that work well, when used in the editor, but not in general cases. Since Popups like Tooltips are now used more commonly in projects, it becomes necessary to correct these simplifications. This solution introduces Viewport::get_popup_base_transform, which makes the necessary calculations.
2023-01-26Several shader preprocessor parser fixes and improvementsbitsawer
2023-01-26Add file hint to external program pathskobewi
2023-01-26Fix the issue causing the Godot Android Editor to crash when returning from ↵Fredia Huya-Kouadio
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.