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2022-09-16Restore fog in vulkan mobile renderer.clayjohn
The condition accidentally disabled fog whenever it was enabled
2022-09-15Merge pull request #65823 from raulsntos/dotnet/signal-docsIgnacio Roldán Etcheverry
C#: Move signal documentation to the event
2022-09-15C#: Move signal documentation to the eventRaul Santos
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated.
2022-09-15Merge pull request #65507 from raulsntos/dotnet/nuget-fallbackRémi Verschelde
Fix NuGet fallback folder packages
2022-09-15Fix NuGet fallback folder packagesRaul Santos
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15Bump version to 4.0-beta \o/Rémi Verschelde
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3
2022-09-15Merge pull request #65806 from akien-mga/pm-improve-conversion-dialogRémi Verschelde
Clarify text in project conversion dialogs
2022-09-15Merge pull request #65804 from clayjohn/octahedral-decodeRémi Verschelde
2022-09-15Project Manager: Clarify text in project conversion dialogsRémi Verschelde
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit.
2022-09-15Merge pull request #65801 from V-Sekai/skeleton-modification-docsRémi Verschelde
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2dRémi Verschelde
2022-09-14Merge pull request #65796 from clayjohn/GLES3-canvas-shaderRémi Verschelde
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-14Fix canvasitem shader builtins when using GLES3clayjohn
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14Merge pull request #65491 from MJacred/docs/multimeshRémi Verschelde
Document MultiMesh members
2022-09-14Merge pull request #65654 from JohanAR/emit_subparticle_from_startRémi Verschelde
Allow emit_subparticle from start function
2022-09-14Merge pull request #65788 from bruvzg/macos_fix_dotnet_detectionRémi Verschelde
[macOS, .NET] Fix dotnet binary detection.
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
Clear last frame directional light buffer when number of lights changes.
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
Add motion vectors support for MultiMeshInstance
2022-09-14Merge pull request #65783 from Geometror/graphedit-configuration-warningRémi Verschelde
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14Add configuration warning to GraphEdit regarding future refactoringHendrik Brucker
2022-09-14Merge pull request #65430 from SaracenOne/read_only_arrayRémi Verschelde
Add read-only mode to inspector array and dictionary viewer.
2022-09-14Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.xRémi Verschelde
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
Do not use horizontal hinting for the editor monospace font.
2022-09-14Merge pull request #65133 from bruvzg/win_cursorRémi Verschelde
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14[macOS, .NET] Fix dotnet binary detection.bruvzg
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
This ensures that the buffers don't go out of sync.
2022-09-14Merge pull request #64228 from nathanfranke/mp-loadFabio Alessandrelli
Multiplayer: Do not load PackedScene from spawner until instantiating
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-14Merge pull request #65421 from V-Sekai/spriteframes_read_onlyRémi Verschelde
2022-09-14Exclude disabled CollisionShapes from Navigationmesh bakingsmix8
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Merge pull request #61901 from bruvzg/macos_live_resize_fix_4Rémi Verschelde
2022-09-14[macOS, 4.0] Fix unresponsive redraw during live resizing.bruvzg
2022-09-14Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtrRémi Verschelde
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14Merge pull request #65735 from bruvzg/rtl_fixesRémi Verschelde
RTL Improvements
2022-09-14Merge pull request #65769 from m4gr3d/update_android_editor_menus_mainRémi Verschelde
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-14Merge pull request #65766 from BastiaanOlij/openxr_1_0_25Rémi Verschelde
Update OpenXR to 1.0.25
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-14Update OpenXR to 1.0.25Bastiaan Olij
2022-09-13do not load PackedScene from spawner until instantiatingNathan Franke
2022-09-14Merge pull request #65490 from halgriffiths/profiler-fixRémi Verschelde
Fix broken profiler in 4.0
2022-09-14Merge pull request #65648 from TedSpikes/check-for-ios-simulatorRémi Verschelde
Check for ios_simulator when building for iOS and x86_64
2022-09-13Merge pull request #65746 from clayjohn/GLES3-mem-leakRémi Verschelde
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3