Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Restore fog in vulkan mobile renderer. | clayjohn | |
The condition accidentally disabled fog whenever it was enabled | |||
2022-09-15 | Merge pull request #65823 from raulsntos/dotnet/signal-docs | Ignacio Roldán Etcheverry | |
C#: Move signal documentation to the event | |||
2022-09-15 | C#: Move signal documentation to the event | Raul Santos | |
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated. | |||
2022-09-15 | Merge pull request #65507 from raulsntos/dotnet/nuget-fallback | Rémi Verschelde | |
Fix NuGet fallback folder packages | |||
2022-09-15 | Fix NuGet fallback folder packages | Raul Santos | |
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders. | |||
2022-09-15 | Bump version to 4.0-beta \o/ | Rémi Verschelde | |
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3 | |||
2022-09-15 | Merge pull request #65806 from akien-mga/pm-improve-conversion-dialog | Rémi Verschelde | |
Clarify text in project conversion dialogs | |||
2022-09-15 | Merge pull request #65804 from clayjohn/octahedral-decode | Rémi Verschelde | |
2022-09-15 | Project Manager: Clarify text in project conversion dialogs | Rémi Verschelde | |
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit. | |||
2022-09-15 | Merge pull request #65801 from V-Sekai/skeleton-modification-docs | Rémi Verschelde | |
2022-09-14 | Decode octahedral compression when retreiving meshes | clayjohn | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-15 | Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur | Rémi Verschelde | |
2022-09-14 | Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d | Rémi Verschelde | |
2022-09-14 | Merge pull request #65796 from clayjohn/GLES3-canvas-shader | Rémi Verschelde | |
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-14 | Fix canvasitem shader builtins when using GLES3 | clayjohn | |
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader | |||
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Merge pull request #65491 from MJacred/docs/multimesh | Rémi Verschelde | |
Document MultiMesh members | |||
2022-09-14 | Merge pull request #65654 from JohanAR/emit_subparticle_from_start | Rémi Verschelde | |
Allow emit_subparticle from start function | |||
2022-09-14 | Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection | Rémi Verschelde | |
[macOS, .NET] Fix dotnet binary detection. | |||
2022-09-14 | Merge pull request #65789 from clayjohn/sky-update-bug | Rémi Verschelde | |
Clear last frame directional light buffer when number of lights changes. | |||
2022-09-14 | Merge pull request #65418 from JFonS/taa_multimesh | Clay John | |
Add motion vectors support for MultiMeshInstance | |||
2022-09-14 | Merge pull request #65783 from Geometror/graphedit-configuration-warning | Rémi Verschelde | |
Add configuration warning to GraphEdit regarding future refactoring | |||
2022-09-14 | Add configuration warning to GraphEdit regarding future refactoring | Hendrik Brucker | |
2022-09-14 | Merge pull request #65430 from SaracenOne/read_only_array | Rémi Verschelde | |
Add read-only mode to inspector array and dictionary viewer. | |||
2022-09-14 | Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x | Rémi Verschelde | |
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking | |||
2022-09-14 | Merge pull request #65774 from bruvzg/no_mono_hinting | Rémi Verschelde | |
Do not use horizontal hinting for the editor monospace font. | |||
2022-09-14 | Merge pull request #65133 from bruvzg/win_cursor | Rémi Verschelde | |
[Windows] Simplify cursor handling and add support for fully transparent cursors. | |||
2022-09-14 | [macOS, .NET] Fix dotnet binary detection. | bruvzg | |
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn | |
This ensures that the buffers don't go out of sync. | |||
2022-09-14 | Merge pull request #64228 from nathanfranke/mp-load | Fabio Alessandrelli | |
Multiplayer: Do not load PackedScene from spawner until instantiating | |||
2022-09-14 | Merge pull request #65494 from V-Sekai/fix_inspect_command_context | Rémi Verschelde | |
2022-09-14 | Merge pull request #65421 from V-Sekai/spriteframes_read_only | Rémi Verschelde | |
2022-09-14 | Exclude disabled CollisionShapes from Navigationmesh baking | smix8 | |
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking. | |||
2022-09-14 | Do not use horizontal hinting for the editor monospace font. | bruvzg | |
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Merge pull request #61901 from bruvzg/macos_live_resize_fix_4 | Rémi Verschelde | |
2022-09-14 | [macOS, 4.0] Fix unresponsive redraw during live resizing. | bruvzg | |
2022-09-14 | Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr | Rémi Verschelde | |
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. | |||
2022-09-14 | Merge pull request #65735 from bruvzg/rtl_fixes | Rémi Verschelde | |
RTL Improvements | |||
2022-09-14 | Merge pull request #65769 from m4gr3d/update_android_editor_menus_main | Rémi Verschelde | |
Disable menus and functionality that are not relevant on the Android Editor port | |||
2022-09-14 | Merge pull request #65766 from BastiaanOlij/openxr_1_0_25 | Rémi Verschelde | |
Update OpenXR to 1.0.25 | |||
2022-09-13 | Disable menus and functionality that are not relevant on the Android Editor port | Fredia Huya-Kouadio | |
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-14 | Update OpenXR to 1.0.25 | Bastiaan Olij | |
2022-09-13 | do not load PackedScene from spawner until instantiating | Nathan Franke | |
2022-09-14 | Merge pull request #65490 from halgriffiths/profiler-fix | Rémi Verschelde | |
Fix broken profiler in 4.0 | |||
2022-09-14 | Merge pull request #65648 from TedSpikes/check-for-ios-simulator | Rémi Verschelde | |
Check for ios_simulator when building for iOS and x86_64 | |||
2022-09-13 | Merge pull request #65746 from clayjohn/GLES3-mem-leak | Rémi Verschelde | |
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 |