Age | Commit message (Collapse) | Author |
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The "orphan" terminology is already used elsewhere.
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This aligns collision areas with visual areas within a viewport
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Security update, fixes CVE-2018-25032 in zlib.
Preliminary assessment doesn't show Godot as affected since we don't
seem to call `deflate` with the problematic parameters, but the extent
of the vulnerability is not fully clear upstream yet.
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
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build).
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Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
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Fix Control::warp_mouse to respect canvas transform
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The transform does not take the canvas transform into account.
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Co-authored-by: Eric M <itsjusteza@gmail.com>
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- Make call errors use the call node instead of the calle, which will be
empty on super calls.
- Don't allow `super()` to be used within lambdas.
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Compatibility with current master was fixed in
https://github.com/godotengine/godot-cpp/pull/734
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Lets you drag or place .fbx files in the project folder and it will import the files.
An editor setting sets the location of the fbx2gltf binary.
Enables .fbx and .blend by default.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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doc: Add descriptions for Array operators
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