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2015-12-13Fix array editor NodePath being relative to editorFranklin Sobrinho
2015-12-13Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-13fix zip exportJuan Linietsky
2015-12-13Merge pull request #3045 from TheHX/pr-nav-meshRémi Verschelde
Fix crash caused by a empty NavigationMesh
2015-12-13Merge pull request #3050 from eska014/fix-tree-cell-sliderRémi Verschelde
Fix editor for TreeItem cells in range mode
2015-12-13Merge pull request #3049 from eska014/fix-exp-sliderRémi Verschelde
Fix setting Sliders in exponential mode
2015-12-13Merge pull request #3048 from eska014/autoload-demoRémi Verschelde
Update Autoload demo
2015-12-13Merge pull request #3047 from eska014/fix-play-project-buttonRémi Verschelde
Fix "Play Project" button icon
2015-12-13Merge pull request #3053 from TheHX/pr-revert-3043Rémi Verschelde
Remove last remaining variables of PR-3043
2015-12-13ability to export scene to zipJuan Linietsky
2015-12-12ability to get video player textureJuan Linietsky
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12no more time error, fixes #2892Juan Linietsky
2015-12-12isimsantiagopf
2015-12-12Remove last remaining variables of PR-3043Franklin Sobrinho
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12better support for broken collada, fixes #2959Juan Linietsky
2015-12-12Fix crash caused by a empty NavigationMeshFranklin Sobrinho
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12fix broken mergeJuan Linietsky
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12Merge pull request #3043 from TheHX/pr-script-debuggerRémi Verschelde
Script debugger remains visible when using Debug->Show Debugger
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky
2015-12-12make popup emit index when id is not definedJuan Linietsky
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky
to doc, fixes #3040
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-12-11Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-
Fixed ios release event not been dispatched when app entering background
2015-12-11Merge pull request #3039 from TheHX/pr-in-operatorRémi Verschelde
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho
2015-12-11Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11remove editor driver splitJuan Linietsky
fixes #3001
2015-12-11Merge pull request #3038 from TheHX/pr-script-signalRémi Verschelde
Fix error message when using is_connected with a script signal
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho
2015-12-10added fallbacks proprty to fontsJuan Linietsky
2015-12-10Fix editing TreeItem cells in range modeeska
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10Fix exponential sliderseska
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10Merge pull request #3019 from neikeq/spinbox_timerRémi Verschelde
Spinbox update range on mouse held
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-12-10Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10Merge pull request #3029 from neikeq/textedit_select_impRémi Verschelde
TextEdit: Scroll while selecting with mouse idle