Age | Commit message (Collapse) | Author |
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Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.
In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
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Fix some LGTM errors of "Multiplication result converted to larger type"
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Fixed a typo in csg module
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Make the project data directory customizable
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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
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NodeAnimation"
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Move add_syntax_highlighter bind to ScriptEditorBase
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when exporting.
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Made typed member setters safe
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GDScript: Report property type errors
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New contributors added to AUTHORS:
@raulsntos, @TokageItLab
Thanks to all contributors and donors for making Godot possible!
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Fix crash when searching action map creates empty categories
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Add a "dirty" marker to the editor import dock for unsaved changes
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