Age | Commit message (Collapse) | Author |
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Some polishes to editor UI
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OS X: Add keyboard layout detection and fix build
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
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fixes CurveXD::interpolatef()
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
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fixes 1067
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
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-fix with non working removal of collision exception in 3D physics
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-Fixed how translation fallbacks works, fixes #1011
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-when playing animations, property editor is now refreshed properly, fixes #1046
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-moved commandline fix to mingw-only, should fix #1064
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
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Changed texturebutton scale from float to Size2
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-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
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-fixed bug in ordering of modal subwindows, closes #1001
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Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
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