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2022-08-16Merge pull request #52212 from ↵Yuri Sizov
thenegativehunter2/master_texture_array_normal_added Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
2022-08-16Merge pull request #64483 from danboo/system-font-use-first-match-fixHugo Locurcio
2022-08-15break out of font search loop after first matchdanboo
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used.
2022-08-15Merge pull request #64439 from YuriSizov/docs-line2d-clarityYuri Sizov
Clarify the `Line2D`, `Curve2D/3D` documentation and fix parameter names
2022-08-15Merge pull request #64421 from m4gr3d/investigate_read_write_access_loss_mainFredia Huya-Kouadio
Fix issue preventing the Android Editor from displaying the project content
2022-08-15Clarify the Line2D, Curve2D/3D documentation and fix parameter namesYuri Sizov
2022-08-15Merge pull request #64128 from and3rson/convert3to4-fixes-3Clay John
Add conversion for instance(), set_shader_param() and node path literals
2022-08-15Merge pull request #64314 from YuriSizov/control-theme-item-cacheYuri Sizov
Add dumb theme item cache to `Control`
2022-08-15Merge pull request #64333 from asmaloney/doc-params-8Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15Merge pull request #64331 from asmaloney/doc-params-7Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15Merge pull request #64328 from asmaloney/doc-params-6Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15Merge pull request #64319 from asmaloney/doc-params-5Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (5)
2022-08-15[doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney
2022-08-15Merge pull request #63872 from Chaosus/shader_branch_colorRémi Verschelde
Implement coloring for disabled branches in the shader editor
2022-08-15Disable threads used to check on plugins to loadFredia Huya-Kouadio
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15Merge pull request #64341 from clayjohn/GLES3-lightsRémi Verschelde
Bind uniform buffer locations for lights even when no lights present
2022-08-14Merge pull request #63122 from m4gr3d/split_can_export_mainFredia Huya-Kouadio
Refactor the export checking logic to improve separation of concerns
2022-08-14Merge pull request #64403 from aaronfranke/gltf-docAaron Franke
Document GLTFLight and GLTFSpecGloss
2022-08-14Document GLTFLight and GLTFSpecGlossAaron Franke
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-12Bind uniform buffer locations for lights even when no lights present to ↵clayjohn
comply with strict webGL drivers
2022-08-12Merge pull request #64310 from Chaosus/shader_texture_funcsYuri Rubinsky
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-12Merge pull request #64307 from Chaosus/shader_texture_proj_gradYuri Rubinsky
2022-08-12Add `textureQueryLod/Levels` functions to the shader languageYuri Rubinsky
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-12Merge pull request #64306 from RandomShaper/win_spawn_textClay John
Fix jumbled error output when using Windows spawn fix
2022-08-12Merge pull request #64285 from asmaloney/doc-params-4Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12Merge pull request #64196 from asmaloney/doc-params-3Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12Add dumb theme item cache to ControlYuri Sizov
2022-08-12Add `textureProjGrad` function to the shader languageYuri Rubinsky
2022-08-12Fix jumbled error output when using Windows spawn fixPedro J. Estébanez
2022-08-12Merge pull request #64219 from Calinou/voxelgi-fix-ormmaterial3dHugo Locurcio
2022-08-11Merge pull request #64225 from ↵Hugo Locurcio
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11Fix ORMMaterial3D not being taken into account by static VoxelGIHugo Locurcio
2022-08-11Merge pull request #63582 from KoBeWi/power_shaderClay John
Improvements to shader editor
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-11Merge pull request #64271 from KoBeWi/get_no_colorYuri Sizov
Optimize theme usage in editor log
2022-08-11Merge pull request #64164 from asmaloney/doc-params2Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11Merge pull request #64267 from bruvzg/le_secretYuri Sizov
Change `LineEdit` default secret character from "*" to "•".
2022-08-11Merge pull request #61328 from KoBeWi/recurring_themeYuri Sizov
Add missing properties to default theme
2022-08-11[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-11Add missing properties to default themekobewi
2022-08-11Change LineEdit secret character from "*" to "•".bruvzg
2022-08-11Optimize theme usage in editor logkobewi
2022-08-11Merge pull request #64147 from ↵Rémi Verschelde
smix8/fix_navigationregion3d_debug_doublerender_4.x Fix NavigationRegion3D debug mesh rendering twice in Editor
2022-08-11Merge pull request #64239 from RandomShaper/ditch_platform_rcRémi Verschelde
Clean iOS platform config of long gone macro