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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-27
Fix "flip faces" description
skyace65
2021-12-27
FIX GLTF Document mesh primitive conversions
nikitalita
2021-12-28
Fix member properties with getters don't update as subscript chain root
cdemirer
2021-12-28
Fix member properties with only getters can't be set
cdemirer
2021-12-27
Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan renderer
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-27
Remove autocomplete_setters_and_getters setting
kobewi
2021-12-26
State that get static memory usage only works in debug
skyace65
2021-12-27
Fix type mutation upon compound assignment
cdemirer
2021-12-26
Fix size of the default property popup after opening a Color property
Yuri Roubinsky
2021-12-26
Unfocus Control on NOTIFICATION_EXIT_TREE
PucklaMotzer09
2021-12-26
Correctly deselect properties of TileDataCollisionEditor
PucklaMotzer09
2021-12-25
Make Import Dock more obvious to use
kobewi
2021-12-25
Fix 'Compiler bug: unresolved assign' on explicitly annotated variants.
SaracenOne
2021-12-24
Fix get_v_scroll() desctiption in ItemList
kobewi
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-24
Rename Variant Packed*Array constants for consistency
Hugo Locurcio
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
Merge pull request #56210 from 1ace/vk-engine-version
Rémi Verschelde
2021-12-24
Alpha channel indicates opacity, not transparency
Haoyu Qiu
2021-12-24
Prevent crashes on exported project relating to Skin resource
laws65
2021-12-24
Fix undo/redo operations in Input Map
Michael Alexsander
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-24
GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-23
Fix TabContainer not setting layout immediately
kobewi
2021-12-23
Move and rename Collapse/Expand All button
kobewi
2021-12-23
Merge pull request #56202 from 1ace/vk-engine-version
Rémi Verschelde
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
add missing emit_changed() to set update mode function
Kodi
2021-12-23
Fix operation result type inference
cdemirer
2021-12-23
Merge pull request #56183 from raulsntos/fix-56180
Ignacio Roldán Etcheverry
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-22
Add a link to the notifications tutorial page in the object class reference
skyace65
2021-12-23
Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-23
Merge pull request #55636 from bruvzg/vis_char_modes
Rémi Verschelde
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-22
Merge pull request #56165 from timothyqiu/escape-fix
Rémi Verschelde
2021-12-23
Fix `make_rst.py` missing escape in front of some links
Haoyu Qiu
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
2021-12-22
Merge pull request #55793 from aaronfranke/ios64
Rémi Verschelde
2021-12-22
Remove build system code for 32-bit iOS
Aaron Franke
2021-12-21
Editor: Resolve being able to move control nodes in containers using arrow keys
LlamaLad7
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
Fix Android Studio builds.
ne0fhyk
2021-12-21
Merge pull request #56043 from Zylann/mesh_old_conversion_message
Rémi Verschelde
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-21
Merge pull request #56127 from akien-mga/doc-makerst-lang-headings
Rémi Verschelde
2021-12-21
i18n: Add `--lang` option to `make_rst.py` to write translated headings
Rémi Verschelde
2021-12-21
Bump mbedTLS version to 2.28.0 (new LTS).
Fabio Alessandrelli
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