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2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree.
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Merge pull request #46399 from YeldhamDev/import_defaults_another_fixRémi Verschelde
Fix heap-use-after-free in Import Defaults Editor
2021-02-25Merge pull request #46398 from iatenine/masterRémi Verschelde
Added GridMap description to get_bake_meshes()
2021-02-25Merge pull request #46400 from Calinou/improve-editor-html-template-2Rémi Verschelde
Improve the editor HTML template
2021-02-25Merge pull request #46418 from Calinou/doc-os-environmentRémi Verschelde
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-25Fix heap-use-after-free in Import Defaults EditorMichael Alexsander
2021-02-25Added GridMap description to get_bake_meshes()Jack Linhart
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Merge pull request #45424 from aaronfranke/cs-bindingsRémi Verschelde
Fix C# bindings generator for default value types
2021-02-25Fix C# bindings generator for default value typesAaron Franke
2021-02-25Merge pull request #46414 from RandomShaper/fix_thread_self_joinRémi Verschelde
Prevent thread wait on itself for finish
2021-02-25Merge pull request #46415 from BastiaanOlij/set_environment_gdscriptRémi Verschelde
Expose set_environment to GDScript
2021-02-25Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_masterRémi Verschelde
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25Expose set_environment to GDScriptBastiaan Olij
2021-02-25Prevent thread wait on itself for finishPedro J. Estébanez
2021-02-25Merge pull request #46402 from nekomatata/natvis-local-vectorRémi Verschelde
Added LocalVector to Visual Studio debugger visualization
2021-02-25Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fixRémi Verschelde
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` ↵Fredia Huya-Kouadio
files.
2021-02-24Added LocalVector to Visual Studio debugger visualizationPouleyKetchoupp
2021-02-24Geometry2D::make_atlas Fail is passed invalid rect sizekleonc
2021-02-24Merge pull request #46394 from YeldhamDev/import_defaults_fixRémi Verschelde
Fix import selector resetting in Import Defaults Editor
2021-02-24Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalizationRémi Verschelde
Fix capitalization of checkbox in Input Map Editor
2021-02-24Improve the editor HTML templateHugo Locurcio
- Darken the header tab background to match the default editor background color. - Hide the distracting focus outlines for the editor and game canvas. - Use a pure black background for the game canvas to better distinguish it from the editor and provide a more neutral background. - Use a bold font weight for the Start Godot editor button on the loader page. - Link to the web editor documentation on the loader page. - Clarify what happens when clicking "OK" in the persistent data removal warning dialog. - Tidy up the HTML template by removing obsolete attributes.
2021-02-24Merge pull request #36476 from qarmin/vector_set_errRémi Verschelde
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Change CRASH_COND to ERR_FAIL in Cowdata::setRafał Mikrut
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Fix capitalization of checkbox in Input Map EditorMichael Alexsander
2021-02-24Fix import selector resetting in Import Defaults EditorMichael Alexsander
2021-02-24Merge pull request #45783 from trollodel/collisionobject3d-debug-shapesRémi Verschelde
Allow CollisionObject3D to show collision shape meshes
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment
2021-02-24Merge pull request #46374 from m4gr3d/add_godot_engine_version_masterRémi Verschelde
Record the version of the Godot engine for the Android platform
2021-02-24Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio
consistent with the previous activity based timeline.
2021-02-24Merge pull request #45438 from Norrox/fixtweennullcheckRémi Verschelde
Fix the tween null check
2021-02-24Merge pull request #40937 from 27thLiz/inputmap-errorRémi Verschelde
Input: Throw error if action doesn't exist
2021-02-24Fixed 'nonexistent action' errors spammed at startup on OSXEric M
2021-02-24Input: Throw error if action doesn't existLiz Haas
Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes #33303
2021-02-24Tween: Add null check for target objectChristoffer Sundbom
Fixes #45399.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-24Merge pull request #46357 from kleonc/mesh_data_tool_crash_fixRémi Verschelde
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24Merge pull request #46354 from reduz/importer-defaults-editorRémi Verschelde
Added Import Defaults Editor in Project Settings
2021-02-24Merge pull request #45863 from nekomatata/physics-queries-disabled-shapesRémi Verschelde
Fix physics queries not filtering out disabled collision shapes
2021-02-24Merge pull request #45871 from Riteo/improve-mime-typesRémi Verschelde
General improvements to the MIME source file
2021-02-24Merge pull request #45914 from HenryWConklin/45841-xml-entitiesRémi Verschelde
Add support for numeric XML entities to XMLParser
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistenciesRémi Verschelde
Fix some inconsistent ISO-639 language codes