Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-02 | Fix Joint2D/Joint3D node path reset on scene switch | PouleyKetchoupp | |
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree. | |||
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Merge pull request #46399 from YeldhamDev/import_defaults_another_fix | Rémi Verschelde | |
Fix heap-use-after-free in Import Defaults Editor | |||
2021-02-25 | Merge pull request #46398 from iatenine/master | Rémi Verschelde | |
Added GridMap description to get_bake_meshes() | |||
2021-02-25 | Merge pull request #46400 from Calinou/improve-editor-html-template-2 | Rémi Verschelde | |
Improve the editor HTML template | |||
2021-02-25 | Merge pull request #46418 from Calinou/doc-os-environment | Rémi Verschelde | |
Improve the `OS.get_environment()`/`OS.set_environment()` documentation | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-25 | Fix heap-use-after-free in Import Defaults Editor | Michael Alexsander | |
2021-02-25 | Added GridMap description to get_bake_meshes() | Jack Linhart | |
2021-02-25 | Improve the `OS.get_environment()`/`OS.set_environment()` documentation | Hugo Locurcio | |
2021-02-25 | Merge pull request #45424 from aaronfranke/cs-bindings | Rémi Verschelde | |
Fix C# bindings generator for default value types | |||
2021-02-25 | Fix C# bindings generator for default value types | Aaron Franke | |
2021-02-25 | Merge pull request #46414 from RandomShaper/fix_thread_self_join | Rémi Verschelde | |
Prevent thread wait on itself for finish | |||
2021-02-25 | Merge pull request #46415 from BastiaanOlij/set_environment_gdscript | Rémi Verschelde | |
Expose set_environment to GDScript | |||
2021-02-25 | Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master | Rémi Verschelde | |
Update the filtering logic to properly handle directories with `.gdignore` files | |||
2021-02-25 | Expose set_environment to GDScript | Bastiaan Olij | |
2021-02-25 | Prevent thread wait on itself for finish | Pedro J. Estébanez | |
2021-02-25 | Merge pull request #46402 from nekomatata/natvis-local-vector | Rémi Verschelde | |
Added LocalVector to Visual Studio debugger visualization | |||
2021-02-25 | Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix | Rémi Verschelde | |
Geometry2D::make_atlas Fail is passed invalid rect size | |||
2021-02-24 | Update the filtering logic to properly handle directories with `.gdignore` ↵ | Fredia Huya-Kouadio | |
files. | |||
2021-02-24 | Added LocalVector to Visual Studio debugger visualization | PouleyKetchoupp | |
2021-02-24 | Geometry2D::make_atlas Fail is passed invalid rect size | kleonc | |
2021-02-24 | Merge pull request #46394 from YeldhamDev/import_defaults_fix | Rémi Verschelde | |
Fix import selector resetting in Import Defaults Editor | |||
2021-02-24 | Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization | Rémi Verschelde | |
Fix capitalization of checkbox in Input Map Editor | |||
2021-02-24 | Improve the editor HTML template | Hugo Locurcio | |
- Darken the header tab background to match the default editor background color. - Hide the distracting focus outlines for the editor and game canvas. - Use a pure black background for the game canvas to better distinguish it from the editor and provide a more neutral background. - Use a bold font weight for the Start Godot editor button on the loader page. - Link to the web editor documentation on the loader page. - Clarify what happens when clicking "OK" in the persistent data removal warning dialog. - Tidy up the HTML template by removing obsolete attributes. | |||
2021-02-24 | Merge pull request #36476 from qarmin/vector_set_err | Rémi Verschelde | |
Change CRASH_COND to ERR_FAIL in Cowdata::set | |||
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Change CRASH_COND to ERR_FAIL in Cowdata::set | Rafał Mikrut | |
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Fix capitalization of checkbox in Input Map Editor | Michael Alexsander | |
2021-02-24 | Fix import selector resetting in Import Defaults Editor | Michael Alexsander | |
2021-02-24 | Merge pull request #45783 from trollodel/collisionobject3d-debug-shapes | Rémi Verschelde | |
Allow CollisionObject3D to show collision shape meshes | |||
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel | |
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly. | |||
2021-02-24 | Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors | Rémi Verschelde | |
Fixed 'nonexistent action' errors spammed at startup on OSX | |||
2021-02-24 | Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master | Rémi Verschelde | |
Update the initialization timeline for the Godot fragment | |||
2021-02-24 | Merge pull request #46374 from m4gr3d/add_godot_engine_version_master | Rémi Verschelde | |
Record the version of the Godot engine for the Android platform | |||
2021-02-24 | Update the initialization timeline for the Godot fragment to be more ↵ | Fredia Huya-Kouadio | |
consistent with the previous activity based timeline. | |||
2021-02-24 | Merge pull request #45438 from Norrox/fixtweennullcheck | Rémi Verschelde | |
Fix the tween null check | |||
2021-02-24 | Merge pull request #40937 from 27thLiz/inputmap-error | Rémi Verschelde | |
Input: Throw error if action doesn't exist | |||
2021-02-24 | Fixed 'nonexistent action' errors spammed at startup on OSX | Eric M | |
2021-02-24 | Input: Throw error if action doesn't exist | Liz Haas | |
Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes #33303 | |||
2021-02-24 | Tween: Add null check for target object | Christoffer Sundbom | |
Fixes #45399. | |||
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |
2021-02-24 | Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix | Rémi Verschelde | |
MeshDataTool::create_from_surface Fail on invalid index data | |||
2021-02-24 | Merge pull request #46354 from reduz/importer-defaults-editor | Rémi Verschelde | |
Added Import Defaults Editor in Project Settings | |||
2021-02-24 | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde | |
Fix physics queries not filtering out disabled collision shapes | |||
2021-02-24 | Merge pull request #45871 from Riteo/improve-mime-types | Rémi Verschelde | |
General improvements to the MIME source file | |||
2021-02-24 | Merge pull request #45914 from HenryWConklin/45841-xml-entities | Rémi Verschelde | |
Add support for numeric XML entities to XMLParser | |||
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-24 | Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistencies | Rémi Verschelde | |
Fix some inconsistent ISO-639 language codes |