Age | Commit message (Collapse) | Author |
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This brings the overall class reference completion percentage from 87% to 92%.
(cherry picked from commit 5056c427d32218e85ad79d51788fa7583d48e293)
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(cherry picked from commit 732ad382a64e983c002a640f0220135835bab354)
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The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
(cherry picked from commit e4d052e284c04c9fd41d42de40151451e8756a6b)
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(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
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ANR in the Godot Android editor
(cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f)
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(cherry picked from commit f369ed9223146a644cfa3f922e0aacbb002f688c)
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(cherry picked from commit 0b944e1a68e60f4847f0614ac48ef27f21567fb2)
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(cherry picked from commit 6db12c5e50017940df7921e37c9a85eb376881ed)
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Previous estimate of upper limit on size was incorrect
(cherry picked from commit 249784ed53ff8b2b02507d6678dd6aecf511b067)
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(cherry picked from commit d4c46f15ae9f0cbc42151dc045f4435997576176)
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(cherry picked from commit 979b53aba49b2ff76fb8db540f948ce503c91b2b)
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(cherry picked from commit e15358dc67e4eddf0400e661b9614e8c2d4159cf)
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(cherry picked from commit d59cdb83275b353aa91d33ee98c2bb51353fd1f7)
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(cherry picked from commit 5c06c030f2e4b9f6ca2aa3bd8942b3adc165c76a)
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(cherry picked from commit 740b0713a2a641ee16997aba9fdb88e0b964d02b)
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(cherry picked from commit 9d77caaf95e44eac674c345efe7c0175e4547652)
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(cherry picked from commit c8e06fe83857ddcda20796fc8ad028f576722904)
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(cherry picked from commit 8106d33d0f13825b4459898ca20282ba5b543897)
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(cherry picked from commit 43a7cb093cd3660ee6a99d3c8dc2592bf67370f3)
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(cherry picked from commit a93a2e519d8f6e2fd206501f05b0b01097f74e1b)
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(cherry picked from commit 88ea3dd4db53cf817df10cec12d7b0c111e723c3)
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(cherry picked from commit aaf02ec04a8ef053a359bc2f4cc3f1747448a4a3)
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(cherry picked from commit ab60d3b65ce990a44fe595ec0860c0ae9ce9358d)
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(cherry picked from commit 33b9be27d39503897933726d1c5560e4ec271222)
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(cherry picked from commit c58e50adccf5476dbc661cb2d0f807e419a9e586)
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
(cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15)
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(cherry picked from commit d3792a237331f56efdb36b1753f171ddc99629db)
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(cherry picked from commit 7814dedc91a9df70a6c873d0ad30f444c401b0ec)
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(cherry picked from commit 818d57b5b4f01ffc05968a3a1a2d210683c56d0a)
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Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
(cherry picked from commit abd894daf794828986b9450cf7d0ef50d37dab06)
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Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
(cherry picked from commit 09460cfaaf6524143b482c3082566f05ef227389)
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This results in much smaller file sizes with the same quality
(cherry picked from commit f84c6df8d1aec35fe53521f241b26fc5312d26e3)
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Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index).
Fixes #76448
(cherry picked from commit d33a734ac51f57043586fda058314075271527be)
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(cherry picked from commit ad4d565ee7c16652d1c391e339f16fd6966fd21b)
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(cherry picked from commit 1ac2c537da86bd9a9234954dd4ba67e32c1b0d3a)
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triangles.
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.
To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.
Extended code to cover a third case.
Fixes #58637.
Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
(cherry picked from commit eaa84bc682dfb7f1f97970c7f4dfd4c6e63ba681)
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(cherry picked from commit 01c32dffafddd52e65b8413034b2f5283523da92)
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(cherry picked from commit e5d0bb1605e93041c7329374cccdf8290e1574e2)
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This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
(cherry picked from commit abbdf806435aad401f2a7b6ce09838c8e4d5cbcb)
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(cherry picked from commit 5b49382d38f1cebd7defc2b12c65b86285346699)
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(cherry picked from commit 09aa1bbdb3c9dc4891a192854636a4e33ccd46bc)
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(cherry picked from commit 2beed0d5dcbfe6a69bc9d5a3a17c4977f10c9a7a)
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(cherry picked from commit d8e39912f8b3e52c4003791b5ea2433cf711ae34)
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(cherry picked from commit 34896d8e89022935cde02b07f2b22e5a2dff5b4f)
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Since it's almost always used with the same path, assume it is running
from the Godot source root.
(cherry picked from commit 221deb1cc130d176c499ebc67db83e7018eafd55)
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ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
(cherry picked from commit 3b615ed789e71da686a2d61e2eaae7c86d7dff48)
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Cherry-picks for the 4.0 branch (future 4.0.3) - 3rd batch
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(cherry picked from commit 4eabad6c265c0c068b5ab2c26e911ac99cd03c3b)
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