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2020-10-02Merge pull request #42501 from akien-mga/glTF-fix-parsing-base64-dataRémi Verschelde
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
2020-10-02glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME ↵Rémi Verschelde
types See https://github.com/KhronosGroup/glTF/issues/944 for context on the application/gltf-buffer MIME type. The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be base64-encoded in buffer URIs. Fixes #33796.
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
Renamed toplevel to be top_level
2020-10-02Merge pull request #42480 from ssw99/sprintf-function-bug-fixRémi Verschelde
Fix extra padding for numbers with signs
2020-10-02Merge pull request #42493 from akien-mga/configuration-warnings-fixupRémi Verschelde
Better validate CollisionShape3D config. warning after #38743
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02Merge pull request #42486 from aaronfranke/doc-demo-linksRémi Verschelde
Link to demos from within the class reference
2020-10-02Merge pull request #42490 from Chaosus/vs_fix_funcYuri Roubinsky
Fix VisualShaderNode::set_output_port_connected
2020-10-02Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky
2020-10-01Link to demos from within the class referenceAaron Franke
2020-10-02Fixed padding bug of sprintf functionSerhat
2020-10-01Merge pull request #42477 from bruvzg/macos_dpiRémi Verschelde
[4.0] Fix `screen_get_dpi` on macOS.
2020-10-01Fix `screen_get_dpi` on macOS for non fractional display scales and restore ↵bruvzg
documentation.
2020-10-01Merge pull request #42430 from Calinou/contributing-testsRémi Verschelde
Document contributing tests to Godot's C++ codebase
2020-10-01Merge pull request #42467 from Chaosus/vs_fix_bugYuri Roubinsky
Updates size of float constant in visual shader if empty is selected
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #37194 from lolligerjoj/expose_val_interpRémi Verschelde
Expose Animation::value_track_interpolate to GDscript
2020-10-01Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-10-01Merge pull request #41829 from RandomShaper/fix_40353Rémi Verschelde
Avoid warning about harmless unfulfilled yields
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01Merge pull request #40582 from PoqXert/game-center-4.0Rémi Verschelde
[4.0] iOS Game Center improvements
2020-10-01Merge pull request #42442 from rcorre/file_docRémi Verschelde
Clarify store_string vs store_line.
2020-10-01Clarify store_string vs store_line.Ryan Roden-Corrent
While the behavior can be implied from the name, it seems worth stating it explicitly.
2020-10-01Merge pull request #42435 from Calinou/doc-string-is-valid-ip-addressRémi Verschelde
Improve the `String.is_valid_ip_address()` documentation
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
Fix scale cursor rotation and handle diagonal ones
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Merge pull request #42454 from naithar/feature/ios-delay-in-settings-masterRémi Verschelde
[4.0] [iOS] Add touch delay value to project settings
2020-10-01iOS: move touch delay to settingsSergey Minakov
2020-10-01Merge pull request #42452 from Chaosus/vs_constantsYuri Roubinsky
Add an option to select a predifined constant in visual shader editor
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Merge pull request #42448 from Duroxxigar/toplevel-as-propertyRémi Verschelde
Made toplevel a property for Node3D and CanvasItem
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-30Merge pull request #42434 from Calinou/doc-string-casecmpRémi Verschelde
Improve the String comparison methods' documentation
2020-09-30Improve the `String.is_valid_ip_address()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4097.
2020-09-30Improve the String comparison methods' documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4096.
2020-09-30Merge pull request #41910 from nekomatata/x11-inputs-lag-fixRémi Verschelde
Fix issues related to delay when processing events on X11 display server
2020-09-30Document contributing tests to Godot's C++ codebaseHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/1586.
2020-09-30Merge pull request #42369 from Rubonnek/document-funcref-get-functionRémi Verschelde
Make "function" a property of FuncRef
2020-09-30Make "function" a property of FuncRefWilson E. Alvarez
2020-09-30Merge pull request #42426 from timothyqiu/thumbnail-sizeRémi Verschelde
Fix FileSystem tree preview icon size on HiDPI
2020-09-30Fixes FileSystem tree preview icon size on HiDPIHaoyu Qiu
2020-09-30Merge pull request #42387 from KoBeWi/warp_no_mouseRémi Verschelde
Don't warp mouse when selecting tracks
2020-09-30Merge pull request #42417 from Calinou/autokey-pressed-red-iconRémi Verschelde
Make the pressed autokey icon red to emphasize its "recording" status
2020-09-29Make the pressed autokey icon red to emphasize its "recording" statusHugo Locurcio
2020-09-29Merge pull request #42414 from eduardohmrodrigues/masterRémi Verschelde
Fix error message when exporting a write-only property without a setter
2020-09-29Fix error message when exporting a write-only property without a setterEduardo Rodrigues
2020-09-29Merge pull request #42407 from Chaosus/vs_drag_and_dropYuri Roubinsky
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky