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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Merge pull request #31527 from Chaosus/vk_shader_array_support2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented local shader arrays
Yuri Roubinski
2020-02-11
Merge pull request #31526 from Chaosus/shader_bug_vk2
Rémi Verschelde
2020-02-11
[Vulkan] Fix ternary operator shader compiler expression
Yuri Roubinski
2020-02-11
Merge pull request #31525 from Chaosus/vk_shaders_do2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented do/while loops for shaders
Yuri Roubinski
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #31105 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
RID_Alloc: Fix locking in getornull and free early returns
Rémi Verschelde
2020-02-11
Merge pull request #31102 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #31100 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
VulkanLoader: Make Windows includes lowercase for MinGW
Rémi Verschelde
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Fix comment
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Add a system to properly update materials if the uniform set is gone (likely ...
Juan Linietsky
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Use a special sampler for 2D shadows, so they are softer
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Changed allocation strategy of CanvasItem draw commands.
Juan Linietsky
2020-02-11
Fix crash on import.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Changed my mind on Vulkan image API, images should now include mipmaps
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Improved validation of attachments
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-02-11
Merge pull request #36097 from madmiraal/fix-c4715-warning
Rémi Verschelde
2020-02-11
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Marcel Admiraal
2020-02-11
Refactor List operator[] to prevent compiler warnings.
Marcel Admiraal
2020-02-11
Merge pull request #33731 from madmiraal/fix-c4996-warning
Rémi Verschelde
2020-02-11
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Rémi Verschelde
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