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2022-09-15Merge pull request #65152 from s77rt/fix-56343Rémi Verschelde
Fix GDScript preload fails in standalone build unless files are present in directory
2022-09-15Merge pull request #65819 from raulsntos/theme-docsRémi Verschelde
Fix theme methods usage in docs
2022-09-15Merge pull request #65818 from raulsntos/dotnet/crypto-docsRémi Verschelde
Fix invalid C# in crypto docs
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Merge pull request #65469 from BastiaanOlij/scene_data_reorgRémi Verschelde
Extract shared scene data into a separate class
2022-09-15Merge pull request #65760 from Mickeon/try-vformat-var-argsRémi Verschelde
Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-15Merge pull request #63428 from fabriceci/fix-basis-get-axis-angleRémi Verschelde
Test, refactor and fix a bug in Basis.get_axis_angle
2022-09-15Merge pull request #65823 from raulsntos/dotnet/signal-docsIgnacio Roldán Etcheverry
C#: Move signal documentation to the event
2022-09-15Fix GDScript `preload` fails in standalone build unless files are present in ↵Abdelhafidh Belalia
directory Fixes #56343.
2022-09-15C#: Move signal documentation to the eventRaul Santos
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated.
2022-09-15Fix theme methods usage in docsRaul Santos
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`.
2022-09-15Fix invalid C# in crypto docsRaul Santos
2022-09-15Merge pull request #65507 from raulsntos/dotnet/nuget-fallbackRémi Verschelde
Fix NuGet fallback folder packages
2022-09-15Fix NuGet fallback folder packagesRaul Santos
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-15Bump version to 4.0-beta \o/Rémi Verschelde
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3
2022-09-15Merge pull request #65806 from akien-mga/pm-improve-conversion-dialogRémi Verschelde
Clarify text in project conversion dialogs
2022-09-15Merge pull request #65804 from clayjohn/octahedral-decodeRémi Verschelde
2022-09-15Project Manager: Clarify text in project conversion dialogsRémi Verschelde
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit.
2022-09-15Merge pull request #65801 from V-Sekai/skeleton-modification-docsRémi Verschelde
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Use variadic template in `vformat()`Micky
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2dRémi Verschelde
2022-09-14Merge pull request #65796 from clayjohn/GLES3-canvas-shaderRémi Verschelde
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-14Fix canvasitem shader builtins when using GLES3clayjohn
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14Merge pull request #65491 from MJacred/docs/multimeshRémi Verschelde
Document MultiMesh members
2022-09-14Merge pull request #65654 from JohanAR/emit_subparticle_from_startRémi Verschelde
Allow emit_subparticle from start function
2022-09-14Merge pull request #65788 from bruvzg/macos_fix_dotnet_detectionRémi Verschelde
[macOS, .NET] Fix dotnet binary detection.
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
Clear last frame directional light buffer when number of lights changes.
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
Add motion vectors support for MultiMeshInstance
2022-09-14Merge pull request #65783 from Geometror/graphedit-configuration-warningRémi Verschelde
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14Add configuration warning to GraphEdit regarding future refactoringHendrik Brucker
2022-09-14Merge pull request #65430 from SaracenOne/read_only_arrayRémi Verschelde
Add read-only mode to inspector array and dictionary viewer.
2022-09-14Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.xRémi Verschelde
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
Do not use horizontal hinting for the editor monospace font.
2022-09-14Merge pull request #65133 from bruvzg/win_cursorRémi Verschelde
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14[macOS, .NET] Fix dotnet binary detection.bruvzg
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
This ensures that the buffers don't go out of sync.
2022-09-14Merge pull request #64228 from nathanfranke/mp-loadFabio Alessandrelli
Multiplayer: Do not load PackedScene from spawner until instantiating
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-14Merge pull request #65421 from V-Sekai/spriteframes_read_onlyRémi Verschelde
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-14Test, refactor and fix a bug in Basis.get_axis_anglefabriceci
2022-09-14Exclude disabled CollisionShapes from Navigationmesh bakingsmix8
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.