Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-15 | Merge pull request #65152 from s77rt/fix-56343 | Rémi Verschelde | |
Fix GDScript preload fails in standalone build unless files are present in directory | |||
2022-09-15 | Merge pull request #65819 from raulsntos/theme-docs | Rémi Verschelde | |
Fix theme methods usage in docs | |||
2022-09-15 | Merge pull request #65818 from raulsntos/dotnet/crypto-docs | Rémi Verschelde | |
Fix invalid C# in crypto docs | |||
2022-09-15 | Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree | Rémi Verschelde | |
Fix redraw timing in `AnimationBlendTreeEditor` | |||
2022-09-15 | Merge pull request #65469 from BastiaanOlij/scene_data_reorg | Rémi Verschelde | |
Extract shared scene data into a separate class | |||
2022-09-15 | Merge pull request #65760 from Mickeon/try-vformat-var-args | Rémi Verschelde | |
Use variadic template in `vformat()` (allow more than 5 arguments) | |||
2022-09-15 | Merge pull request #63428 from fabriceci/fix-basis-get-axis-angle | Rémi Verschelde | |
Test, refactor and fix a bug in Basis.get_axis_angle | |||
2022-09-15 | Merge pull request #65823 from raulsntos/dotnet/signal-docs | Ignacio Roldán Etcheverry | |
C#: Move signal documentation to the event | |||
2022-09-15 | Fix GDScript `preload` fails in standalone build unless files are present in ↵ | Abdelhafidh Belalia | |
directory Fixes #56343. | |||
2022-09-15 | C#: Move signal documentation to the event | Raul Santos | |
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated. | |||
2022-09-15 | Fix theme methods usage in docs | Raul Santos | |
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`. | |||
2022-09-15 | Fix invalid C# in crypto docs | Raul Santos | |
2022-09-15 | Merge pull request #65507 from raulsntos/dotnet/nuget-fallback | Rémi Verschelde | |
Fix NuGet fallback folder packages | |||
2022-09-15 | Fix NuGet fallback folder packages | Raul Santos | |
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders. | |||
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij | |
2022-09-15 | Bump version to 4.0-beta \o/ | Rémi Verschelde | |
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3 | |||
2022-09-15 | Merge pull request #65806 from akien-mga/pm-improve-conversion-dialog | Rémi Verschelde | |
Clarify text in project conversion dialogs | |||
2022-09-15 | Merge pull request #65804 from clayjohn/octahedral-decode | Rémi Verschelde | |
2022-09-15 | Project Manager: Clarify text in project conversion dialogs | Rémi Verschelde | |
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit. | |||
2022-09-15 | Merge pull request #65801 from V-Sekai/skeleton-modification-docs | Rémi Verschelde | |
2022-09-14 | Decode octahedral compression when retreiving meshes | clayjohn | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-15 | Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur | Rémi Verschelde | |
2022-09-14 | Use variadic template in `vformat()` | Micky | |
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks. | |||
2022-09-14 | Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d | Rémi Verschelde | |
2022-09-14 | Merge pull request #65796 from clayjohn/GLES3-canvas-shader | Rémi Verschelde | |
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-14 | Fix canvasitem shader builtins when using GLES3 | clayjohn | |
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader | |||
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Merge pull request #65491 from MJacred/docs/multimesh | Rémi Verschelde | |
Document MultiMesh members | |||
2022-09-14 | Merge pull request #65654 from JohanAR/emit_subparticle_from_start | Rémi Verschelde | |
Allow emit_subparticle from start function | |||
2022-09-14 | Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection | Rémi Verschelde | |
[macOS, .NET] Fix dotnet binary detection. | |||
2022-09-14 | Merge pull request #65789 from clayjohn/sky-update-bug | Rémi Verschelde | |
Clear last frame directional light buffer when number of lights changes. | |||
2022-09-14 | Merge pull request #65418 from JFonS/taa_multimesh | Clay John | |
Add motion vectors support for MultiMeshInstance | |||
2022-09-14 | Merge pull request #65783 from Geometror/graphedit-configuration-warning | Rémi Verschelde | |
Add configuration warning to GraphEdit regarding future refactoring | |||
2022-09-14 | Add configuration warning to GraphEdit regarding future refactoring | Hendrik Brucker | |
2022-09-14 | Merge pull request #65430 from SaracenOne/read_only_array | Rémi Verschelde | |
Add read-only mode to inspector array and dictionary viewer. | |||
2022-09-14 | Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x | Rémi Verschelde | |
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking | |||
2022-09-14 | Merge pull request #65774 from bruvzg/no_mono_hinting | Rémi Verschelde | |
Do not use horizontal hinting for the editor monospace font. | |||
2022-09-14 | Merge pull request #65133 from bruvzg/win_cursor | Rémi Verschelde | |
[Windows] Simplify cursor handling and add support for fully transparent cursors. | |||
2022-09-14 | [macOS, .NET] Fix dotnet binary detection. | bruvzg | |
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn | |
This ensures that the buffers don't go out of sync. | |||
2022-09-14 | Merge pull request #64228 from nathanfranke/mp-load | Fabio Alessandrelli | |
Multiplayer: Do not load PackedScene from spawner until instantiating | |||
2022-09-14 | Merge pull request #65494 from V-Sekai/fix_inspect_command_context | Rémi Verschelde | |
2022-09-14 | Merge pull request #65421 from V-Sekai/spriteframes_read_only | Rémi Verschelde | |
2022-09-14 | Fix redraw timing in AnimationBlendTreeEditor | Silc Renew | |
2022-09-14 | Test, refactor and fix a bug in Basis.get_axis_angle | fabriceci | |
2022-09-14 | Exclude disabled CollisionShapes from Navigationmesh baking | smix8 | |
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking. | |||
2022-09-14 | Do not use horizontal hinting for the editor monospace font. | bruvzg | |
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. |