Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-05 | Merge pull request #33154 from ealataur/master | Rémi Verschelde | |
fix crash on iOS 13 | |||
2019-11-05 | Fix crash on exit or resume on iOS 13 | Max | |
Fixes #7966. | |||
2019-11-04 | Merge pull request #33335 from Calinou/input-map-editor-fix-key-names | Rémi Verschelde | |
Fix key names being wrongly capitalized in the input map editor | |||
2019-11-04 | Merge pull request #33341 from Chaosus/vs_fix_samplers | Yuri Roubinsky | |
Fix invalid casting on visual shader sampler | |||
2019-11-04 | Merge pull request #33330 from nekomatata/fix-label-autowrap-size | Rémi Verschelde | |
Fixed cases where labels with autowrap can overflow the editor ui | |||
2019-11-04 | Fix invalid casting on visual shader sampler | Yuri Roubinsky | |
2019-11-04 | Fix key names being wrongly capitalized in the input map editor | Hugo Locurcio | |
This also fixes the prompt in the editor shortcuts dialog while removing duplicated code. This closes #33305. | |||
2019-11-04 | Merge pull request #33333 from Calinou/remove-unused-project-setting | Rémi Verschelde | |
Remove unused `editor/active` project setting | |||
2019-11-04 | Remove unused `editor/active` project setting | Hugo Locurcio | |
This closes #33322. | |||
2019-11-04 | Merge pull request #33331 from KoBeWi/just_keep_panning | Rémi Verschelde | |
Allow zooming while panning | |||
2019-11-04 | Allow zooming while panning | Tomasz Chabora | |
2019-11-04 | Merge pull request #33282 from Chaosus/vs_texture_inputs | Rémi Verschelde | |
Added sampler inputs for visual shaders | |||
2019-11-04 | Fixed cases where labels with autowrap can overflow the editor ui | PouleyKetchoupp | |
Fixes #33155 | |||
2019-11-04 | Merge pull request #33266 from Xrayez/inst2dict-original-path | Rémi Verschelde | |
Use GDScript resource path over script path for `inst2dict` | |||
2019-11-03 | Merge pull request #33280 from Chaosus/remove_unsupported_shader_types | Rémi Verschelde | |
Prevents usage of unsupported texture shader types in GLES2 | |||
2019-11-03 | Merge pull request #33254 from SneakyFish5/update-zstd | Rémi Verschelde | |
Update zstd to 1.4.3 | |||
2019-11-03 | Update zstd to 1.4.3 | unknown | |
2019-11-03 | Merge pull request #33286 from groud/fix_tree_edit_rect | Rémi Verschelde | |
Fixes the edit rect in TreeItems | |||
2019-11-03 | Fixes the edit rect in TreeItems | Gilles Roudiere | |
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky | |
2019-11-03 | Prevents usage of unsupported texture shader types in GLES2 | Yuri Roubinsky | |
2019-11-03 | Merge pull request #33278 from clayjohn/GLES2-depth-format | Rémi Verschelde | |
Fix depth format on Android in GLES2 | |||
2019-11-03 | Merge pull request #33277 from clayjohn/update_material | Rémi Verschelde | |
Force update SpatialMaterial when texture set and always use ALBEDO | |||
2019-11-03 | Merge pull request #33275 from YeldhamDev/big_brain_dimming | Rémi Verschelde | |
Make the editor dimming even more smarter | |||
2019-11-02 | Fix depth format on Android in GLES2 | clayjohn | |
2019-11-02 | Force update SpatialMaterial when texture set and always use ALBEDO | clayjohn | |
2019-11-02 | Make the editor dimming even more smarter | Michael Alexsander | |
2019-11-02 | Merge pull request #33261 from Jummit/document-tilemap | Rémi Verschelde | |
Finish TileMap documentation | |||
2019-11-02 | Merge pull request #33258 from aaronfranke/color8 | Rémi Verschelde | |
Fix Color8 GDScript documentation | |||
2019-11-02 | Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription | Rémi Verschelde | |
Make BackBufferCopy's description more specific | |||
2019-11-02 | Merge pull request #25474 from jeremyz/android_gesture | Rémi Verschelde | |
implement InputEventMagnifyGesture and InputEventPanGesture for android | |||
2019-11-02 | Merge pull request #33151 from thiagoamendola/doc_setpixelv | Rémi Verschelde | |
Add documentation for Image's set_pixelv method | |||
2019-11-02 | Merge pull request #33270 from norkn/fix-issue-27256 | Rémi Verschelde | |
Copy transform when creating convex sibling | |||
2019-11-02 | Merge pull request #33259 from Chaosus/remove_gles2_switch_op | Rémi Verschelde | |
Removed switch operator from GLES2 shader back-end | |||
2019-11-02 | Merge pull request #33268 from Paulb23/33128_connection_info_validate | Rémi Verschelde | |
Update connection info on script validation rather then saved copy | |||
2019-11-02 | Add documentation for Image's set_pixelv method | Thiago Amendola | |
2019-11-02 | Merge pull request #33264 from nekomatata/doc-true-false-null | Rémi Verschelde | |
Code format for true/false/null to make documentation consistent | |||
2019-11-02 | Merge pull request #33267 from bruvzg/restore_gdnative_compat | Rémi Verschelde | |
Restore GDNative compatibility after #33210 | |||
2019-11-02 | Update connection info on script validation rather then saved copy | Paulb23 | |
2019-11-02 | Copy transform when creating convex sibling | checkerWoho | |
2019-11-02 | Restore GDNative compatibility by moving new functions introduced in #33210 ↵ | bruvzg | |
to core API 1.2 extension. | |||
2019-11-02 | Use GDScript resource path over script path for `inst2dict` | Andrii Doroshenko (Xrayez) | |
The resource path holds the original path which can be used to convert a dictionary to instance consistently both within editor and exported projects as the original path is automatically remapped from `gd` to `gdc` or `gde` in exported projects. | |||
2019-11-02 | Code format for true/false/null to make documentation consistent | PouleyKetchoupp | |
2019-11-02 | finish TileMap docs | Jummit | |
2019-11-02 | Android : implement InputEventMagnifyGesture and InputEventPanGesture | Jérémy Zurcher | |
sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR | |||
2019-11-02 | Merge pull request #33182 from MCrafterzz/scaleSnap | Rémi Verschelde | |
Added snapping for scaling in 2D editor | |||
2019-11-02 | Merge pull request #33256 from Chaosus/vs_fix_custom_nodes | Yuri Roubinsky | |
Sort custom vshader nodes+prevents them from divide to different folders | |||
2019-11-02 | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky | |
2019-11-02 | Sort custom vshader nodes+prevents them from divide to different folders | Yuri Roubinsky | |
2019-11-02 | Fix Color8 GDScript documentation | Aaron Franke | |