Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-24 | CI: Fix cache key and include base branch | Rémi Verschelde | |
The base branch is hardcoded as an env variable as I couldn't find a simple way to just get either `3.2` or `master`. But it's easy to change when we branch off from `master` to a new stable branch, which doesn't happen often. (There's `{{github.base_ref}}` but it's probably more verbose like `ref/heads/master`, and only valid for PRs.) | |||
2020-07-24 | Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes | Rémi Verschelde | |
GitHub actions cache fixes | |||
2020-07-24 | Improve the cache keys to prevent clashes for the wrong type of build | Gordon MacPherson | |
2020-07-24 | Clamp scons cache to 4096 MB | Gordon MacPherson | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-24 | Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono | Rémi Verschelde | |
CI: Add Mono support to Linux builds on GitHub Actions | |||
2020-07-24 | CI: Drop Travis CI config, replaced by GitHub Actions | Rémi Verschelde | |
2020-07-24 | CI: Add Mono support to Linux builds on GitHub Actions | Rémi Verschelde | |
Mono seems to be preinstalled in the build environment \o/ | |||
2020-07-24 | Merge pull request #40644 from akien-mga/ci-gh-action-javascript | Rémi Verschelde | |
CI: Add GitHub Action build for JavaScript | |||
2020-07-24 | CI: Add GitHub Action build for JavaScript | Rémi Verschelde | |
Uses mymindstorm/setup-emsdk to install Emscripten and set up caching for Emscripten's generated system libraries. | |||
2020-07-24 | Merge pull request #40643 from KoBeWi/key_keeper | Rémi Verschelde | |
Keep transition value when replacing key | |||
2020-07-23 | Merge pull request #40632 from asmaloney/macos-maya-scroll | Rémi Verschelde | |
[macOS] Fix Maya navigation with ALT + mouse scroll | |||
2020-07-23 | Keep transition value when replacing key | Tomasz Chabora | |
2020-07-23 | Merge pull request #40635 from KoBeWi/🏃 | Rémi Verschelde | |
Fix run project when current scene was never saved | |||
2020-07-23 | Merge pull request #40437 from thebestnom/Android-Template-github-action | Rémi Verschelde | |
Github Action for Android Template | |||
2020-07-23 | Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉 | Rémi Verschelde | |
Fix emoji branch compilation error | |||
2020-07-23 | Fix emoji branch compilation error | Tomasz Chabora | |
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-23 | CI: Added Android GitHub Action | thebestnom | |
2020-07-23 | Merge pull request #40556 from aaronfranke/gha-sep-workflows | Rémi Verschelde | |
Split CI builds into workflows for each OS | |||
2020-07-23 | Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons | Rémi Verschelde | |
Copy project icons to Gradle project directory during Android Custom Build. | |||
2020-07-23 | Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit | Rémi Verschelde | |
add force caret display to line edit | |||
2020-07-23 | Copy icons to Gradle project | Aman Jain | |
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Merge pull request #40628 from reduz/fix-dynamic-light-crash | Rémi Verschelde | |
Fixes RenderingServer crashes reported by #39951 | |||
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky | |
Supersedes #40026 | |||
2020-07-23 | Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXX | Rémi Verschelde | |
gitignore: Ignore binutils linker temp stXXXXXX objects | |||
2020-07-23 | Merge pull request #40605 from QbieShay/spring-arm-doc-fix | Rémi Verschelde | |
fixed documentation for get_hit_length of spring arm 3D | |||
2020-07-23 | gitignore: Ignore binutils linker temp stXXXXXX objects | Rémi Verschelde | |
Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-23 | Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errors | Rémi Verschelde | |
issue-40396 - Added missing error strings to JSON parsing when array … | |||
2020-07-23 | Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabled | Rémi Verschelde | |
SCons: Remove unused DEBUG_MEMORY_ENABLED define | |||
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-23 | Merge pull request #39871 from aaronfranke/pr-template | Rémi Verschelde | |
Add a PR template with a message about PRs needing to be for master | |||
2020-07-23 | Merge pull request #40602 from follower/patch-12 | Rémi Verschelde | |
Fix presumed copy/paste error: "Returns" -> "Sets" | |||
2020-07-23 | Merge pull request #40611 from mega-bit/GodotSharpDocTypos | Rémi Verschelde | |
Fix typos in GodotSharp code docs | |||
2020-07-23 | SCons: Remove unused DEBUG_MEMORY_ENABLED define | Rémi Verschelde | |
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support? | |||
2020-07-23 | Merge pull request #40616 from reduz/refactor-light-clustering | Rémi Verschelde | |
Refactor light clustering | |||
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. | |||
2020-07-22 | fixed documentation for get_hit_length of spring arm 3D | QbieShay | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-22 | Fix typos in GodotSharp code docs | mega-bit | |
2020-07-22 | issue-40396 - Added missing error strings to JSON parsing when array or ↵ | Adam Bates | |
object is never closed. | |||
2020-07-22 | Add a PR template with a message about PRs needing to be for master | Aaron Franke | |
[ci skip] Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-23 | Fix presumed copy/paste error: "Returns" -> "Sets" | follower | |
I might be going out on a limb here... :D | |||
2020-07-22 | Merge pull request #40600 from akien-mga/vs-duplicate-branches-warning | Rémi Verschelde | |
VisualScript: Fix -Wduplicate-branches warning | |||
2020-07-22 | Merge pull request #40599 from akien-mga/vulkan-init-structs | Rémi Verschelde | |
Vulkan: Fix struct init for VkClearAttachment | |||
2020-07-22 | VisualScript: Fix -Wduplicate-branches warning | Rémi Verschelde | |
When VSDEBUG is a no-op (default), those branches did the same (nothing). | |||
2020-07-22 | Vulkan: Fix struct init for VkClearAttachment | Rémi Verschelde | |
The changes from #38835 were not sufficient to fix #38829, as VkClearAttachment still had uninitialized member structs in its VkClearColor member struct. The struct rabbit hole goes deep and trying to do validation as done in #38829 doesn't appear realistic. | |||
2020-07-22 | Merge pull request #38835 from madmiraal/fix-38829 | Rémi Verschelde | |
Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region(). | |||
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-22 | Merge pull request #40596 from neikeq/fix-msbuild-restore-not-called | Rémi Verschelde | |
C#: Fix restore not called when building game projects |