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2020-07-24CI: Fix cache key and include base branchRémi Verschelde
The base branch is hardcoded as an env variable as I couldn't find a simple way to just get either `3.2` or `master`. But it's easy to change when we branch off from `master` to a new stable branch, which doesn't happen often. (There's `{{github.base_ref}}` but it's probably more verbose like `ref/heads/master`, and only valid for PRs.)
2020-07-24Merge pull request #40648 from RevoluPowered/github_actions_cache_fixesRémi Verschelde
GitHub actions cache fixes
2020-07-24Improve the cache keys to prevent clashes for the wrong type of buildGordon MacPherson
2020-07-24Clamp scons cache to 4096 MBGordon MacPherson
2020-07-24Merge pull request #40598 from vnen/gdscript-2.0Rémi Verschelde
GDScript 2.0 (again)
2020-07-24Merge pull request #40646 from akien-mga/ci-gh-action-linux-monoRémi Verschelde
CI: Add Mono support to Linux builds on GitHub Actions
2020-07-24CI: Drop Travis CI config, replaced by GitHub ActionsRémi Verschelde
2020-07-24CI: Add Mono support to Linux builds on GitHub ActionsRémi Verschelde
Mono seems to be preinstalled in the build environment \o/
2020-07-24Merge pull request #40644 from akien-mga/ci-gh-action-javascriptRémi Verschelde
CI: Add GitHub Action build for JavaScript
2020-07-24CI: Add GitHub Action build for JavaScriptRémi Verschelde
Uses mymindstorm/setup-emsdk to install Emscripten and set up caching for Emscripten's generated system libraries.
2020-07-24Merge pull request #40643 from KoBeWi/key_keeperRémi Verschelde
Keep transition value when replacing key
2020-07-23Merge pull request #40632 from asmaloney/macos-maya-scrollRémi Verschelde
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-23Merge pull request #40635 from KoBeWi/🏃Rémi Verschelde
Fix run project when current scene was never saved
2020-07-23Merge pull request #40437 from thebestnom/Android-Template-github-actionRémi Verschelde
Github Action for Android Template
2020-07-23Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉Rémi Verschelde
Fix emoji branch compilation error
2020-07-23Fix emoji branch compilation errorTomasz Chabora
2020-07-23Fix run project when current scene was never savedTomasz Chabora
2020-07-23CI: Added Android GitHub Actionthebestnom
2020-07-23Merge pull request #40556 from aaronfranke/gha-sep-workflowsRémi Verschelde
Split CI builds into workflows for each OS
2020-07-23Merge pull request #40348 from amanj120/forward_port_bundle_pr_iconsRémi Verschelde
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_editRémi Verschelde
add force caret display to line edit
2020-07-23Copy icons to Gradle projectAman Jain
2020-07-23[macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
2020-07-23Merge pull request #40628 from reduz/fix-dynamic-light-crashRémi Verschelde
Fixes RenderingServer crashes reported by #39951
2020-07-23Fixes RenderingServer crashes reported by #39951Juan Linietsky
Supersedes #40026
2020-07-23Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXXRémi Verschelde
gitignore: Ignore binutils linker temp stXXXXXX objects
2020-07-23Merge pull request #40605 from QbieShay/spring-arm-doc-fixRémi Verschelde
fixed documentation for get_hit_length of spring arm 3D
2020-07-23gitignore: Ignore binutils linker temp stXXXXXX objectsRémi Verschelde
Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errorsRémi Verschelde
issue-40396 - Added missing error strings to JSON parsing when array …
2020-07-23Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabledRémi Verschelde
SCons: Remove unused DEBUG_MEMORY_ENABLED define
2020-07-23Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23Merge pull request #39871 from aaronfranke/pr-templateRémi Verschelde
Add a PR template with a message about PRs needing to be for master
2020-07-23Merge pull request #40602 from follower/patch-12Rémi Verschelde
Fix presumed copy/paste error: "Returns" -> "Sets"
2020-07-23Merge pull request #40611 from mega-bit/GodotSharpDocTyposRémi Verschelde
Fix typos in GodotSharp code docs
2020-07-23SCons: Remove unused DEBUG_MEMORY_ENABLED defineRémi Verschelde
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23Merge pull request #40616 from reduz/refactor-light-clusteringRémi Verschelde
Refactor light clustering
2020-07-22Refactor light clusteringJuan Linietsky
Move from high end to shared, so all renderers use clustering.
2020-07-22fixed documentation for get_hit_length of spring arm 3DQbieShay
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22Fix typos in GodotSharp code docsmega-bit
2020-07-22issue-40396 - Added missing error strings to JSON parsing when array or ↵Adam Bates
object is never closed.
2020-07-22Add a PR template with a message about PRs needing to be for masterAaron Franke
[ci skip] Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-23Fix presumed copy/paste error: "Returns" -> "Sets"follower
I might be going out on a limb here... :D
2020-07-22Merge pull request #40600 from akien-mga/vs-duplicate-branches-warningRémi Verschelde
VisualScript: Fix -Wduplicate-branches warning
2020-07-22Merge pull request #40599 from akien-mga/vulkan-init-structsRémi Verschelde
Vulkan: Fix struct init for VkClearAttachment
2020-07-22VisualScript: Fix -Wduplicate-branches warningRémi Verschelde
When VSDEBUG is a no-op (default), those branches did the same (nothing).
2020-07-22Vulkan: Fix struct init for VkClearAttachmentRémi Verschelde
The changes from #38835 were not sufficient to fix #38829, as VkClearAttachment still had uninitialized member structs in its VkClearColor member struct. The struct rabbit hole goes deep and trying to do validation as done in #38829 doesn't appear realistic.
2020-07-22Merge pull request #38835 from madmiraal/fix-38829Rémi Verschelde
Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region().
2020-07-22Wrap up GDScript 2.0 base implementationGeorge Marques
2020-07-22Merge pull request #40596 from neikeq/fix-msbuild-restore-not-calledRémi Verschelde
C#: Fix restore not called when building game projects