Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-21 | Merge pull request #44573 from reduz/add-paged-array | Rémi Verschelde | |
Add a paged array template | |||
2020-12-21 | Add a paged array template | reduz | |
Used for reusable stacks, or filling arrays from multiple threads efficiently. | |||
2020-12-21 | Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays | Rémi Verschelde | |
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0 | |||
2020-12-21 | Merge pull request #44507 from bruvzg/icu_update_68_2 | Rémi Verschelde | |
ICU: Update to upstream release 68.2 | |||
2020-12-21 | Merge pull request #44566 from madmiraal/fix-redefined-default-parameter | Rémi Verschelde | |
Ensure default value in _render_shadow is the same as parent | |||
2020-12-21 | Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-sets | Rémi Verschelde | |
Rename XRPositionalTracker methods | |||
2020-12-21 | Merge pull request #44560 from Xrayez/rng-tests | Rémi Verschelde | |
Add unit tests for `RandomNumberGenerator` | |||
2020-12-21 | Ensure default value in _render_shadow is the same as parent | Marcel Admiraal | |
Use double instead of int for the p_lod_distance_multiplier default value in RendererSceneRenderForward::_render_shadow to match parent default value in RendererSceneRenderRD::_render_shadow | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Add unit test for `RandomNumberGenerator` | Andrii Doroshenko (Xrayez) | |
This covers RNG functionality completely. Co-authored-by: @vinayakmtiwari. | |||
2020-12-21 | Merge pull request #44261 from madmiraal/rename-trackerhand-enums | Rémi Verschelde | |
Rename TrackerHand enums | |||
2020-12-21 | Merge pull request #44328 from gongpha/tabs-label-incorrect | Rémi Verschelde | |
Refresh TextLine buffer when moving a tab | |||
2020-12-21 | Merge pull request #44300 from KoBeWi/🧹🧹 | Rémi Verschelde | |
Move initialization of some classes to headers | |||
2020-12-21 | Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering | Rémi Verschelde | |
Document how to solve UV jittering when using large procedural meshes | |||
2020-12-21 | Merge pull request #44556 from Calinou/improve-editor-checkbutton-apperance | Rémi Verschelde | |
Tweak the editor CheckButton "presed" appearance to be more recognizable | |||
2020-12-20 | Tweak the editor CheckButton "presed" appearance to be more recognizable | Hugo Locurcio | |
The blue accent color is now used, which matches the default editor accent color. It doesn't change to match the currently configured accent color automatically, but doing so would require modifying the CheckButton class a lot for little benefit. | |||
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-20 | Merge pull request #43196 from Xrayez/property-list-changed-notify-protected | Rémi Verschelde | |
Make `property_list_changed_notify()` protected in `Object` | |||
2020-12-20 | Merge pull request #42136 from Xrayez/test-list-api | Rémi Verschelde | |
Add test cases for the `List` to cover public methods | |||
2020-12-20 | Merge pull request #44549 from YeldhamDev/git_button_disable | Rémi Verschelde | |
Disable "Commit" button in VCS plugin if there's no commit message | |||
2020-12-20 | Disable "Commit" button in VCS plugin if there's no commit message | Michael Alexsander | |
2020-12-20 | Merge pull request #44543 from Exxion/GD3D-collisions | Rémi Verschelde | |
Fixes collisions in Godot 3D physics | |||
2020-12-20 | Merge pull request #44531 from reduz/add-dynamic-bvh | Juan Linietsky | |
Add a Dynamic BVH implementation. | |||
2020-12-20 | Merge pull request #43115 from RandomShaper/reset_track | Rémi Verschelde | |
Add animation reset track feature | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-20 | Extend UndoRedo handling of Resource to every Reference | Pedro J. Estébanez | |
2020-12-19 | Fixes collisions in Godot 3D physics | Exxion | |
2020-12-19 | Add a Dynamic BVH implementation. | reduz | |
-Based on Bullet Dbvh, has style and functional changes. -Provides efficient pairing -Needed to optimize rendering -Needed to optimize physics This PR is up for others to review the implementation. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill | Rémi Verschelde | |
Removed default commit message | |||
2020-12-20 | Removed default commit message | janglee | |
2020-12-19 | Document how to solve UV jittering when using large procedural meshes | Hugo Locurcio | |
2020-12-19 | Merge pull request #33207 from Calinou/increase-camera-default-zfar | Rémi Verschelde | |
Increase the default Camera Zfar to 4000 | |||
2020-12-19 | Merge pull request #44517 from reduz/fix-error-spam-on-wrong-attachment | Juan Linietsky | |
Fix error spam on wrong attachment | |||
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Fix error spam on wrong attachment | reduz | |
-For now, disable reading from depth this was always broken, needs to be fixed later -Give better error showing binding and set when this happens. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-19 | Merge pull request #44505 from akien-mga/mbedtls-2.16.9 | Rémi Verschelde | |
mbedtls: Update to upstream version 2.16.9 | |||
2020-12-19 | Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5 | Rémi Verschelde | |
Fixed EditorPropertyText change signal emission. | |||
2020-12-19 | Merge pull request #44445 from theogen-ratkin/master | Rémi Verschelde | |
Add interpolation parameter to resize_to_po2() | |||
2020-12-19 | Merge pull request #43898 from madmiraal/fix-43852 | Rémi Verschelde | |
Remove any constraints connected to a Bullet body when removing it | |||
2020-12-18 | Merge pull request #44509 from reduz/disable-robust-buffer-access | Juan Linietsky | |
Turn off robust buffer access by default. | |||
2020-12-18 | Turn off robust buffer access by default. | reduz | |
It can be a performance bottleneck in some hardware. | |||
2020-12-19 | Merge pull request #44506 from reduz/improve-shadow-rendering | Rémi Verschelde | |
Improved shadow rendering efficiency | |||
2020-12-18 | Improved shadow rendering efficiency | reduz | |
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot | |||
2020-12-18 | ICU: Update to upstream release 68.2 | bruvzg | |
2020-12-18 | mbedtls: Update to upstream version 2.16.9 | Rémi Verschelde | |
2020-12-18 | Add interpolation parameter to resize_to_po2() | Theogen Ratkin | |
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR. | |||
2020-12-18 | Merge pull request #44468 from reduz/implement-lod | Rémi Verschelde | |
Implement automatic LOD (Level of Detail) | |||
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken |