Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-26 | Fix return type of get_reverb_room | Rémi Verschelde | |
2015-09-26 | Merge pull request #2538 from akien-mga/polyphony | Juan Linietsky | |
Small renaming and bug fixing in SamplePlayer | |||
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-26 | Fix default/filter/* parsing in _get | Rémi Verschelde | |
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo. | |||
2015-09-26 | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde | |
2015-09-26 | Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵ | Rémi Verschelde | |
SamplePlayer2D | |||
2015-09-26 | Merge pull request #2458 from TheHX/text_edit_hscroll | Juan Linietsky | |
Fix HScrollBar of TextEdit | |||
2015-09-26 | Merge pull request #2533 from eska014/fix-visibility-notification-propagation | Juan Linietsky | |
Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED` | |||
2015-09-26 | Merge pull request #2534 from eska014/unpress-hidden-buttons | Juan Linietsky | |
Fix BaseButtons remaining pressed when hiding while pressed down | |||
2015-09-26 | Clarify `BaseButton::is_pressed()` documentation | eska | |
2015-09-26 | Fix BaseButtons remaining pressed when hiding them while pressing them down | eska | |
2015-09-26 | Fix propagation of NOTIFICATION_VISIBILITY_CHANGED | eska | |
2015-09-25 | Merge pull request #2532 from akien-mga/documentation-update | Juan Linietsky | |
Documentation update: TileSet and Timer | |||
2015-09-25 | Update documentation for TileSet and Timer | Rémi Verschelde | |
2015-09-25 | Sync classes reference template with current code base | Rémi Verschelde | |
2015-09-25 | Merge pull request #2449 from leezh/label-valign-fix | Juan Linietsky | |
reworked Label class | |||
2015-09-25 | Merge pull request #2502 from vnen/fix-itemlist-typo | Juan Linietsky | |
Fix ItemList typo in binding | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-24 | Merge pull request #2514 from akien-mga/reference-edition | Juan Linietsky | |
Document TileMap class | |||
2015-09-24 | Merge pull request #2523 from leezh/boxcontainer-align | Juan Linietsky | |
added alignment to BoxContainer | |||
2015-09-24 | added alignment to BoxContainer | Zher Huei Lee | |
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers. | |||
2015-09-23 | Document TileMap class | Rémi Verschelde | |
2015-09-23 | Merge pull request #2512 from bojidar-bg/patch-2 | Juan Linietsky | |
Flip < and > in String::xml_escape. | |||
2015-09-23 | Fix _xml_unescape, as suggested by @reduz | Bojidar Marinov | |
2015-09-23 | Flip < and > in String::xml_escape. Close #2511 | Bojidar Marinov | |
Before > referred to < and < to >, which is incorrect... | |||
2015-09-23 | Merge pull request #2504 from vnen/fix-collisionshape-add-bug | Juan Linietsky | |
Check if shape is valid before referencing it | |||
2015-09-23 | Merge pull request #2509 from bojidar-bg/reference-update | Juan Linietsky | |
Update descriptions for Vector2 and Vector2Array | |||
2015-09-23 | Merge pull request #2508 from bojidar-bg/patch-1 | Juan Linietsky | |
Fix a bug with doctool | |||
2015-09-23 | Update descriptions for Vector2 and Vector2Array | Bojidar Marinov | |
2015-09-23 | Regenerate docs | Bojidar Marinov | |
2015-09-23 | Fix a bug with doctool (" >") | Bojidar Marinov | |
Please test, this was made from GitHub GUI, so couldn't test it myself. | |||
2015-09-22 | Move the shape test to a little sooner | George Marques | |
2015-09-22 | Check if shape is valid before referencing it | George Marques | |
See the comment from @MartiniMoe at #2366. | |||
2015-09-22 | Merge pull request #2503 from eska014/master | Juan Linietsky | |
Add missing `return` so Visual Studio compiles again | |||
2015-09-22 | Add missing `return` so Visual Studio compiles | eska | |
2015-09-21 | Fix typo in ItemList bindings | George Marques | |
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-09-21 | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | |
0, closes #2492 | |||
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-09-16 | Merge pull request #2352 from xodene/patch-6/script-file-new | Juan Linietsky | |
Add "New" script button to Script Editor Popup Menu | |||
2015-09-15 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-09-14 | Merge pull request #2469 from vnen/fix-2418 | Juan Linietsky | |
Set AnimationEditor UndoRedo reference on creation, Fix #2418 | |||
2015-09-13 | Set AnimationEditor UndoRedo reference on creation | George Marques | |
Fix #2418 | |||
2015-09-12 | Merge pull request #2467 from romulox-x/iphoneSplash | Juan Linietsky | |
server build error fixed | |||
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |
2015-09-12 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |