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2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Merge pull request #2538 from akien-mga/polyphonyJuan Linietsky
Small renaming and bug fixing in SamplePlayer
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-09-26Merge pull request #2458 from TheHX/text_edit_hscrollJuan Linietsky
Fix HScrollBar of TextEdit
2015-09-26Merge pull request #2533 from eska014/fix-visibility-notification-propagationJuan Linietsky
Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26Merge pull request #2534 from eska014/unpress-hidden-buttonsJuan Linietsky
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26Clarify `BaseButton::is_pressed()` documentationeska
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-25Merge pull request #2532 from akien-mga/documentation-updateJuan Linietsky
Documentation update: TileSet and Timer
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-25Sync classes reference template with current code baseRémi Verschelde
2015-09-25Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky
reworked Label class
2015-09-25Merge pull request #2502 from vnen/fix-itemlist-typoJuan Linietsky
Fix ItemList typo in binding
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-24Merge pull request #2514 from akien-mga/reference-editionJuan Linietsky
Document TileMap class
2015-09-24Merge pull request #2523 from leezh/boxcontainer-alignJuan Linietsky
added alignment to BoxContainer
2015-09-24added alignment to BoxContainerZher Huei Lee
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
2015-09-23Document TileMap classRémi Verschelde
2015-09-23Merge pull request #2512 from bojidar-bg/patch-2Juan Linietsky
Flip < and > in String::xml_escape.
2015-09-23Fix _xml_unescape, as suggested by @reduzBojidar Marinov
2015-09-23Flip < and > in String::xml_escape. Close #2511Bojidar Marinov
Before > referred to &lt; and < to &gt;, which is incorrect...
2015-09-23Merge pull request #2504 from vnen/fix-collisionshape-add-bugJuan Linietsky
Check if shape is valid before referencing it
2015-09-23Merge pull request #2509 from bojidar-bg/reference-updateJuan Linietsky
Update descriptions for Vector2 and Vector2Array
2015-09-23Merge pull request #2508 from bojidar-bg/patch-1Juan Linietsky
Fix a bug with doctool
2015-09-23Update descriptions for Vector2 and Vector2ArrayBojidar Marinov
2015-09-23Regenerate docsBojidar Marinov
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-22Move the shape test to a little soonerGeorge Marques
2015-09-22Check if shape is valid before referencing itGeorge Marques
See the comment from @MartiniMoe at #2366.
2015-09-22Merge pull request #2503 from eska014/masterJuan Linietsky
Add missing `return` so Visual Studio compiles again
2015-09-22Add missing `return` so Visual Studio compileseska
2015-09-21Fix typo in ItemList bindingsGeorge Marques
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky
0, closes #2492
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-16Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky
Add "New" script button to Script Editor Popup Menu
2015-09-15Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-14Merge pull request #2469 from vnen/fix-2418Juan Linietsky
Set AnimationEditor UndoRedo reference on creation, Fix #2418
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques
Fix #2418
2015-09-12Merge pull request #2467 from romulox-x/iphoneSplashJuan Linietsky
server build error fixed
2015-09-12fixed server breaking error in previous splash screen commitromulox_x
2015-09-12Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky