Age | Commit message (Collapse) | Author |
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Splitting tonemapper into its own class
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Rindbee/clamp-the-unbind-range-in-connection-dialog
Limit the maximum value of unbinds in the connection dialog to signal_argument_size
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Update editor/connections_dialog.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
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Improve embedded PCK loading and exporting.
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IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
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KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
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Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
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Rename variable names for some singletons
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Fix custom class icon when it inherits from a script
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Add an option to clamp HDR exposure to reduce environment fireflies
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Restructure and refine the noise module
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Add an editor handle for `RayCast2D.target_position`
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Expose `move_to_trash()`
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).
This uses the Filament tonemapping formula.
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Add MSDF and mipmap generation project settings for the default font
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Allow using other property hints without the range hint
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[Net] Allow branch-specific MultiplayerAPIs.
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Add mutable OAHashMap::lookup_ptr function to fix mutability.
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