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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-02-12
Merge pull request #7763 from Limb/fixwindowscompile
Rémi Verschelde
2017-02-12
Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile
Rémi Verschelde
2017-02-12
Merge pull request #7757 from volzhs/save-debug-options
Rémi Verschelde
2017-02-12
Merge pull request #7749 from Faless/fix_7697
Rémi Verschelde
2017-02-12
Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d
Rémi Verschelde
2017-02-12
Merge pull request #7743 from karroffel/json_parsing-3.0
Rémi Verschelde
2017-02-12
Merge pull request #7740 from magyar123/master
Rémi Verschelde
2017-02-12
Merge pull request #7723 from lonesurvivor/gdscript-range-fix
Rémi Verschelde
2017-02-12
Merge pull request #7722 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-02-12
Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end
Rémi Verschelde
2017-02-12
Merge pull request #7706 from RandomShaper/touch-button-shape-master
Rémi Verschelde
2017-02-13
Update attach/clear script tool bar icon in Scene panel
volzhs
2017-02-11
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...
Saracen
2017-02-10
Solve TouchScreenButtons issues
Pedro J. Estébanez
2017-02-10
Particles2D: implement texture flip parameters.
Andreas Haas
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-09
Remove memdelete of button in GIProbeEditor exit
Kenneth Lorthioir
2017-02-09
Close out audio drivers when exiting.
Kenneth Lorthioir
2017-02-09
Removed DX9 Rasterizer in windows.
Kenneth Lorthioir
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-02-09
Make _sc_ files work like ._sc_, fixes #7762
Bojidar Marinov
2017-02-08
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde
2017-02-08
Merge pull request #7759 from nunodonato/translationfix
Rémi Verschelde
2017-02-08
Added "Scots" locale name, fixing #7630
Nuno Donato
2017-02-08
Save and restore debug options
volzhs
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-07
Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter
Rémi Verschelde
2017-02-07
Merge pull request #7709 from bojidar-bg/sort-scripts-by-path
Rémi Verschelde
2017-02-07
HTTPClient properly handle partial data in non-blocking mode
Fabio Alessandrelli
2017-02-07
Fix tween Transform2D typo
sanikoyes
2017-02-07
Fix msvc compile error
sanikoyes
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
JSON::parse reports errors on open-ended objects
Karroffel
2017-02-06
Add editor option for automatically closing the output when stopping the game.
mbalint12
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-04
Ensure proper config version when reading the new configuration file.
Juan Linietsky
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
2017-02-04
completed scene importing (I hope?)
Juan Linietsky
2017-02-04
Fix parsing bug which causes range(variable) to crash the engine
lonesurvivor
2017-02-04
fix continous reimport bug (i hope)
Juan Linietsky
2017-02-04
Scene import more or less working, needs some missing features.
Juan Linietsky
2017-02-03
Fixed property setter in G6DOF joint
m4nu3lf
2017-02-03
Changed OGG Vorbis type to be imported, so it's possible to specify loop
Juan Linietsky
2017-02-03
Selected text is now deselected on ctrl+home/end
kbake
2017-02-03
OBJ file importing!
Juan Linietsky
2017-02-02
wav file importing!
Juan Linietsky
2017-02-02
Merge pull request #7708 from volzhs/match-err
Rémi Verschelde
2017-02-02
Sort settings for scripts in the editor
Bojidar Marinov
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