Age | Commit message (Collapse) | Author |
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Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
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Make `--doctool` imply `--headless` to speed up class reference generation
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Add Greek translation for Linux desktop file
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Follow-up to #60777 and #60800.
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Make import defaults inspector honor property style settings
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Add all types to connections dialog and add icons
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Cleanup metadata usage
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
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- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
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octetdev2/fix-typo-in-get_coords_level_tile_proxy-description
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
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multiplayer - remove child on despawn instead of just queue_delete
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Fix the uniform set creation of multimesh with a invalidated buffer
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(cherry picked from commit 021f92a1befcecbf6762df253af63432418a93e6)
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(cherry picked from commit 0997c2de84764c4cfbdf582ab405ac73b1cfad30)
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