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2022-07-18i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39)
2022-07-18Merge pull request #61590 from Haydoggo/path-follow-fixRémi Verschelde
2022-07-18Merge pull request #63083 from madmiraal/fix-56336Rémi Verschelde
2022-07-18Merge pull request #62849 from Calinou/doc-httprequest-timeoutRémi Verschelde
2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Merge pull request #63119 from RandomShaper/fix_reset_track_updateRémi Verschelde
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-17Merge pull request #63087 from akien-mga/scons-num_jobs-default-maxRémi Verschelde
2022-07-17Merge pull request #42325 from zak-grumbles/fix_camera_current_docRémi Verschelde
2022-07-17SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
2022-07-17Improve documentation for Camera3D's `current` memberZak Grumbles
* Added additional information to the camera documentation to explain how the 'current' attribute behaves when multiple cameras are in a scene.
2022-07-17Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolationRémi Verschelde
2022-07-17Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiateRémi Verschelde
2022-07-17Merge pull request #60901 from BastiaanOlij/vrsRémi Verschelde
Adding Variable Rate Shading support to Godot
2022-07-17Update camera position when updating camera limitMarcel Admiraal
2022-07-17Set initial SceneTree processes times to 0.0Marcel Admiraal
2022-07-17Fix TextEdit test dependency on SceneTree's initial process time > 0Marcel Admiraal
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-17Automatically create a Gradient resource when creating a GradientTexture1DHendrik Brucker
2022-07-17Fix cubic interpolation for GradientHendrik Brucker
2022-07-17Merge pull request #63075 from basta/masterRémi Verschelde
Changing function definition to fix errror when compiling godot-python
2022-07-17Merge pull request #63082 from aaronfranke/editor-plugin-alphabetizeRémi Verschelde
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke
2022-07-16Merge pull request #63077 from Zylann/doc_plane_distance_toRémi Verschelde
Indicate Plane.distance_to returns a signed distance
2022-07-16Merge pull request #63078 from snailrhymer/patch-1Rémi Verschelde
2022-07-16Fix typo in VehicleBody3D.xmlsnailrhymer
2022-07-16Indicate Plane.distance_to returns a signed distanceMarc Gilleron
2022-07-16Changed bool to GdNativeBoolbasta
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Merge pull request #62623 from TokageItLab/refactor-sync-animtreeRémi Verschelde
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-15Merge pull request #63013 from aaronfranke/double-slider-boxRémi Verschelde
2022-07-15Merge pull request #63043 from pattlebass/fix-html5-localeFabio Alessandrelli
HTML5: Make locale string match other platforms
2022-07-15Consistently use double in Slider and SpinBoxAaron Franke
2022-07-15HTML5: Make `OS.get_locale()` match other platformspattlebass
Fixes #63029.
2022-07-15Merge pull request #62906 from bruvzg/ts_bit_fieldsRémi Verschelde
Use BitField hint for the TextServer enums.
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg
support to the GDextension API.
2022-07-14Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmpRémi Verschelde
Download Vulkan SDK disk image to a temporary folder in the script
2022-07-14Download Vulkan SDK disk image to a temporary folder in the scriptHugo Locurcio
This prevents a `vulkan-sdk.dmg` file from lingering in the current working directory after installing the Vulkan SDK.
2022-07-14Merge pull request #62980 from garychia/scene_tree_editor_improvementRémi Verschelde
2022-07-14Merge pull request #62835 from besh81/masterRémi Verschelde
2022-07-14Merge pull request #62997 from KoBeWi/drag_voidRémi Verschelde
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Merge pull request #62993 from KoBeWi/drashRémi Verschelde
Fix drag_selection crash on scene close
2022-07-14Fixed bug in grid_container with hidden childrenbesh81
Fix a bug that occour when there are hidden children in grid_container. The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14Disable the OK button when no node is selected.Chia-Hsiang Cheng
2022-07-14prevent crash on NaN offset in path_follower 2d and 3dHayden Leete
2022-07-14Fix drag_selection crash on scene closekobewi