Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-09 | Remove plugin from enabled if there's an error | Daniel Lungaro | |
inform user in warning message Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Refactor remove plugin from enabled | |||
2021-05-09 | Merge pull request #48558 from mortarroad/master-fix-misaligned-bmp | Rémi Verschelde | |
fix misaligned loads in bmp loader | |||
2021-05-09 | Merge pull request #48591 from trollodel/collisionobject3d-fix-disconnect | Rémi Verschelde | |
Use the correct method in shape_owner_remove_shape | |||
2021-05-09 | Use the correct method in shape_owner_remove_shape | trollodel | |
2021-05-09 | Merge pull request #48175 from trollodel/collisionobject3d-no-mi | Rémi Verschelde | |
Create CollisionObject3D debug shapes using RS | |||
2021-05-09 | Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast | Rémi Verschelde | |
Allow negative contrast values in the editor theme settings | |||
2021-05-09 | Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap | Rémi Verschelde | |
Fix Tree's background focus outline displaying behind section headings | |||
2021-05-09 | Merge pull request #48583 from Calinou/doc-os-get-unique-id-caveats | Rémi Verschelde | |
Document caveats of `OS.get_unique_id()` | |||
2021-05-09 | Merge pull request #46808 from pycbouh/theme-editor-better-create-ui | Rémi Verschelde | |
Refactor Create Theme menu in Theme Editor | |||
2021-05-09 | Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline | Rémi Verschelde | |
Fix EditorPropertyResource focus outline being drawn behind the preview | |||
2021-05-09 | Merge pull request #48539 from KoBeWi/cant_edit_this | Rémi Verschelde | |
Display arrow cursor if text is not editable | |||
2021-05-09 | Merge pull request #44359 from Riteo/logo-outline | Rémi Verschelde | |
Add an outlined version of logo.png and icon.png and put it in README.md | |||
2021-05-09 | Merge pull request #41416 from TokageItLab/fix_animation_tree_cache | Rémi Verschelde | |
fix unintentional object rotation by anim tree | |||
2021-05-09 | Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts | Rémi Verschelde | |
Add shortcuts for New Scene and New Inherited Scene actions | |||
2021-05-09 | Merge pull request #48578 from Calinou/editor-no-scene-ctrl-s-saves-script | Rémi Verschelde | |
Save the current script when pressing Ctrl + S if no scene is open | |||
2021-05-09 | Fix Tree's background focus outline displaying behind section headings | Hugo Locurcio | |
2021-05-09 | Document caveats of `OS.get_unique_id()` | Hugo Locurcio | |
2021-05-09 | Fix EditorPropertyResource focus outline being drawn behind the preview | Hugo Locurcio | |
2021-05-09 | Save the current script when pressing Ctrl + S if no scene is open | Hugo Locurcio | |
- Tweak the dialog messages to be more informative. - The "Saved N modified resources" dialog is not a warning per se, so make it more explicit. | |||
2021-05-09 | Add shortcuts for New Scene and New Inherited Scene actions | Hugo Locurcio | |
These default to Ctrl + N and Ctrl + Shift + N respectively. | |||
2021-05-09 | Refactor Create Theme menu in Theme Editor | Yuri Sizov | |
2021-05-08 | Merge pull request #48166 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3 Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly | |||
2021-05-08 | Merge pull request #48562 from Calinou/displayserver-linux-remove-debug-prints | Rémi Verschelde | |
Remove debugging prints in the Linux DisplayServer | |||
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-08 | Remove debugging prints in the Linux DisplayServer | Hugo Locurcio | |
Some Vulkan debugging prints were also changed to be printed only in verbose mode. | |||
2021-05-08 | fix misaligned loads in bmp loader | Morris Tabor | |
2021-05-08 | Merge pull request #48543 from Faless/js/4.x_target_fps_fix | Fabio Alessandrelli | |
[HTML5] Fix target_fps when window loses focus. | |||
2021-05-07 | Display arrow cursor if text is not editable | kobewi | |
2021-05-07 | [HTML5] Fix target_fps when window loses focus. | Fabio Alessandrelli | |
We don't get updates when the window is unfocused/minimized, so we must detect the situation where the counted ticks start drifting away resulting in more frames drawn than needed. This commit adds a check to ensure that the target ticks do not drift away more than one second. | |||
2021-05-07 | Merge pull request #48538 from akien-mga/remove-native-video-api | Rémi Verschelde | |
OS: Remove native video API only implemented on iOS | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | OS: Remove native video API only implemented on iOS | Rémi Verschelde | |
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API. | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Sync RasterizerDummy with latest changes. | Fabio Alessandrelli | |
2021-05-07 | Merge pull request #48536 from Calinou/editor-theme-custom-require-restart | Rémi Verschelde | |
Tweak the setting hint for the custom editor theme setting | |||
2021-05-07 | Tweak the setting hint for the custom editor theme setting | Hugo Locurcio | |
The custom editor theme is only visible after restarting the editor. | |||
2021-05-07 | Allow negative contrast values in the editor theme settings | Hugo Locurcio | |
When using a negative contrast value, the base color will be lightened to create the derivative colors instead of being darkened. This can lead to better-looking themes, especially for light themes. | |||
2021-05-07 | Merge pull request #48529 from besh81/master | Rémi Verschelde | |
Fixed bug in tab_container with hidden tabs | |||
2021-05-07 | Merge pull request #48532 from Faless/js/4.x_html_no_fixed | Rémi Verschelde | |
[HTML5] Remove "fixed-size.html". | |||
2021-05-07 | Merge pull request #48530 from KoBeWi/FMR_reloaded | Rémi Verschelde | |
Improve docs for filter map and reduce | |||
2021-05-07 | Improve docs for filter map and reduce | kobewi | |
2021-05-07 | [HTML5] Remove "fixed-size.html". | Fabio Alessandrelli | |
No longer used in 3.3+. | |||
2021-05-07 | Fixed bug in tab_container with hidden tabs | besh81 | |
Fix a bug that occour when there are hidden tabs in tab_container. The visualization isn't correct due to missing values in tab_widths array. | |||
2021-05-07 | Merge pull request #45144 from dalexeev/color-consts | Rémi Verschelde | |
Rename color constants (alternative) | |||
2021-05-07 | Merge pull request #47530 from likeich/add_instance_child_shortcut | Rémi Verschelde | |
Adds command+shift+a shortcut to instance a scene | |||
2021-05-07 | Merge pull request #48521 from likeich/remove_extra_separator | Rémi Verschelde | |
Remove extra separator in scenetree dock menu | |||
2021-05-07 | Merge pull request #48376 from rafallus/fix_surfacetool_crash_master | Rémi Verschelde | |
Check input mesh is valid in SurfaceTool methods (master) | |||
2021-05-07 | Merge pull request #33577 from Calinou/highlight-control-flow-keywords | Rémi Verschelde | |
Highlight control flow keywords with a different color | |||
2021-05-07 | Merge pull request #48491 from dalexeev/action-map-editor | Rémi Verschelde | |
Improve ActionMapEditor | |||
2021-05-07 | Merge pull request #48466 from EricEzaM/output-log-save-state | Rémi Verschelde | |
Made Editor Log buttons save their state, per project. |