Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-24 | Remove multilevel calls | George Marques | |
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. | |||
2020-07-24 | Merge pull request #40663 from bruvzg/fix-macos-arm64-build | Rémi Verschelde | |
[macOS] Fix build for ARM64. | |||
2020-07-24 | [macOS / ARM64] Remove "-msse2" flag from ARM64 release export template ↵ | bruvzg | |
build. Add ARM64 breakpoint inline assembly to "doctest". | |||
2020-07-24 | Merge pull request #40661 from RevoluPowered/fix_argument_edit_doctest_pr | Rémi Verschelde | |
Fix godot not starting | |||
2020-07-24 | fix crash on shutdown | Gordon MacPherson | |
2020-07-24 | Fix arguments always being found and returned some items back to normal | Gordon MacPherson | |
2020-07-24 | Merge pull request #40148 from RevoluPowered/unit-test-revamp | Rémi Verschelde | |
Added doctest unit test framework | |||
2020-07-24 | t Add unit testing to Godot using DocTest and added to GitHub Actions CI | RevoluPowered | |
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix. | |||
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-24 | Merge pull request #40436 from DanielZTing/master | Rémi Verschelde | |
Evenly distribute stretched Nodes in BoxContainer | |||
2020-07-24 | Merge pull request #40652 from akien-mga/ci-more-cache-key | Rémi Verschelde | |
CI: Fix cache key and include base branch | |||
2020-07-24 | CI: Fix cache key and include base branch | Rémi Verschelde | |
The base branch is hardcoded as an env variable as I couldn't find a simple way to just get either `3.2` or `master`. But it's easy to change when we branch off from `master` to a new stable branch, which doesn't happen often. (There's `{{github.base_ref}}` but it's probably more verbose like `ref/heads/master`, and only valid for PRs.) | |||
2020-07-24 | Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes | Rémi Verschelde | |
GitHub actions cache fixes | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Improve the cache keys to prevent clashes for the wrong type of build | Gordon MacPherson | |
2020-07-24 | Clamp scons cache to 4096 MB | Gordon MacPherson | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-24 | Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono | Rémi Verschelde | |
CI: Add Mono support to Linux builds on GitHub Actions | |||
2020-07-24 | CI: Drop Travis CI config, replaced by GitHub Actions | Rémi Verschelde | |
2020-07-24 | CI: Add Mono support to Linux builds on GitHub Actions | Rémi Verschelde | |
Mono seems to be preinstalled in the build environment \o/ | |||
2020-07-24 | Merge pull request #40644 from akien-mga/ci-gh-action-javascript | Rémi Verschelde | |
CI: Add GitHub Action build for JavaScript | |||
2020-07-24 | CI: Add GitHub Action build for JavaScript | Rémi Verschelde | |
Uses mymindstorm/setup-emsdk to install Emscripten and set up caching for Emscripten's generated system libraries. | |||
2020-07-24 | Merge pull request #40643 from KoBeWi/key_keeper | Rémi Verschelde | |
Keep transition value when replacing key | |||
2020-07-23 | Merge pull request #40632 from asmaloney/macos-maya-scroll | Rémi Verschelde | |
[macOS] Fix Maya navigation with ALT + mouse scroll | |||
2020-07-23 | Keep transition value when replacing key | Tomasz Chabora | |
2020-07-23 | Merge pull request #40635 from KoBeWi/🏃 | Rémi Verschelde | |
Fix run project when current scene was never saved | |||
2020-07-23 | Merge pull request #40437 from thebestnom/Android-Template-github-action | Rémi Verschelde | |
Github Action for Android Template | |||
2020-07-23 | Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉 | Rémi Verschelde | |
Fix emoji branch compilation error | |||
2020-07-23 | Fix emoji branch compilation error | Tomasz Chabora | |
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-23 | CI: Added Android GitHub Action | thebestnom | |
2020-07-23 | Merge pull request #40556 from aaronfranke/gha-sep-workflows | Rémi Verschelde | |
Split CI builds into workflows for each OS | |||
2020-07-23 | Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons | Rémi Verschelde | |
Copy project icons to Gradle project directory during Android Custom Build. | |||
2020-07-23 | Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit | Rémi Verschelde | |
add force caret display to line edit | |||
2020-07-23 | Copy icons to Gradle project | Aman Jain | |
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Merge pull request #40628 from reduz/fix-dynamic-light-crash | Rémi Verschelde | |
Fixes RenderingServer crashes reported by #39951 | |||
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky | |
Supersedes #40026 | |||
2020-07-23 | Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXX | Rémi Verschelde | |
gitignore: Ignore binutils linker temp stXXXXXX objects | |||
2020-07-23 | Merge pull request #40605 from QbieShay/spring-arm-doc-fix | Rémi Verschelde | |
fixed documentation for get_hit_length of spring arm 3D | |||
2020-07-23 | gitignore: Ignore binutils linker temp stXXXXXX objects | Rémi Verschelde | |
Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-23 | Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errors | Rémi Verschelde | |
issue-40396 - Added missing error strings to JSON parsing when array … | |||
2020-07-23 | Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabled | Rémi Verschelde | |
SCons: Remove unused DEBUG_MEMORY_ENABLED define | |||
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-23 | Merge pull request #39871 from aaronfranke/pr-template | Rémi Verschelde | |
Add a PR template with a message about PRs needing to be for master | |||
2020-07-23 | Merge pull request #40602 from follower/patch-12 | Rémi Verschelde | |
Fix presumed copy/paste error: "Returns" -> "Sets" | |||
2020-07-23 | Merge pull request #40611 from mega-bit/GodotSharpDocTypos | Rémi Verschelde | |
Fix typos in GodotSharp code docs | |||
2020-07-23 | SCons: Remove unused DEBUG_MEMORY_ENABLED define | Rémi Verschelde | |
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support? | |||
2020-07-23 | Merge pull request #40616 from reduz/refactor-light-clustering | Rémi Verschelde | |
Refactor light clustering | |||
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. |