Age | Commit message (Collapse) | Author |
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This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
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Fix Skeleton3DEditor crash
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This prevents lines from being printed every time the editor or project
starts in the editor Output log.
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Co-authored-by: Rindbee <idleman@yeah.net>
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Fixed GodotSharp build failing when real_t is double
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Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
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Expands #59045 to apply to all kinds of popups,
since they all render as separate windows.
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- Use `org.freedesktop.appearance color-scheme` to support system dark mode.
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Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
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focused window instead of main.
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Fixes #65233.
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