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2022-11-16Merge pull request #68704 from ↵Rémi Verschelde
Calinou/node-add-proximitygroup-compatibility-handler Add a node compatibility handler for ProximityGroup
2022-11-16Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflowRémi Verschelde
Fix shader compiler asan out of bounds
2022-11-16Merge pull request #68708 from KoBeWi/this_dock_is_a_history_nowRémi Verschelde
Add explicit name to History dock
2022-11-16Merge pull request #68717 from rune-scape/rune-compiler-regressionYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-15GDScript Compiler: regression fixRune
2022-11-16Add explicit name to History dockkobewi
2022-11-16Add a node compatibility handler for ProximityGroupHugo Locurcio
This converts ProximityGroup nodes from 3.x projects into Node3Ds (their parent), rather than bare Nodes.
2022-11-16Merge pull request #68700 from clayjohn/GLES3-vsyncRémi Verschelde
Set vsync on window creation when using GLES3
2022-11-16Merge pull request #68699 from bruvzg/win_con_iconRémi Verschelde
[Windows] Add icon to the console wrapper, add option to set icon for the console wrapper on export.
2022-11-15Set vsync on window creation when using GLES3.clayjohn
Add vsync to Windows platform
2022-11-15[Windows] Add icon to the console wrapper, add option to set icon for the ↵bruvzg
console wrapper on export.
2022-11-15Merge pull request #62814 from KoBeWi/strintRémi Verschelde
Restore numeric from String constructors
2022-11-15Merge pull request #64077 from ↵Rémi Verschelde
Calinou/tweak-audiostreamplayer2d3d-default-panning Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15Merge pull request #68643 from Chaosus/fix_shaderYuri Rubinsky
Fix https://github.com/godotengine/godot/issues/68378
2022-11-15Mark shader built-ins as used when passed to functions as out parameter Yuri Rubinsky
2022-11-15Merge pull request #67948 from DeeJayLSP/split_webpRémi Verschelde
Overhaul WebP packer and split compression options
2022-11-15Merge pull request #68690 from KoBeWi/StringNoNameRémi Verschelde
Change EditorQuickOpen base_type to String
2022-11-15Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errorsRémi Verschelde
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15Merge pull request #67688 from Mickeon/i-forgror-☠️☠️Rémi Verschelde
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15Merge pull request #66516 from DeeJayLSP/update_theoraRémi Verschelde
Update libtheora to GIT (2020.10)
2022-11-15Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-settingRémi Verschelde
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15Merge pull request #68159 from Mickeon/doc-help-return-arrayRémi Verschelde
Change docs' Typed Array & void representation
2022-11-15Merge pull request #67713 from KoBeWi/smoke_Joint2D_everydayRémi Verschelde
Fix false warning when renaming Joint2D's node
2022-11-15Merge pull request #68586 from Riteo/dynamic-glxRémi Verschelde
Load GLX dynamically with GLAD
2022-11-15Merge pull request #68587 from Riteo/file-check-exceptionRémi Verschelde
Add an exception for thirdparty subdirectories in file_format.sh
2022-11-15Merge pull request #68663 from Chaosus/gds_fix_completionYuri Rubinsky
2022-11-15Overhaul WebP packer and split compression optionsDeeJayLSP
2022-11-15Fix Fog shader buffer overflowdzil123
2022-11-15Remove `PROPERTY_HINT_IMAGE_COMPRESS` constantsMicky
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15Change EditorQuickOpen base_type to Stringkobewi
2022-11-15Change docs' Typed Array & void representationMicky
Typed Arrays now look the same as to how they're defined in GDScript. Also modifies "void" to be darkened and show a tooltip.
2022-11-15Load GLX dynamically with GLADRiteo Siuga
This is accomplished through the addition of a GLAD GLX loader in the `thirdparty` directory. This is another step towards a nice Wayland/X11 interoperation.
2022-11-15Fix false warning when renaming Joint2D's nodekobewi
2022-11-15Merge pull request #68340 from KoBeWi/deparentRémi Verschelde
Don't reparent dragged node when non needed
2022-11-15Merge pull request #67798 from KoBeWi/code_resurrectionRémi Verschelde
Uncomment drag forwarding in CreateDialog
2022-11-15Merge pull request #67651 from KoBeWi/❗_of_damnationRémi Verschelde
Fix double hint paste in EditorResourcePicker
2022-11-15Merge pull request #67397 from KoBeWi/impostorpupRémi Verschelde
Change EditorSpinSlider's popup to Control
2022-11-15Merge pull request #67869 from KoBeWi/coostom_ooser_deerRémi Verschelde
Fix documentation about custom user dir
2022-11-15Merge pull request #68683 from bruvzg/mvk_detectRémi Verschelde
[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.
2022-11-15Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loaderRémi Verschelde
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15Merge pull request #68680 from bruvzg/fc_no_font_subRémi Verschelde
[fontconfig] Reject font substitutes if non-alias name was used.
2022-11-15Merge pull request #68372 from Riteo/glad2Rémi Verschelde
Regenerate GL loader code with GLAD 2
2022-11-15Fixes infinite loop in ResourceFormatText when having unexpected end of fileGilles Roudière
2022-11-15[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.bruvzg
2022-11-15Merge pull request #68673 from clayjohn/RD-alpha-hashRémi Verschelde
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-15Merge pull request #68671 from raulsntos/dotnet/c-escape-hellRémi Verschelde
C#: Remove "?" from CEscape and CUnescape
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
Add GPUParticles to the OpenGL3 renderer.
2022-11-15Merge pull request #68487 from clayjohn/RD-mobile-rasterRémi Verschelde
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
Implement is_animated and casts_shadows
2022-11-15Merge pull request #67859 from timothyqiu/main-loop-treeRémi Verschelde
Fix crash of `queue_free()` when main loop is not SceneTree