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2022-12-19Fix autocomplete with autobrace completion not adding closing pairPaulb23
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17Merge pull request #70114 from clayjohn/custom-aabbRémi Verschelde
Expose GeometryInstance3D.custom_aabb property
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17Merge pull request #70172 from clayjohn/RD-boot-filterRémi Verschelde
Enable using filtering on boot image in RD renderer
2022-12-17Merge pull request #70176 from clayjohn/mesh-indexRémi Verschelde
Switch surface indexing to start at 0 so string name matches integer index
2022-12-17Merge pull request #70168 from Haydoggo/autocomplete-placement-fixRémi Verschelde
Fix autocomplete box placement
2022-12-17Merge pull request #70173 from bruvzg/hb600Rémi Verschelde
HarfBuzz: Update to version 6.0.0
2022-12-17Merge pull request #68498 from Rindbee/improve-update_treeRémi Verschelde
Defer `EditorInspector::update_tree` to the process stage to improve performance
2022-12-17Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfixRémi Verschelde
OpenXR: fix action map editor crash on save / reset
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
Flip culling when rendering a camera with negative scale
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17Merge pull request #70180 from rune-scape/enum-value-regressionRémi Verschelde
Fix enum value regression
2022-12-16Fix enum value regressionrune-scape
2022-12-17Merge pull request #70161 from m4gr3d/update_editor_theme_mainRémi Verschelde
Add boot splash for the Godot Android Editor
2022-12-17Merge pull request #70169 from clayjohn/godot-brandingRémi Verschelde
Implement boot image in OpenGL3 renderer
2022-12-17Defer `EditorInspector::update_tree` to the process stage to improve performanceRindbee
`EditorInspector::update_tree` is expensive, so defer the call to the process phase to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-16Switch surface indexing to start at 0 so string name matches integer indexclayjohn
2022-12-17Fix autocomplete box placementHayden Leete
2022-12-17HarfBuzz: Update to version 6.0.0bruvzg
2022-12-16Enable using filtering on boot image in RD rendererclayjohn
2022-12-16Implement boot image in OpenGL3 rendererclayjohn
2022-12-16OpenXR: fix casts and loop in action map editorrsjtdrjgfuzkfg
This commit replaces potentially unsafe static casts with Object::cast_to and fixes the order in which UI elements are looped over when removing controls. This fixes crashes and wrong data being displayed in the OpenXR action map editor when saving or resetting action maps.
2022-12-16Transform sdf xfrom by particle emission transform when particles are in ↵clayjohn
global space
2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not ↵clayjohn
supported
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ↵clayjohn
they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16Merge pull request #69477 from bruvzg/bplist_and_fwrkRémi Verschelde
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16Merge pull request #69678 from Sauermann/fix-slider-button-upRémi Verschelde
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-checkRémi Verschelde
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16Merge pull request #70116 from Calinou/vibrate-handheld-silence-warningRémi Verschelde
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16Merge pull request #64563 from timothyqiu/word-wrapRémi Verschelde
Fix `String::word_wrap()` for long words
2022-12-16Merge pull request #70136 from bmolyneaux/multimeshRémi Verschelde
Queue redraw when MultiMesh instance transform changes
2022-12-16Merge pull request #69867 from raulsntos/dotnet/colorIgnacio Roldán Etcheverry
C#: Synchronize Color with Core
2022-12-16[macOS/iOS] Use framework Info.plist to determine library name.bruvzg
2022-12-16Fix String::word_wrap() for long wordsHaoyu Qiu
- Changes `TextServer.string_get_word_breaks()` - Returns pairs of boundary start and end offsets - Accepts `chars_per_line` to return line breaks - Removes `String::word_wrap()` Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16C#: Synchronize Color with CoreRaul Santos
- Add `Luminance` readonly property. - Add `LinearToSrgb` and `SrgbToLinear` static methods. - Add `FromOkHsl` static method. - Add `FromRgbe9995` static method. - Add `FromString` static method. - Expose `FromHtml` static method. - Expose `HtmlIsValid` static method. - Add and update some Color documentation.
2022-12-15Queue redraw when MultiMesh instance transform changesbmolyneaux
Fixes: #66849 This is a 4.0 version of #54899.
2022-12-16Silence `Input.vibrate_handheld()` warning as it's already documentedHugo Locurcio
The warning causes messages to be spammed if you are calling this method in a game that runs on both desktop and mobile platforms, unless you guard all calls to `Input.vibrate_handheld()` with `OS.has_feature("mobile") or OS.has_feature("web")`. Since the limitation is already documented (and is obvious enough given the method's name), the warning message is redundant.
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-16Merge pull request #70131 from rune-scape/preload-type-regressionRémi Verschelde
Fix preload type regression
2022-12-15Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crashRémi Verschelde
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15Merge pull request #70125 from TokageItLab/cs-sync-usage-flagsRémi Verschelde
Fix out of sync PropertyUsageFlags for cs
2022-12-15Merge pull request #69776 from bruvzg/rtl_align_and_paddingRémi Verschelde
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-16Fixed GDScript crashed when two consecutive unary operators are analysedstmSi
2022-12-15Fix preload type regressionrune-scape
2022-12-16Fix out of sync PropertyUsageFlags for csSilc Renew
2022-12-15[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.bruvzg