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AgeCommit message (Expand)Author
2021-02-18Merge pull request #46148 from nekomatata/fix-test-body-motionRémi Verschelde
2021-02-18Merge pull request #46169 from m4gr3d/follow_up_splash_handling_masterRémi Verschelde
2021-02-18Merge pull request #46159 from gongpha/jr-_-fix-function-bindingRémi Verschelde
2021-02-18Merge pull request #46156 from Vignesh1-art/patch-1Rémi Verschelde
2021-02-18add null check in MeshInstance::_mesh_changed()Angad Kambli
2021-02-18Disable engine splash logic on Android; this is now handled by the Android th...Fredia Huya-Kouadio
2021-02-18Merge pull request #45950 from KoBeWi/naughty_resourcesRémi Verschelde
2021-02-18Merge pull request #46161 from akien-mga/linux-joypads-udev-fallbackRémi Verschelde
2021-02-18Merge pull request #46150 from m4gr3d/update_ndk_fetcher_logicRémi Verschelde
2021-02-18Linux: Fix fallback logic when udev fails creating a contextRémi Verschelde
2021-02-18Merge pull request #46151 from ellenhp/fix_spatial_player_playRémi Verschelde
2021-02-18Fixes function bindingsKongfa Waroros
2021-02-18Fixed Invalid function bindings #46135Vignesh1-art
2021-02-17Override `ANDROID_NDK_ROOT` based on the project ndk version.Fredia Huya-Kouadio
2021-02-17Fix pops in play() of both spatial audio playersEllen Poe
2021-02-17Fix test_body_motion recoveryPouleyKetchoupp
2021-02-18Merge pull request #46147 from m4gr3d/add_missing_ndk_version_configRémi Verschelde
2021-02-17Add missing `ndkVersion` to the library gradle build config.Fredia Huya-Kouadio
2021-02-17Merge pull request #46142 from m4gr3d/revert_agp_to_4_0Fredia Huya-Kouadio
2021-02-17Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.co...Fredia Huya-Kouadio
2021-02-18Merge pull request #46143 from hpvb/dont-clobber-symbolsRémi Verschelde
2021-02-18Merge pull request #46145 from akien-mga/android-ndk-21.4.7075529Rémi Verschelde
2021-02-18Android: Bump NDK version to 21.4.7075529Rémi Verschelde
2021-02-18Merge pull request #46139 from m4gr3d/add_verbose_logging_android_export_masterRémi Verschelde
2021-02-18Don't clobber original library symbolsHein-Pieter van Braam-Stewart
2021-02-17Add verbose logging to help with troubleshooting the Android build/export pro...Fredia Huya-Kouadio
2021-02-17Merge pull request #46124 from angad-k/cpu-particles-3d-fixRémi Verschelde
2021-02-17add null check in _update_particle_data_buffer()Angad Kambli
2021-02-17Merge pull request #40316 from jiteshvm/missing-animatedsprite3d-signalsRémi Verschelde
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
2021-02-17Merge pull request #46117 from akien-mga/dynamic-load-libudevRémi Verschelde
2021-02-17Merge pull request #46119 from Faless/js/4.x_processor_countRémi Verschelde
2021-02-17Merge pull request #45955 from angad-k/fix-set-joint-i-to-nameRémi Verschelde
2021-02-17Dynamically load libudev.so.1 on Linux if `udev=yes`Rémi Verschelde
2021-02-17Merge pull request #46050 from akien-mga/ci-simplify-file_formatRémi Verschelde
2021-02-17glTF: Fix set_joint_i_to_name not using its argumentAngad Kambli
2021-02-17[HTML5] Implement get_processor_count.Fabio Alessandrelli
2021-02-17[HTML5] Fix compilation issues in 4.0Fabio Alessandrelli
2021-02-17RasterizerDummy now instances Image(s).Fabio Alessandrelli
2021-02-17Merge pull request #46087 from Quadtree/add_cwrap_to_runtime_methodsFabio Alessandrelli
2021-02-17Fix math error in blend shape application toleranceKayomn
2021-02-17Merge pull request #46105 from Calinou/assetlib-retry-button-only-failureRémi Verschelde
2021-02-17Merge pull request #45575 from aaronfranke/look-upRémi Verschelde
2021-02-17Only display the assetlib Retry button if the download failedHugo Locurcio
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-16Merge pull request #46095 from hpvb/dynamic-load-pulseRémi Verschelde
2021-02-16Add C# array features from core PackedArraysAaron Franke
2021-02-16Dynamically load libpulse.so.0 and libasound.so.1 on LinuxHein-Pieter van Braam-Stewart
2021-02-16Merge pull request #46097 from AndyBarcia/FixCrashRémi Verschelde
2021-02-16Fixes crash when calling VisualShader::set_modeandybarcia