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2021-07-07Merge pull request #50240 from nekomatata/fix-backface-collision-disabledRémi Verschelde
Fix concave collision with backface collision disabled
2021-07-06Fix concave collision with backface collision disabledPouleyKetchoupp
Disabled backface collision is only applied on face separation axes, because applying it also on edges and vertices was causing some contacts to be wrongly disabled and contact points to be off.
2021-07-07Merge pull request #50229 from reduz/fix-textures-not-updatingRémi Verschelde
Unify material parameter update
2021-07-07Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648Hugo Locurcio
Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-06Unify material parameter updatereduz
* Unifies how material parameters are updated. * Single function, easier to maintain. * Updates materials properly when textures change.
2021-07-06Merge pull request #50220 from madmiraal/fix-50125Rémi Verschelde
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06Merge pull request #50226 from Calinou/voxelgi-fix-warning-spamRémi Verschelde
Fix warning message spam when a VoxelGI node is selected in the editor
2021-07-06Merge pull request #50219 from goostengine/vcs-virtual-cppRémi Verschelde
Make `EditorVCSInterface` proxy functions virtual in C++
2021-07-06Merge pull request #50110 from madmiraal/android-remove-onkeymultipleRémi Verschelde
Remove Android onKeyMultiple override
2021-07-06Merge pull request #50215 from ↵Rémi Verschelde
Calinou/improve-node-configuration-warning-display Format node configuration warnings as a bullet point list
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support.
2021-07-06Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3dRémi Verschelde
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06Merge pull request #50213 from m44615/fix_50161Rémi Verschelde
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06Make `EditorVCSInterface` proxy functions virtual in C++Andrii Doroshenko (Xrayez)
Allows to implement VCS plugins via C++ modules without affecting the existing script instance mechanism.
2021-07-06Merge pull request #50200 from akien-mga/lineedit-max_length-truncateRémi Verschelde
LineEdit: Respect `max_length` by truncating text to append
2021-07-06Format node configuration warnings as a bullet point listHugo Locurcio
This makes multiple warnings easier to distinguish from each other.
2021-07-06Remove Android onKeyMultiple overrideMarcel Admiraal
2021-07-06Fix: The ORMMaterial3D shader doesn't compile #50161Martin Krbila
2021-07-06Queue the calls to GodotLib.key when Android virtual done is pressedMarcel Admiraal
2021-07-06Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06LineEdit: Respect `max_length` by truncating text to appendRémi Verschelde
When appending text (either via `set_text()` or by pasting from clipboard), if the input would make the `LineEdit` exceed its configured `max_length`, the input text is truncated to fit. The discard part is passed as a parameter in the `text_change_rejected` signal. Fixes #33321. Fixes #41278. Also cleaned up unimplemented `max_chars` property in `TextEdit`. Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-optionRémi Verschelde
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06Merge pull request #50205 from vnen/tileset-cellneighbor-bindingRémi Verschelde
2021-07-07Added 'Select Current' option when user is prompted to select main scene ↵Eric M
after clicking play
2021-07-06Merge pull request #49948 from EricEzaM/input-event-editor-pluginRémi Verschelde
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06Add test to check for :: in enum/constant bindingsGeorge Marques
Since class scoping should not be used for bindings as they might have uninteded consequences in scripting.
2021-07-06Fix TileSet::CellNeighbor enum bindingGeorge Marques
Having the TileSet:: prefix has some unintended consequences in the bindings, in particular in the extension API dump.
2021-07-06Added EditorInspectorPlugin to aid in editing InputEvents in resources and ↵Eric M
shortcuts
2021-07-06Merge pull request #50203 from SirQuartz/docsRémi Verschelde
Add multiple descriptions to several classes
2021-07-06Add multiple descriptions to several classesNick Huelin
This pull request adds several descriptions to multiple different classes. This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06Merge pull request #49964 from Calinou/websocketserver-improve-error-reportingRémi Verschelde
Improve error reporting in WebSocketServer
2021-07-06Merge pull request #42745 from Pineapple/search-results-limitRémi Verschelde
Remove search results limit in FileSystem dock
2021-07-06Merge pull request #35847 from raniejade/ranie/fix-api-generatorRémi Verschelde
Fix gdnative api generation for methods that return enums
2021-07-06Merge pull request #39139 from ThakeeNathees/windows-err-to-stderrRémi Verschelde
Windows error logs directed to stderr
2021-07-06Merge pull request #50186 from reduz/fix-subsurface-scatteringRémi Verschelde
Fix Subsurface Scattering
2021-07-05Fix Subsurface Scatteringreduz
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough.
2021-07-05Merge pull request #50100 from nekomatata/remove-shape-query-resultRémi Verschelde
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp
2021-07-05Improve error reporting in WebSocketServerHugo Locurcio
This should make troubleshooting easier.
2021-07-05Merge pull request #50177 from bruvzg/fix_variant_tagsRémi Verschelde
Fix Variant tags parsing.
2021-07-05Merge pull request #50104 from GiantBlargg/fix_transparency_sortingRémi Verschelde
Fix transparency sorting
2021-07-05Fix Variant tags parsing.bruvzg
2021-07-05Merge pull request #50070 from timothyqiu/emu-numpadRémi Verschelde
Add numpad emulation in 3D viewport
2021-07-05Merge pull request #50109 from madmiraal/android-static-inner-classesRémi Verschelde
Use static inner classes in Godot Java code
2021-07-05Merge pull request #50048 from Calinou/remove-travis-codeRémi Verschelde
Remove unused code related to Travis CI
2021-07-05Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menuRémi Verschelde
Allow using the 3D editor's View menu while previewing a camera
2021-07-05Merge pull request #50136 from miere43/fix-windows-get-system-dirRémi Verschelde
Replace backslash with forward slash in OS_Windows path methods
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Merge pull request #50146 from reduz/fix-treeRémi Verschelde
Clean up Tree
2021-07-04Clean up Treereduz
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.