Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-09 | Improve parameter naming and documentation in GraphEdit and GraphNode | Yuri Sizov | |
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg> | |||
2022-09-09 | Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-word | Rémi Verschelde | |
2022-09-09 | i18n: Sync classref translations with Weblate (3.5 branch) | Rémi Verschelde | |
(cherry picked from commit 26a28d6bbdba880151c7dd8391e75fa3417d7aab) | |||
2022-09-09 | i18n: Sync editor translations with Weblate (3.5 branch) | Rémi Verschelde | |
(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2) | |||
2022-09-09 | Merge pull request #65569 from akien-mga/ci-emscripten-3.1.18 | Rémi Verschelde | |
2022-09-09 | CI: Downgrade Emscripten to 3.1.18 | Rémi Verschelde | |
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks calling our main function for the editor build. | |||
2022-09-09 | Improve Scene Tree Dock's Node filter (Allow multiple terms & more) | Micky | |
- Allows more than one parameter to be passed in the "Filter Node" search box, each term separated by spaces. - Grays out any parent Node not matching the search, but still having to be there because a child is. - Adds a `group:` filter. It matches any Node belonging to the passed group. If no argument is passed, it matches all Nodes belonging to any group. It also ignores groups used internally, and its alias is `g`. | |||
2022-09-09 | Merge pull request #65533 from neikeq/issue-65522 | Rémi Verschelde | |
2022-09-09 | Merge pull request #63640 from mbe9/fix_noneditable_remote_objects | Rémi Verschelde | |
2022-09-09 | Merge pull request #65520 from V-Sekai/remote_objects_no_read_only | Rémi Verschelde | |
2022-09-09 | Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty | Rémi Verschelde | |
2022-09-09 | Merge pull request #65555 from timothyqiu/xml-parser-fixes | Rémi Verschelde | |
Fix parsing of XML CDATA and add test cases | |||
2022-09-09 | Fix parsing of XML CDATA and add test cases | Haoyu Qiu | |
2022-09-09 | Merge pull request #65546 from raulsntos/dotnet/macos | Ignacio Roldán Etcheverry | |
Fix MacOS compiler flags in .NET module | |||
2022-09-08 | Merge pull request #65543 from KoBeWi/out_of_context | Rémi Verschelde | |
Fix undo actions in SceneTreeDock | |||
2022-09-08 | Fix MacOS compiler flags in .NET module | Raul Santos | |
2022-09-08 | Fix undo actions in SceneTreeDock | kobewi | |
2022-09-08 | C#: Fix module builds for Windows 32-bit with mingw-w64 | Ignacio Roldán Etcheverry | |
The lambda was giving issues, so I re-wrote it as a static function. | |||
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-08 | Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes | Yuri Sizov | |
Enable ANSI escape code processing on Windows 10 and later | |||
2022-09-08 | Merge pull request #65188 from Mickeon/animated-texture-speed-scale | Yuri Sizov | |
Rework AnimatedTexture's `fps` into `speed_scale` | |||
2022-09-08 | Merge pull request #59487 from Calinou/add-git-blame-ignore-revs | Rémi Verschelde | |
2022-09-08 | Remove read-only status from EditorDebuggerRemoteObject | SaracenOne | |
2022-09-08 | Merge pull request #65468 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-08 | Merge pull request #65495 from V-Sekai/animation_editor_fixes | Rémi Verschelde | |
2022-09-08 | Merge pull request #65499 from Mickeon/project-converter-english-exam | Rémi Verschelde | |
2022-09-08 | Merge pull request #65504 from KoBeWi/close_before_saving | Rémi Verschelde | |
2022-09-08 | Fix several oddities in Project Converter | Micky | |
This is not a complete list. Nor are all of the changes exhaustive. - Measure final execution time in seconds instead of milliseconds. - Use `vformat()` instead of unreadable string concatenation whenever necessary. - Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it. - Adds punctuation to some comments, in accordance to codebase guidelines. - Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct. - Reworded some comments and error messages entirely. | |||
2022-09-08 | Merge pull request #63288 from akien-mga/scons-refactor-lto | Rémi Verschelde | |
2022-09-08 | SCons: Refactor LTO options with `lto=<none|thin|full>` | Rémi Verschelde | |
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform). | |||
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-08 | Merge pull request #63596 from Jayman2000/issue-27640 | Rémi Verschelde | |
Rename `change_scene()` and `change_scene_to()` | |||
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | Merge pull request #64757 from nathanfranke/change-node-dialog | Rémi Verschelde | |
Simplify title of Create/Change Node Dialog | |||
2022-09-08 | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | |
Fix issue causing the project manager to crash because of missing path argument | |||
2022-09-08 | Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.x | Rémi Verschelde | |
Add GridMap function to change navigation map for baked navigation regions | |||
2022-09-08 | Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x | Rémi Verschelde | |
Remove / Replace old Navigation Debug Visualization | |||
2022-09-08 | Merge pull request #65434 from m4gr3d/cleanup_input_logic_main | Rémi Verschelde | |
2022-09-08 | Add GridMap function to change navigation map for baked navigation regions | smix8 | |
Adds function to change the navigation map for baked navigation regions. Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource. | |||
2022-09-07 | simplify title of create/change node dialog | Nathan Franke | |
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs". | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-08 | Ask before closing with unsaved resources | kobewi | |
2022-09-07 | Merge pull request #65498 from bruvzg/fix_rtl_updating | Rémi Verschelde | |
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. | |||
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2022-09-07 | Rename change_scene() and change_scene_to() | Jason Yundt | |
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640. | |||
2022-09-07 | Enable long press, pan and scale gestures for the Godot Android Editor | Fredia Huya-Kouadio | |
Fix the bug causing the editor to crash when running the project. | |||
2022-09-07 | Cleanup the Android input logic implementation | Fredia Huya-Kouadio | |
2022-09-07 | [RTL] Stop threaded RTL auto-redrawing as soon as text processing is ↵ | bruvzg | |
finished, instead of waiting for first redraw. | |||
2022-09-07 | Merge pull request #65016 from timothyqiu/skin-data | Rémi Verschelde | |
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3 |