Age | Commit message (Collapse) | Author |
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Fixes LOD scaling issues on skinned meshes.
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[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
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RTL Improvements
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Disable menus and functionality that are not relevant on the Android Editor port
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Update OpenXR to 1.0.25
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Fix broken profiler in 4.0
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Check for ios_simulator when building for iOS and x86_64
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Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
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Move debanding into internal sky shader
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Don't print error on empty actions
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everything else.
This ensures that the debanding does not scale with exposure or any other effect.
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[WebRTC] Expose more of the WebRTC API.
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Add get_gathering_state() returning the iceGatheringState of the
connection.
Add get_signaling_state() returning the signalingState of the
connection.
Improve JS library.
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Co-authored by: Will Whitty <tavurth@gmail.com>
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Sibling SubViewports must be rendered from top to bottom
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get_datetime_* functions can return wrong values
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
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Fix broken patterns on TileMap layer change
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Prevent infinite loops in editor help search
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Disable dark mode title bar on Windows 10.
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Shrink shader editor's oversized borders
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Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
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Calinou/3d-editor-improve-preview-sun-sky-usability
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different
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destructor.
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Fix some errors affecting the Web editor
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